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Cake day: March 18th, 2024

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  • I think what we’ve seen out of the fighting game space is the outstanding successes are chock full of things to do outside of the core competitive multiplayer (Mortal Kombat, Street Fighter 6, Tekken 8, and even Dragon Ball FighterZ). Even if we do see a Killer Instinct that makes it to market, I don’t think Iron Galaxy will have been given the budget to incorporate those sorts of other modes.



  • A game like DBFZ can reach more than 10 million players even with a price barrier, so I can see the rationale for free to play. Personally, I think free to play is a horrible gamble for just about any game these days, regardless of genre, but only 10 characters and an enormous grind to unlock more, I would agree, was a death sentence for this game. Even if they launched with 20 characters, they were never going to get new ones out in this genre with a cadence that resembled League of Legends. And yeah, while the mechanics borrow heavily from some of my least favorite fighting games, they also told me to straight up not bother with it by way of anti-cheat.


  • I get where the cynicism comes from, but they still made their regular 30 hour campaign for RDR2 after GTA Online already blew up. They make campaigns like this. It’s what they do, it’s what these trailers and store pages allude to, and it’s what leaked footage shows. As much money as the online mode makes, they’re not about to shun the players they’ve had for decades as though they don’t matter, because those players are still worth billions of dollars to them, and work that goes into their usual campaigns can be repurposed for online after the fact.

















  • These days I find I’m drowning in a deluge of game releases, so even filtering those down to prioritize the ones on GOG first is a form of curation that helps. Regional pricing doesn’t affect me, but I feel for you. And there are exceptions to the multiplayer problem on GOG, which is what makes it harder than if it was just a blanket bad option for multiplayer. I’d love to see GOG implement something that allows for truly offline implementation of their Galaxy backend so that devs taking the easy porting route can still say that their game is 100% DRM-free; as it stands, I’m writing off buying a game like MechWarrior 5 on GOG.