

Yes. The friend that I watched play it via Discord I think has the same card.


Yes. The friend that I watched play it via Discord I think has the same card.


Designers and asset artists are still developing a game without coding it. Even the music in something like Rift of the NecroDancer constitutes level design, and in most cases music still can be used for conveying critical information if not just tone. It’s all still developing a game.
Getting into game dev for the money is genuinely a bad idea, as your odds are terrible. There was a famous talk in the indie boom that showed you were mathematically better off opening a Subway franchise than getting into game dev. Technical roles definitely come with a pay cut compared to what you can find elsewhere (and I know that from experience), not to mention less job stability, so you’re taking that job because you like the work and the end product more.


I don’t buy it. If achievements were addictive, more people would finish games, and one of the things that we learned from achievements data is that even a 50% rate of finishing a game is rare. The Skinner box conditions behavior when you know that doing a thing sometimes results in a reward or the avoidance of a punishment, and that doesn’t mesh with an achievement that only rewards an action once rather than continually handing it out occasionally for repeating an action.


Not for my friends who played it.


They tell you exactly what rewards you with them in most cases. They’re finite and not random. They’re hard coded and easily searchable. The point of a Skinner box is that the mouse doesn’t know when the next reward comes. I’m not prepared to say “most” definitively, but at least many achievements don’t require any repetition and are given out for one bespoke action exactly one time, often just as checkpoints for how far you made it into a story.


We have very different understandings of what a Skinner box is, and I don’t think achievements count.


I really like seeing the breakdown of what percentage of players have done X, Y, or Z compared to me. When achievements were first implemented, it was the first time developers had real data about how people played their games, and it influenced how games would change after that. I don’t think many people are circumventing them via mods percentage-wise, so they’re mostly a good representation of the sample size’s behavior. I rarely go for all of them, averaging about 35% of achievements per game, but I did just 100% Escape from Ever After not long ago, and part of that was getting all of the achievements in it, which was a fun little extra activity to do in a game I really enjoyed.
If you really don’t want that record attached to you, you could prioritize playing games from GOG via offline installer, I suppose.


Thanks. I usually don’t even think to check for demos these days.


What does this series actually play like? I don’t think Monster Hunter is for me (though games inspired by it frequently are), and the story in World was pretty atrocious, so putting “Stories” in the title didn’t give me much confidence that I’d find a story with any value to it.


I gave it 5 hours. That’s a real shot and the point of this thread. And I also thought the story that I saw thus far had a tendency to info dump too much, which I found inelegant.


It’s good because other people thought it was bad is certainly one way to frame it, lol.


For what it’s worth, on a platform with the proper horsepower, I’d say the PvP experience makes it one of the best fighting games ever made, but if the single player content is important to you, you’re better off sticking with Street Fighter 6, the last 6 games out of NetherRealm Studios (Mortal Kombat and Injustice), or Tekken 8. Definitely do not play Mortal Kombat on Switch.


Could be, but I didn’t have the patience to see it. If that’s what they wanted me to see, I certainly felt it could have been paced better. You mostly only hear good things about this game, but my friends list on Steam has about a dozen people who stopped playing it around the same time I did. I can’t say why they put it down, as I didn’t poll them, but someone I follow on Giant Bomb had a pretty similar reaction to the front-loaded negativity of this game very recently, so I know it’s not just me.


But I wasn’t exploring failure. I was just annoyed every time I had to talk to Kuno or anyone else.


You spend far less time loading on an SSD, if you’ve upgraded since then. And it admittedly has a poor PvE experience even compared to its contemporaries.


The thing that stood out to me was that a lot of enemies would dash past you or over you, breaking lock on, making the camera more annoying than in other games.


I would like exploring those ideas, but it doesn’t change what I said above.


It was sort of like the Bethesda formula except that every quest was actually interesting and well-written. Plus there’s the part where taking down tougher monsters on harder difficulties requires appropriate prep, which made those fights more interesting.


I get that. But I consume a lot of crime fiction. The Wire, Guy Ritchie movies, etc. These stories are full of terrible people, but they don’t make me feel like I’m trudging through a story with a bunch of assholes.
SiN Gold: Online PvP, LAN PvP
SiN Reloaded: Online PvP
Come on, man.