• 207 Posts
  • 3.27K Comments
Joined 2 years ago
cake
Cake day: March 18th, 2024

help-circle

  • I built a desktop five years ago, and when I asked the Micro Center employee where the Blu Ray drives were, he looked at me like I had two heads, then pointed me to a sad little bin with loose drives with no boxes. People haven’t had disc drives for a long time. Games are also getting so big that you’d either need to require UHD discs (even I don’t have a drive for that) or multiple discs, and even back in the day, I hated multi disc installs.





  • DRM-free works for that use case when sales go deep enough. Then, if you decide it’s not something you want to keep forever, you’re not out of any more money than that 15% you got back. I thought I wanted to keep Uncharted 4 for a while, and then it got a PC version. By the time I wanted to get rid of it a handful of years ago, it was worth a few dollars at most, and I got no bites for it. These things lose their value quite quickly. As far as ownership goes, DRM-free works better when you don’t plan on selling, because you can freely copy it and back it up long after the degradation of the medium it’s stored on.

    Consoles are the cheapest way to play games until one line crosses another line. They have subscription fees for online; they have less competition so the sales aren’t as good; they have smaller libraries; their convenience has diminished and their entry prices have risen; there are mandatory costs on things like peripherals and getting higher frame rates on your back catalogue; etc. In general, the more games you play, the less likely it is you’re saving money on consoles. I feel for you having lost your use case, but there’s a reason I’m personally okay with losing physical, and it’s not because I’m okay with losing ownership.