

If you didn’t know, a far better way to monitor what’s happening with your Steam account than chat logs is to go to your Account Details–>Security & Devices, and you can see who’s accessed your account, from which location, and from which device. You can hit the “Sign out everywhere” button, and then no one should be able to get into your Steam account without access to Steam Guard on your own personal phone that you probably carry on your person at all times. You don’t necessarily have to shut your computer off when you’re not on it, but it’s good security practice to at least lock it (Windows key + L) when you step away. Even then, the only people who could access it if you’re not doing that are people who share the same physical space as you, like your family or roommates.


If I keep a chat window open for three weeks, the only one that will retain my last chat history for that long is the active chat tab. Any other tab I have open in that same window will purge the chat history after a week or two. That’s about all I know for how long it’s kept on the client, and I doubt they’re keeping it any longer on the server. The truth is I don’t know why they purge it, but if I were placing bets, my first two guesses would be cleaning up garbage on their servers that they don’t need; and preventing scams from lingering that could compromise your account security. If you haven’t set up two-factor for your Steam account, I would do so, and sharing your account with others like you’ve been doing is likely asking for trouble as well, so you might want to use the family sharing feature instead.


There are DRM-free games on Steam, but they really ought to advertise on the store page which ones those are, because we can currently only find out by experimentation and community wikis.
You’ll get a human in a couple of days if the automated portions couldn’t resolve your issue in full.
It’s not a monopoly.
My guess is that they’re actively purging chat logs at the same rate that they disappear off of your system. They’re storing data for over 130M active users every month, and I’m sure they’d be happy to be rid of a lot of the least useful of it.


When I was given a similar suggestion, I asked why I would need proxmox for my project, and I was told something along the lines of, “Don’t discount their usefulness if you’re trying to do this as a career.” I am not trying to do this as a career. I already have one of those. I’m trying to replace subscription services with something more economical and under my control.


Someone else will probably have a better answer, but it’s a form of soft region locking. The same reason that Nintendo provides a cheaper Japanese-only Switch 2 only in Japan. There are often laws around doing business in foreign countries such that your local economy should benefit from the sale, and I believe (someone correct me if I’m wrong) this is a way to ensure that that money goes where it’s supposed to when it’s supposed to.


Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.


I hope they’re good stewards of the success they’ve found rather than being the lottery winner that goes bankrupt.


I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.


The description says it was originally uploaded by John Romero. Not far in, you can see him kick the turtle shell into the block to get the power-up. It was not his first time playing the game. He seems to be showing how closely they replicated the functionality of SMB3 on the NES but in DOS, which was very impressive at the time and eventually became Commander Keen when they didn’t get the contract.


You put “cannibalize” in quotes as though I said it. I did not. Please don’t invent an argument that I didn’t make.


I can’t help what you infer from what I said, but I didn’t say runaway. I said it’s been ceding ground over decades, which it has. For another thing that’s not captured in that broad graph, something like half of all playtime on consoles is only a few of the biggest live service games, which does skew things like dollars earned for those platforms while not reflecting the situation for the likes of companies that are putting out new video games every couple of years. No surprise that subscriptions haven’t affected playing Fortnite on PS5, because free to play games don’t require that subscription fee like Elden Ring does.


Even in that chart it does. In 2003 (Steam rolls out for the first time), the blue PC portion of the chart is clearly smaller than the green console portion. In 2020, at the end of that graph, PC is bigger than all consoles combined. That’s not shared equally, and there are outliers aplenty, like League of Legends probably making a disproportionate amount of money compared to the rest of PC for several years, but we’ve seen traditional console publishers like Ubisoft and Capcom show that PC is now more often than not the lead platform. In 2011, there had to be a petition to bring Dark Souls to PC when it wasn’t even considered before, and then about 10 years later, Elden Ring on PC outsold both PlayStation versions combined.


I don’t suppose your issue looks anything like my thread from this past weekend in this here community? And as a reminder, tagged ports face networking hardware, while untagged ports face end devices.


Oof, I feel you OP. I started down this road back in February, and I thought I’d be set up by now, but I’m still learning some of the pieces for a project that’s almost exactly the same as yours. If it’s any consolation, I have made a ton of progress. The hardest part can often be when you’ve chosen the pieces you want to use for your project, and then a kind stranger who means well adds extra complexity above and beyond what you want or need on top of their suggestion.


The games that they’ve said are going to be Xbox exclusive are still coming to PC.


I don’t get this mentality of deciding something isn’t as good before it’s even been created yet. I don’t even think New Vegas is Obsidian’s best RPG. I’d say that’s Pillars 2.


Hey, that’s forward progress! The first I’ve had since this thread! That command did in fact allow me to ping my desktop from my mini PC on the VLAN. It also allowed me to ping 8.8.8.8, which I was unable to do before. On reboot, that default gateway seems to be reset until I run the command again, which makes sense. So I guess my next question is: what does this mean, and how do I fix it? I take it to mean that of those three jobs DHCP is supposed to provide in your list, it’s only done the first one. The DHCP systems in particular are a major change from what OPNsense was just two years ago when the guides I’ve been following were made.


Smart money is that it’s built on the bones of The Outer Worlds 2, which was great. Failing that, a far dumber but still possible decision would be to build it on the bones of Fallout 76 or Starfield.


And people will talk themselves out of enjoying a game for that, too.
Hey, just wanted to chime in and say thank you. I think your guide moves a little fast for someone like me, but through omission, I was able to suss out what was wrong, I think. I don’t know if it was a default setting or if it was something I picked up without understanding it while trying to fill in the gaps of DNSmasque DHCP, but I had two DHCP Options set; one was a Set option for router[3], and the other was a Set option for dns-server[6]. The fact that you didn’t have that in your guide at all led me to try a configuration without them, and now I’ve got full connectivity on my VLAN. I’ll of course now start properly blocking access off rather than leaving everything totally permissive before opening up services to the web.