

Fortunately, someone linked an article in here saying that Blu Ray sales are up a lot in the past few years, which is a metric I’ve been contributing to personally.


Fortunately, someone linked an article in here saying that Blu Ray sales are up a lot in the past few years, which is a metric I’ve been contributing to personally.


Nice! If you got used to your ability to “use X on Y” to solve problems creatively, that’s Larian’s special sauce, so unfortunately, you’re unlikely to find that kind of depth in any other video game besides those last two Divinity: Original Sin games. As far as the combat and skill dice rolls go though, there are definitely plenty more of those.


DRM-free works for that use case when sales go deep enough. Then, if you decide it’s not something you want to keep forever, you’re not out of any more money than that 15% you got back. I thought I wanted to keep Uncharted 4 for a while, and then it got a PC version. By the time I wanted to get rid of it a handful of years ago, it was worth a few dollars at most, and I got no bites for it. These things lose their value quite quickly. As far as ownership goes, DRM-free works better when you don’t plan on selling, because you can freely copy it and back it up long after the degradation of the medium it’s stored on.
Consoles are the cheapest way to play games until one line crosses another line. They have subscription fees for online; they have less competition so the sales aren’t as good; they have smaller libraries; their convenience has diminished and their entry prices have risen; there are mandatory costs on things like peripherals and getting higher frame rates on your back catalogue; etc. In general, the more games you play, the less likely it is you’re saving money on consoles. I feel for you having lost your use case, but there’s a reason I’m personally okay with losing physical, and it’s not because I’m okay with losing ownership.


Blu Rays are a pain on Linux, but MakeMKV rips these discs pretty universally. It sucks that it has to be done this way, but I still get my videos in full quality, well above what streaming services send me, and they can’t take it from me. In my experience, though I don’t pirate much anymore, seeders don’t have much desire to seed the full uncompressed video, let alone the special features. And you’re correct; CDs didn’t have DRM, because the invention of the format predated their desire to make DRM. DVDs had very basic DRM, but it’s now been thoroughly broken wide open.


Nobody bought my old copy of Uncharted 4 either. I had to give it away for free.


There are still DRM-free games. Call it just buying a license if you want, but they can’t be taken away from you.


There is no GOG or Steam for movies. “Digital copies” are just extended rentals for TV and movies, so anyone revolting against streaming price increases are either pirating or moving to physical, because it’s all that’s left. It pushed me back to physical, for sure, so there’s still money to be made there.


Normies figure it out on a lag, but they get there, with enough exposure to nerds like us.


Yeah, they’ve got competition just like Steam does. If you don’t buy from Sony’s store, you can buy from…er…okay, I see the problem.


I would argue that DRM-free has always been what we really need rather than the physical media, particularly in the era of patching.


I played Original Sin 2 after BG3, and at first it leaves a huge positive impression, but then more and more problems present themselves as time goes on. The armor systems create stunlocking issues; the XP system encourages genocide; the skill system feels freeing at first but ends up landing on dominant strategies very quickly. It’s still a good game, and they’ve said in an AMA that some of my biggest criticisms won’t be in this new Divinity, but their track record thus far is that their own RPG systems are not as good as 5e.
Divinity might also be closer than you think. If they go early access, which they haven’t committed to, we might be playing it next year.


Rockstar open worlds are more like chapter selection screens, where you choose between about 3 different action missions at any given time. Familiarity with the open world not only grounds it in a sense of place but also helps with navigation when you’re plotting a getaway. The checklist of chores is more of a Ubisoft thing.


There is approximately zero chance of this game flopping and putting Rockstar out of business.


I probably had fewer “can I…?” questions in BG3 than any other CRPG, if for no other reason than that all of the enemy attributes are exposed at all times, and your spells tell you which attributes they interact with. It’s that same quality that allows the technical design of Larian’s engine to shine, and it made large swaths of the genre feel dated immediately. Either in the video game or the tabletop, my combats don’t have many questions to bog them down.


Given how much more likely one is to have played 5e than any other system, it’s probably not all that controversial.


It’s among my favorites, and I’m nervous for whatever Divinity’s got in its place.


There are more objective measurements we can use than that. Consider any modern port that shows up on a Switch 2, like FF7 Rebirth, to be a substantial effort and not a given. Even when you do get ports like those, they’re often severely compromised in fidelity and performance.


Do not expect PS5 performance from a Switch 2. It is not close to that. PS4 Pro is much closer to accurate. It’s cheaper than a PS5 because it’s weaker.
And in my experience, having gotten into fighting games in a serious way for the first time at age 30 (I’m now 37), people tend to attribute atypical “good reaction times” to what are actually smart input buffering techniques. In a crowd populated by mostly 20-somethings, I still routinely end up in the top 15% in a given game, and those opponents that beat me never feel like the difference was reaction time. Going from memory from a link I’ll surely never be able to find again, so take this with a grain of salt, the US Air Force had a vested interest in studying how reaction times change as we age and found that it didn’t really start to decay in any meaningful way until long after 40.
SteamDB says an account value of $4017 and $6438 USD in today’s prices, over the course of 21.4 years. I’ve transitioned my new purchases to GOG when possible.