It’s problematic, but possible: https://jamesguthrie.ch/blog/multi-tailnet-unlocking-access-to-multiple-tailscale-networks/
I take my shitposts very seriously.
It’s problematic, but possible: https://jamesguthrie.ch/blog/multi-tailnet-unlocking-access-to-multiple-tailscale-networks/
If the other person has a Tailscale account, it sounds like the most expedient method is to simply invite them to the tailnet as a non-admin user with strict access control.
You could share a node with an outside user, but I don’t know how much the quarantine would affect its functionality. You could also use Funnel to expose the node to the internet (essentially like a reverse proxy), but there are obvious vital security considerations with that approach.


Wildlight is a game development studio made up of former Respawn developers who (allegedly) worked on the Titanfall and Apex Legends games. Highguard was their first game: a pointless, live service, content incomplete multiplayer shooter. It was revealed in late 2025 as the final showcase of The Game Awards, which resulted in a collective sigh of frustration from the audience. The game was released on the 26th of January to a decent peak player count of over 100k (97k players on Steam). It was immediately clear that the game was in a terrible state and it couldn’t retain the players. Two weeks after launch, Wildlight fired most of its staff because Tencent, which had been secretly funding the development, had pulled out. It was later announced that servers would shut down on the 12th of March, 45 days after launch.
Even before launch, it was mockingly compared to Concord, another pointless. live service, content incomplete, competitive multiplayer shooter that only lived for two weeks.


This is the main reason why Concord’s entirely avoidable failure pissed me off so much. Wildlight’s designers and artists spent years creating an entire game’s worth of assets (they lacked style and identity, but they weren’t bad) and now the game is dead, the studio is dead, and nobody will ever see or use those assets for something better.
I wish they’d sell the assets. I know that some animators would love to get their hands on Scarlet’s model.
(edit) Ah fuck, I did the meme. Highguard. I meant Highguard, not Concord.
trash-cli is your friend.


I don’t understand how having situational voicelines, with transparency and the voice actors’ affirmative consent, would make the game “unfinished”.


There’s one person. He is bald and has a very chokeable trachea.
No leaving before you git push, you’d better start working on those merge conflicts!


The treekie in me wants BookData.
(edit) This made me remember The Measure Of A Man and now I’m fucking depressed. They had such high hopes for the future.
Fuck, I’m an idiot. I really shouldn’t be giving advice when I’m sleep-deprived like this. I completely forgot that when I used RDP, I did it through an SSH tunnel.
Removed.
deleted by creator


Denuvo adds an obscene amount of checks to the executable, which manifests as an increased CPU load (compare Assassin’s Creed Origins with and without it) and poorer performance. It also restricts the game’s availability to legitimate paying customers if there’s any issue with the “is this a new installation” detector.
Would-be pirates were never going to pay for it.


If the opinion of the public is as inconsequential as you think, then you have no reason to engage with it at all.


Nobody is beyond reproach, and nobody gets free passes, especially with the flagrant attitude they’ve shown toward concerns and criticism.


My trust in PEGI’s ability to properly review games has decreased significantly after Balatro got a PEGI-18 rating for some real horseshit reasons. This is a good direction, my concern is with the execution.



Original article by PEGI: https://pegi.info/news/pegi-expands-age-rating-criteria-interactive-risk-categories
Purchases of in-game content: games with time-limited or quantity-limited offers will be classified with a PEGI 12, games with NFTs or blockchain-related mechanisms will be PEGI 18.
Paid random items: the default rating will be PEGI 16 if the game contains paid random items (and in some cases they can be a PEGI 18).
Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7. If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.
Safe online gameplay: if games contain entirely unrestricted communication features (e.g. no blocking or reporting), they will be PEGI 18.
That wording sounds really unspecific. I wonder how the first two poins will be interpreted with regard to games where the paying for gambling tokens involves multiple steps of conversion. In particular, Genshin Impact and similar games, where the paid currency first has to be converted (at a 1:1 rate) to a general currency that can be earned by engaging with the completely free progression systems.
Some of them will. It depends on which rootkit is used. There are some VM optimizations that applications can detect, but those can be disabled.
So far the only crack that hasn’t worked for me was Far Cry New Dawn. I’ve read on that one Russian forum that cracks for their newer Denuvo games don’t work on Linux… but I have serious doubts I’d even want to play their games based on their track record.


It absolutely shouldn’t go away. My problem isn’t that Valve is being targeted, but that only Valve is being targeted. It should extend to all of the big players using gambling and addictive conditioning in video games starting with EA and Microslop/Activision, and then all of the gacha games from the east. Targeting Valve and nobody else is extremely suspicious, especially in the wake of the victory over the Rothchilds.
I take ONE DAY away from this gods-forsaken website…