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Cake day: 2024年3月18日

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  • I am not aware of any company that has reversed course on enshittification once it has begun

    It happens when they’re punished for it in the market. Microsoft finally realized they’re bleeding Windows and Xbox users, so they’ve got major initiatives to improve both. Unity tried to make the worst business pivot I’ve ever heard of, and their customers were very clearly and vocally jumping ship in response, so they undid that pivot. Plex’s only competition is an alternative that doesn’t have a business model, so if they bleed enough users to Jellyfin, they’ll either reverse course or stop just shy of some threshold where people leave Plex; or their business will die, which is also an option on the table.











  • Eh, hundreds of other people worked on the game, too. Borderlands is not Randy. I’ll give you something to look for as you attempt to sink your teeth in: the skills and skill trees are sort of based around a meta game. If you choose to engage with its systems and optimize, you’re not just mindlessly shooting stuff. For instance, I played the Gravitar, who gets feedback loops going around “entangling” enemies; by endgame, my ability was basically never on cooldown, and I had incentives to pick weaker guns because they fed into my gameplan better. My friend that I co-oped the game with played the Siren and had a build where he could loop Kill Skills into one another so they’re all proc-ing all the time. I hope you like it! (The story’s not great though.)


  • I’ve heard that a lot as a reaction to BL3’s writing. I only played through this series in the past year, and BL2 was good, but after playing the sequels, I think it would wear thin for me by comparison over extended periods of time. Especially once you get a new computer down the line that can get past the performance problems, I’d recommend trying out BL4. The story won’t be as good as 2, once again, but man, the encounter designs and class designs are so good.



  • Skullgirls, for sure. Steam has me at over 1800 hours, but I’ve also played at locals and tournaments. It had 14 characters for the longest time, but now it’s got 18, and the ways you can combine them are nearly limitless, so there’s a high chance one of its most powerful strategies hasn’t even been discovered yet even though it’s now 14 years old. Now and then I’ll see a tournament match where someone brought out something brand new that I’ve never seen before, and I love it for that.