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Joined 2 years ago
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Cake day: March 18th, 2024

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  • I’m all for this, but acquiring the media outside of streaming services in the first place is difficult, likely by design. There’s no GOG for movies and TV; there’s not even a Steam. My wife is basically permanently subscribed to Peacock because she loves Law and Order: SVU, to the point that she basically has the whole series on loop while she knits. I started looking this time last year into how to self-host all that, but I didn’t even get to the point of finding out what Jellyfin is before I realized that it was impossible to legally acquire all the seasons on Blu Ray or even DVD. They want me to either subscribe to Peacock or buy a “digital copy”, which is just rental streaming by another name. I’m not a skilled enough pirate to know that my ISP isn’t going to mind my activity, and being a skilled pirate isn’t even something I’m interested in being. Plus, my past experiences with piracy is that beggars can’t be choosers, and the bit rate could be awful, or it would have huge watermarks from whatever Canadian channel the pirate recorded from, and that’s not a great experience when it’s supposed to be a gift anyway.

    Unlike the video author, I’m not even bothered by algorithmic recommendations for media. I actually like it. The main reason I want to self host my media is because I don’t watch so much of it that a subscription price makes sense very often. If my wife and I are just watching the same couple of things over and over again, why do I need a buffet of content I’m not going to watch at monthly subscription prices?










  • Source? You say I need to provide sources. Where’s yours for this.

    It’s in the article that we’re commenting on right now.

    “I think some of that work, by nature, because it’s so close to the platform, will have to be SteamOS specific… some publishers or some game developers will have to decide at their own rhythm if they want to do that work for SteamOS or not. But we’ve been trying to help in any way we can along the way.”

    I don’t know how this works with Linux software licenses, but it seems to be something that they’re acknowledging they might have to do, somehow.

    It is not, on PC at least.

    You’re right, I’ve got some double-counting going on in there. According to Mat Piscatella of Circana, 40-50% of all gaming hours on PS5/XS are spent on just the top 10 live service titles. Surely a target demo for the Steam Machine includes a portion of that, but these games really do represent a huge portion of the market, including on PC. You only need one of those games to be a deal-breaker for someone to make them decide that it’s not worth it to use a Steam Machine or switch to Linux. For instance, I’ve got friends that play primarily games that work on Linux, but if Destiny 2 doesn’t work, then they’re out, full stop. For another friend, it might be Battlefield, or what have you.

    This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…

    I don’t know Facepunch’s methodology, or that of their anti-cheat vendor, but often times they like to do bans in waves so as to not give away how the cheaters were caught. Again, given that they’re not the only developer to come to this conclusion, I have no reason to doubt their write-up. I can certainly disagree with how they’ve responded to it though. If it were me, I’d sooner put Linux users on a prisoners’ island or something than to outright just not let them play.




  • Anti-cheat is not heading toward more support without the intervention described in the article. Whatever that results in. Valve is talking about potentially a SteamOS-specific fix, which I take to mean that they might have to do something at a kernel level that other Linux distros would find unacceptable. “Only” EA, Riot, Epic, Roblox, and Call of Duty is grossly underselling this: that is most of the video game market. It’s not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games (at least non-mobile, anyway). It is an enormous hump to get over if you want to make a gaming device appealing to more customers.

    The one thing they always say is how few users are on Linux. If that’s true then most of the hackers can’t be. It doesn’t make sense.

    Sure it does. As an example, let’s say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.


  • To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.

    Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.




  • All fighting games (or anything that runs deterministically on all players’ machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don’t do it, resulting in people with weak computers causing matches to appear laggy.

    As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I’ve seen games put them in multiple menus so that we always find them where we’re looking for them.

    I’m no expert on colorblind settings, but I tried playing Monaco with someone who’s red/green colorblind, and that game was nearly impossible for him.

    If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)


  • So the only thing that’s allowed to be speculated is that the companies are perfectly honest and never lie? Yeah, maybe you’re not that reasonable.

    A bit of skepticism is healthy, but it’s far more reasonable to assume that independently reporting the same thing from multiple different unaffiliated companies is the truth compared to making up stories about executive meddling or that banning Linux increases the percentage of hackers, based on nothing except your own feelings.

    I daily drive Kubuntu. I hate Windows. I have a Windows partition, but I haven’t booted it since December of last year. My next PC won’t have Windows at all. The operating system I use doesn’t change what is actually happening in the real world.

    If they can’t stop the hacking on Windows then what the hell is blocking Linux going to do?

    It’s going to prevent a more potent vector, which is exactly what they said.