Official statement from Valve.

We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.

You’re right! We should stop that too!

  • Katana314@lemmy.world
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    58 minutes ago

    I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”. That doesn’t protect kids, and risks harm and increased surveillance to many other users. It also means companies in similar situations to Valve are forced to safeguard data they didn’t want to be involved with.

    I don’t buy that Valve is fully at fault on the concept of targeting children. I don’t see how parents are held at gunpoint to attach credit card data to Steam accounts, or to check the “remember my info” box. Valve has also attempted to add adequate parental account controls. The main reason I oppose Valve on loot boxes is those shouldn’t be used on anyone. I’d like the NYAG to equalize pressure on sports betting sites.

    • ampersandrew@lemmy.worldOP
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      48 minutes ago

      I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.

      It also might not be exactly what NY is asking for, even if that’s how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.

  • UnderpantsWeevil@lemmy.world
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    1 hour ago

    Gotta wonder why the NY AG is so interested in prosecuting Steam and so blase about pursuing anyone in the Epstein Files.

    • DomeGuy@lemmy.world
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      15 minutes ago

      The NY AG doesn’t generally bring criminal suits. And “was a rapist in FL and a private island” may not be enough to give anyone standing to empanel a grand jury and indict.

      If you live in NY and then take a vacation in Texas during which you open carry a AR15 and then “self defense” somebody at the Alamo who called you a Yankee, there wouldn’t be much NY could do if the local DA accepted your defense.

  • nous@programming.dev
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    2 hours ago

    Valve needs to win this. Or at least stop this part:

    The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.

    Loot boxes are overall bad for users and should be regulated. But not by getting valve to collect personal information on everyone in the world.

    • Grimy@lemmy.world
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      20 minutes ago

      These are two different things. You don’t need to let valve sell loot boxes to stop new York from implementing mass surveillance.

    • ampersandrew@lemmy.worldOP
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      1 hour ago

      I’m not a lawyer, and even having perused the official filing, it’s still legalese that I can’t swear I fully understand. There are two possibilities of what NY state actually wants:

      1. just stop selling loot boxes
      2. you can sell loot boxes, but only if you’ve verified that your customers are of legal gambling age

      And I don’t know for sure which is true. Of course it’s in Valve’s best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with “Free Fortnite” ready to go.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    27 minutes ago

    They didn’t even mention the little toy vending machines where you put in a quarter and get a random toy or sticker. Those are what I always equated lootboxes to. You always get something; but it’s almost never what you’d like to get.

  • chronicledmonocle@lemmy.world
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    3 hours ago

    I love Valve, but I don’t think this one is going away and I don’t think it SHOULD go away. F2P games with RNG loot boxes are a scourge and I don’t play games that have them for that very reason.

    • rtxn@lemmy.world
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      1 hour ago

      It absolutely shouldn’t go away. My problem isn’t that Valve is being targeted, but that only Valve is being targeted. It should extend to all of the big players using gambling and addictive conditioning in video games starting with EA and Microslop/Activision, and then all of the gacha games from the east. Targeting Valve and nobody else is extremely suspicious, especially in the wake of the victory over the Rothchilds.

      • zikzak025@lemmy.world
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        45 minutes ago

        But you don’t start 20 lawsuits for the same thing at the same time against everybody. You start with one case against one company, and if it rules in your favor, that sets stronger precedent to go after the others.

        As for why Valve, I’m guessing it’s easier to demonstrate more specific examples of harm when you have a larger pool of consumers to draw from, and easier to get an American entity in an American courtroom.

      • Goodeye8@piefed.social
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        28 minutes ago

        It’s about targeting the ones you can legally target. I’m not going to get into it again but Valve does their lootboxes differently to almost every other big developer/publisher and that way of doing things has gotten them in trouble. Should all companies that in practice are gambling get into legal trouble? Yes. Should Valve get a pass because others get away scot-free? No. If 6 people rape someone but legally there’s evidence to convict one of them you don’t give that one person a free pass because the other 5 can’t be convicted.

        In this case there’s one company, Valve, where you have some legal basis to get them in the court and there’s no legal basis for other companies even though they’re largely doing the same thing. You may not like it and might consider it unfair but that’s just how the legal system works.

  • AnyOldName3@lemmy.world
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    2 hours ago

    I think it’s possible that loot boxes (and real-world equivalents like trading cards) don’t violate existing anti-child-gambling laws, but if so, that’s a flaw in those laws that needs to be fixed rather than an indication that they’re totally fine and should be allowed to exist in their current form. They cost money and give an unpredictable reward where different options have different perceived value, so they’re quite clearly gambling to anyone who defines it based on its characteristics rather than an individual territory’s specific legalese.

  • PlzGivHugs@sh.itjust.works
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    2 hours ago

    Honest question I’m curious to hear peoples opinions on: Gambling is obviously dangerous, and I think we can all agree that exposing kids to it easly is bad. At the same time, for any form of virtual gambling, how do you ensure that kids can’t access it without putting a significant limit on adults’ freedoms? Like, Lemmy is very pro-privacy, but would this be a case where the (few) merits of ID based verification would be justified, or should we be just be banning all gambling outside of designated casinos, or…

    • gukleszl4hs48ughgxhr5xgd@fedia.io
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      1 hour ago

      Or… parents can parent their goddamn children. All this deanonymize the internet shit is absolutely not about protecting children anyway and would have grave consequences.

    • ampersandrew@lemmy.worldOP
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      1 hour ago

      I don’t really partake, so I’m always hesitant to have a really firm line in the sand, but we’ve seen a ton of harm come from the constant access to gambling that we’ve got now via sports betting that we didn’t have before deregulation in the wake of Draft Kings, so I’m inclined to lean toward it only being in designated locations. The problem here is similar in that you can access it everywhere and definitely exacerbated by not even doing the bare minimum amount of countermeasures against underage gambling, because they want to pretend that it isn’t gambling.

    • ajoebyanyothername@lemmy.world
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      1 hour ago

      Make it so that gambling leads to a higher age rating for the game, and then let parents manage that the same way they would violence or language in a game. I think (hope) this would lead to a huge drop in lootboxes, rather than changes to ratings, but either way works for me.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        20 minutes ago

        “Gambling” is one of the tags the ESRB labels games with already. A higher letter rating won’t really help when parents aren’t parenting and don’t pay any attention to what their kids are doing. Hella little kids are already in most M rated games, squeaking out racial slurs over the mic.

        The entire rating system is to assist parents and it basically does nothing.

      • PlzGivHugs@sh.itjust.works
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        56 minutes ago

        I mean, currently Counter Strike already has (had?) an ESRB M rating, as did TF2. Dota isn’t rated, but would clearly also be M, given abilites like Rupture. Do you think we just need to reduce the normalization of it?

  • Snot Flickerman@lemmy.blahaj.zone
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    2 hours ago

    How Valve sounds right now: “It’s totally cool to rip off kids with blind box stuff and get them addicted to gambling mechanics!”

    I’m with you OP, we need to stop it in physical games as well. Just because Magic the Gathering does is and Labubu does it doesn’t make it okay. It actually just creates artificial scarcity and pushes children and the families providing them the money to gamble ever harder to get the rare drops, on the off chance that those are valuable.

    Even Beanie Babies never stooped that low.

    • MouldyCat@feddit.uk
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      2 hours ago

      stop it in physical games as well

      I think the connection to physical cards is pretty weak really - the crucial difference being that if you want to get some physical cards, you go out and buy them (or stay in and buy them I guess). You start with nothing except some cash, and you end up with some random cards, which may or may not be valuable.

      Loot boxes in F2P games are not like that - you play a free game, have fun and then end up with this “loot box” without having done anything to ask for it. It’s just there in your inventory, and it stays there until you fork over some cash and see what’s inside.

      It’s way more of a temptation than physical cards that you won’t encounter until you buy them.

      • ampersandrew@lemmy.worldOP
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        2 hours ago

        I’m not a psychologist or any sort of expert who can properly evaluate something as “gambling” or “not gambling”, but I’ve seen kids going through pack after pack of Magic cards at the shop and I’ve seen people going through scratch-off after scratch-off at the corner store, and to my eye, it’s the same picture.

    • Jakeroxs@sh.itjust.works
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      2 hours ago

      I agree in theory with these kinds of rules, but I don’t trust legislators to do it properly.

      For an example, I remember back in my rs2 days, RWT (real world trading) was relatively common and things like loot dropped from certain monsters was randomized, you might have to kill it 100 times to get that one drop or pay $5 or whatever to get it now.

      Where would a legistlator fall on that? Is that gambling? Does RNG and the ability to transfer goods on a game then become illegal just by way of interpretation?

  • LegitimateEngineer@lemmy.world
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    2 hours ago

    I don’t get why these target valve and how they are a scourge if it’s purely cosmetic. Only complaint I could see is possibly for tf2, though that never seemed pay to win like.

    • ampersandrew@lemmy.worldOP
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      2 hours ago

      I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.

      But I’d also like to see more companies held accountable for this than just Valve.

      • LegitimateEngineer@lemmy.world
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        34 minutes ago

        Did end up watching it (I’ve always enjoyed PMG vids and Quinns). In a way I see it, I just don’t quite fully understand why the onus is on Valve. If valve was directly running the gambling sites, that would be one thing. I would give them flack for accepting sponsorships for dota with some of them. Though it’s a similar vein to sport kings advertisements on shows and such.

        • ampersandrew@lemmy.worldOP
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          30 minutes ago

          Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.

          • LegitimateEngineer@lemmy.world
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            19 minutes ago

            This is true, but most things digital do the same thing if I remember correctly. I think rocket league with free loot boxes does that.

        • ampersandrew@lemmy.worldOP
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          2 hours ago

          You can buy gift cards for Steam from the drug store or Walmart with cash, and there are many non-gambling ways to spend money on Steam.

            • ampersandrew@lemmy.worldOP
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              31 minutes ago

              Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.

    • Assassassin@lemmy.dbzer0.com
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      2 hours ago

      Biggest argument: it’s bad to get children addicted to gambling.

      Secondary argument: if you buy a game, you shouldn’t have to gamble to get the game’s content.

      • PlzGivHugs@sh.itjust.works
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        2 hours ago

        Secondary argument: if you buy a game, you shouldn’t have to gamble to get the game’s content.

        This one doesn’t apply to Valve’s games, both because the base games are free and because the items can be bought directly. The rest of the gaming industry on the other hand…

        • khornechips@sh.itjust.works
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          2 hours ago

          Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.

          • PlzGivHugs@sh.itjust.works
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            1 hour ago

            Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.

            Technically, yes, bought from them directly, but I’m not sure how that distinction matters one way or another.

            Either way, you either spend about $1000 on lootboxes, gambling to get it, or you buy it from another player for about that much. Given that the value is player set based on supply and demand, the price will be in the same ballpark either way. You can argue that the price is absurd and abusive, but thats an argument against high prices on worthless digital items, not one against lootboxes.

            • Bluescluestoothpaste@sh.itjust.works
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              10 minutes ago

              Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.

              The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.

  • missingno@fedia.io
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    2 hours ago

    Attempting to rebrand the terminology to “mystery boxes” like that’s gonna make it better ultimately comes across as so much shadier.