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Cake day: March 18th, 2024

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  • From Mat PIscatella of Circana (tracking US sales data, Piscatella specializes in video games) on Bluesky:

    Through May 2026, over 25% of PS5 hardware units sold in the US life-to-date are digital systems.

    The life-to-date US attach rate of the add-on Disc Drive to those digital systems is over 5%.

    Old data points keep getting thrown around, unfortunately.

    Is what it is. Both the pro disc and pro digital camps on this are using whatever numbers best fit the arguments, as one would expect.

    Can you take the financial reporting 85%ish digital split as the true split for games with both physical and digital editions? No.

    But are the splits better reflected from 5 year old numbers obtained from a leak? Also, no.

    Anyways, the numbers aren’t even the point at the moment, are they.


  • Again, the path of least resistance is to just use Proton, so I’m fine sitting tight for a while. And I remember seeing a post a while back about GOG looking to fill Linux dev positions. If this is something you think you could contribute, feel free to tell them on their career page. I don’t see an active listing there, but that doesn’t mean it can’t happen.


  • I don’t think it’s a Wayland bug, because I’m on X11 (Kubuntu 24.04; plus I just checked). The game I ran into it one of those issues was, if I’m not mistaken, the first Pillars of Eternity game. I do always run in borderless fullscreen when it’s an option. In any case, if it’s so labor-intensive of a project that you’re not willing to do it, I think you found your answer for why it isn’t done.


  • You outlined a lot of very good reasons as to why this hasn’t happened already. Is this something you could build as an automated tool to pay it forward, particularly for outside of Steam?

    Also, your posts seemed to point mostly to games that won’t launch. I haven’t had that problem. What I have had are issues where the game window behaves in strange ways such that it breaks Alt+Tab; or that it reads my mouse coordinates in incorrect locations in a multi-monitor setup; things like that. Do you expect the updated libraries to solve issues like those as well? Or, in your personal experience, have they?


  • We can actually put a number on the value of GOG since its recent acquisition, and it’s about $25 million, not billion, which is a pretty stark difference. I get where you’re coming from, but this is something I would have had no idea how to do, and how frequently should those libraries be checked? They probably don’t become outdated all at once. Even with you spelling it out for me, I’m still more likely to just use Proton.


  • I’ve been daily driving Linux for 9 years, and I didn’t know any of this either. I wouldn’t recommend yelling at developers to update old games, because basically none of them ever have it in their development budget to go back and do so, if the studio even survived to this day. If this is something that routinely happens with old Linux native games, then we need a better solution. I’ve run into misbehaving old Linux native games and also just defaulted to using Proton instead. That’s way easier than diagnosing which libraries I need, which I never thought to do and still don’t know how.



  • I built a desktop five years ago, and when I asked the Micro Center employee where the Blu Ray drives were, he looked at me like I had two heads, then pointed me to a sad little bin with loose drives with no boxes. People haven’t had disc drives for a long time. Games are also getting so big that you’d either need to require UHD discs (even I don’t have a drive for that) or multiple discs, and even back in the day, I hated multi disc installs.





  • DRM-free works for that use case when sales go deep enough. Then, if you decide it’s not something you want to keep forever, you’re not out of any more money than that 15% you got back. I thought I wanted to keep Uncharted 4 for a while, and then it got a PC version. By the time I wanted to get rid of it a handful of years ago, it was worth a few dollars at most, and I got no bites for it. These things lose their value quite quickly. As far as ownership goes, DRM-free works better when you don’t plan on selling, because you can freely copy it and back it up long after the degradation of the medium it’s stored on.

    Consoles are the cheapest way to play games until one line crosses another line. They have subscription fees for online; they have less competition so the sales aren’t as good; they have smaller libraries; their convenience has diminished and their entry prices have risen; there are mandatory costs on things like peripherals and getting higher frame rates on your back catalogue; etc. In general, the more games you play, the less likely it is you’re saving money on consoles. I feel for you having lost your use case, but there’s a reason I’m personally okay with losing physical, and it’s not because I’m okay with losing ownership.