

It’s the opposite. It’s that those people are so into those games that what you see as small changes are big ones to them.


It’s the opposite. It’s that those people are so into those games that what you see as small changes are big ones to them.


I think the difference in money between them is exactly it, but in how many developers it took to make and how many it still takes to continue to add to it. There is no chance that Warframe had the capex or opex of Destiny at any point in either game’s life.
And as much as people’s minds can be blown by the size of executive bonuses, I have yet to see reporting that ties it as a major contributing factor to why games became too expensive to make or maintain. That cost is mostly in just how many people those games employ to make them multiplied across how many years they’re working on it.


I suspect chicken and egg is reversed in a lot of comments like this. Did popularity fall because they increased monetization? Or did they increase monetization because popularity fell and live services are expensive beasts? Gotta say, I expect it’s the latter, especially since we know Bungie wasn’t doing so hot when Sony bought them.


They just hired this guy, and he made those statements before that, so it’s not avoiding looking inward. Besides there very much is a customer they’re losing to these other things, and they’re the largest market segment in gaming. It’s just not your demographic.


Pragmata isn’t the game competing with crypto, gambling, porn, and TikTok. That would be the likes of EA’s Not-FIFA, Assassin’s Creed, Call of Duty, Battlefield, Destiny, NBA 2K; the kind of game that sells to people who don’t play many different video games.


Time Crisis is something different entirely. Making a new TimeSplitters is something I’m pretty sure this industry is allergic to making. The last time they tried, they got some of the original devs on board, and they basically reinvented Fortnite instead of making TimeSplitters.


There are two really good examples of how to represent that from the past two Splinter Cell games. I’m not convinced it got any harder from this explanation.


That one was cancelled. My guess is it’s Lord of the Rings built on the bones of Kingdom Come, which funny enough might result in a better Elder Scrolls.


It’s been a slow but steady transition. PC used to not even be worth big publishers’ time to make a half-assed port, and now over 20 years later, in most cases, it’s 50%+ of their customers and revenue.


25 years ago, they weren’t going to get any closer than the original Xbox did. PC gaming was extraordinarily different from what we know today, and much as you might not want to hear it, a lot of the reasons it got better were also because of Microsoft. The truth is we can only have something like a Steam Machine today because of incremental improvements that have been done over long periods of time. Valve basically started work on Proton right after the first batch of Steam Machines came out and bombed, and it took until 2022 for their next batch of hardware to materialize that made use of it. Closed platforms can fuck off and die these days, but they solved real problems for decades.


It used to be way better than what you got for free, because they put up the infrastructure to make it better for what you paid. But not long after Sony started charging for online, the way the wind was blowing in the industry meant you were, more often than not, playing on the publisher’s servers and not Sony’s. So what are you even paying for anymore? Friends lists, I guess?


I’m an advocate for Stop Killing Games, but I don’t think it applies here. It’s not asking to stop delisting; that seemingly has to do with car licenses expiring. It’s phenomenally stupid to license real cars with expiration dates in a damn Lego game, but here we are. Like clockwork, those games will be delisted. SKG is about preventing them from disabling things you’ve already bought. It appears this game not only has an offline mode but also has offline multiplayer. It’s likely not network multiplayer that will work offline, but none of SKG’s demands have ever been that specific, likely because every game is so different that trying to apply that terminology in a blanket way is a recipe for failure. I’m afraid that framing it this way is going to be ammunition for the game lobby to fight SKG.
Along similar lines, I’m a fighting game player. With a few notable exceptions like Multiversus and 2XKO, this entire genre works in local multiplayer when the servers are eventually retired, and that’s why I feel okay buying these games and not the likes of live services like Battlefield 6 or whatnot. Local multiplayer is what you’ll choose when it’s an option, but it often isn’t, and these games still come with the caveat that they’re built with good online net code that will be rendered inoperable at some point in the future since there’s no option for direct IP connections.
I may or may not end up playing Pathfinder 2e until a video game comes out with it; I know there’s one on the horizon, but I don’t know if it’ll be any good. Fabula Ultima is even less likely, if I’m being honest, because this is the first time I’ve heard of it, and I’ve only got so much time in my life for TTRPGs.
Respectfully disagreeing as well, but I play the tabletop game, too.
Nope, but like I said, other folks are better traveled than I am. Still, I have sampled lots of RPG systems, and 5e’s is the best I’ve come across. I’ve played the Pathfinder 1 system via Kingmaker, and I’ve played both Pillars of Eternity games, which share a lot of the same DNA, and I’d for sure take 5e’s multiclassing over what those offer. Yes, BG3 is 5e. Yes, it changes some things, but so, so much of it is intact, including multiclassing. It’s one of the things I miss most as I’m playing through the first Solasta.


If the dongle you need is USB-C, I’ve got one for my phone that lets you charge at the same time, and it’s pretty low profile. Not ideal, but an option.


There’s very little out there that will check all of those boxes. Never Knows Best did a great video on it. Lots of imitators have decided to hone in on a few of those aspects that make Bethesda games tick without spreading their focus like Bethesda games do, because one can easily argue that in a Bethesda game, no one part of the formula is every truly great on its own. That said, other than KCD2, which you’ve acknowledged as non-fantasy, there are two other options that I know of.
There’s Tainted Grail: The Fall of Avalon that came out last year. I haven’t gotten around to it yet, but I hear good things. Never Knows Best had his own issues with things that it did worse than Bethesda, but I think that was while the game was in early access or something. The other is called The Lantern of the Laughless Saint that I first heard about on the Computer RPG community here on Lemmy; it isn’t out yet, but has a release date listed as 2026, which might be early access for all I know. They put together a somewhat funny stereotypical TikTok trailer for the game where they’re really honing in on the systemic nature that people romanticize about Bethesda games, touting that you can use magic to make yourself jump so high that you won’t survive the fall.


Yeah, it’s a great game. It’ll check every box for the OP except #6.
EDIT: Actually, thinking about it, there might be some asterisks on #2 and #4 too, as they’re only partially satisfied the way OP wants.
You already named Baldur’s Gate 3, and I don’t think I’ve found one more interesting or elegant than D&D 5e. Maybe other folks are more well-traveled than I am, but I’ve played most of your examples, and 5e still takes the cake. You can still do better, especially since not every attribute is equally important across classes, but it still makes for fun synergies as is.
Got a source on them paying publishers for that?