

25 years ago, they weren’t going to get any closer than the original Xbox did. PC gaming was extraordinarily different from what we know today, and much as you might not want to hear it, a lot of the reasons it got better were also because of Microsoft. The truth is we can only have something like a Steam Machine today because of incremental improvements that have been done over long periods of time. Valve basically started work on Proton right after the first batch of Steam Machines came out and bombed, and it took until 2022 for their next batch of hardware to materialize that made use of it. Closed platforms can fuck off and die these days, but they solved real problems for decades.


It used to be way better than what you got for free, because they put up the infrastructure to make it better for what you paid. But not long after Sony started charging for online, the way the wind was blowing in the industry meant you were, more often than not, playing on the publisher’s servers and not Sony’s. So what are you even paying for anymore? Friends lists, I guess?


I’m an advocate for Stop Killing Games, but I don’t think it applies here. It’s not asking to stop delisting; that seemingly has to do with car licenses expiring. It’s phenomenally stupid to license real cars with expiration dates in a damn Lego game, but here we are. Like clockwork, those games will be delisted. SKG is about preventing them from disabling things you’ve already bought. It appears this game not only has an offline mode but also has offline multiplayer. It’s likely not network multiplayer that will work offline, but none of SKG’s demands have ever been that specific, likely because every game is so different that trying to apply that terminology in a blanket way is a recipe for failure. I’m afraid that framing it this way is going to be ammunition for the game lobby to fight SKG.
Along similar lines, I’m a fighting game player. With a few notable exceptions like Multiversus and 2XKO, this entire genre works in local multiplayer when the servers are eventually retired, and that’s why I feel okay buying these games and not the likes of live services like Battlefield 6 or whatnot. Local multiplayer is what you’ll choose when it’s an option, but it often isn’t, and these games still come with the caveat that they’re built with good online net code that will be rendered inoperable at some point in the future since there’s no option for direct IP connections.
I may or may not end up playing Pathfinder 2e until a video game comes out with it; I know there’s one on the horizon, but I don’t know if it’ll be any good. Fabula Ultima is even less likely, if I’m being honest, because this is the first time I’ve heard of it, and I’ve only got so much time in my life for TTRPGs.
Respectfully disagreeing as well, but I play the tabletop game, too.
Nope, but like I said, other folks are better traveled than I am. Still, I have sampled lots of RPG systems, and 5e’s is the best I’ve come across. I’ve played the Pathfinder 1 system via Kingmaker, and I’ve played both Pillars of Eternity games, which share a lot of the same DNA, and I’d for sure take 5e’s multiclassing over what those offer. Yes, BG3 is 5e. Yes, it changes some things, but so, so much of it is intact, including multiclassing. It’s one of the things I miss most as I’m playing through the first Solasta.


If the dongle you need is USB-C, I’ve got one for my phone that lets you charge at the same time, and it’s pretty low profile. Not ideal, but an option.


There’s very little out there that will check all of those boxes. Never Knows Best did a great video on it. Lots of imitators have decided to hone in on a few of those aspects that make Bethesda games tick without spreading their focus like Bethesda games do, because one can easily argue that in a Bethesda game, no one part of the formula is every truly great on its own. That said, other than KCD2, which you’ve acknowledged as non-fantasy, there are two other options that I know of.
There’s Tainted Grail: The Fall of Avalon that came out last year. I haven’t gotten around to it yet, but I hear good things. Never Knows Best had his own issues with things that it did worse than Bethesda, but I think that was while the game was in early access or something. The other is called The Lantern of the Laughless Saint that I first heard about on the Computer RPG community here on Lemmy; it isn’t out yet, but has a release date listed as 2026, which might be early access for all I know. They put together a somewhat funny stereotypical TikTok trailer for the game where they’re really honing in on the systemic nature that people romanticize about Bethesda games, touting that you can use magic to make yourself jump so high that you won’t survive the fall.


Yeah, it’s a great game. It’ll check every box for the OP except #6.
EDIT: Actually, thinking about it, there might be some asterisks on #2 and #4 too, as they’re only partially satisfied the way OP wants.
You already named Baldur’s Gate 3, and I don’t think I’ve found one more interesting or elegant than D&D 5e. Maybe other folks are more well-traveled than I am, but I’ve played most of your examples, and 5e still takes the cake. You can still do better, especially since not every attribute is equally important across classes, but it still makes for fun synergies as is.


It’s way easier to get rid of an entire computer second hand than it is bespoke parts that you’ve replaced, so this is what I do too. I used to be on a 4-year cadence with new PCs, but then I kept getting more and more mileage out of my machines, since graphics don’t leap forward so quickly like they used to. My current machine is 5 years old and still runs the latest games on high settings.


Highgaurd didn’t even last a month, and they definitely didn’t have the funds left over to make that game self hostable while they were in their death throes, even if they wanted to.


The studio’s previous game, which is very similar on a gameplay level, sold over 1M copies. Saros costs $10 more than Returnal cost and almost twice as much as Xenonauts 2. Beyond that, Returnal was a difficult game, and trophy data shows lots of people didn’t get anywhere close to finishing it; distaste for the previous game and a slightly higher price for what is, by Sony’s standards, less production value than you can find in other PS5 games at $70, are far better explainers for Saros’ performance.


No, I was commenting on just the first paragraph. January 2027 is too soon for any game that’s currently in development to be reasonably expected to pivot by then, and the same goes for any game that’s already available and expects to have a long tail on its sales, so it’s sort of like lighting the fuse on a bomb. The licensing argument is stupid nonsense, and they know it.


It is very much not clearly indicative of that. It has 1/10th of the reviews because it is expected to be relevant to far fewer people than Saros. The audience tends to value games that they’ve had marketed to them, which is a correlation for what should be obvious reasons.


Not being able to sell in California is a huge loss though. I agree January 1st is a little too soon, but better to have a little bit of pain now to make things better later.


That is not made by clear by comparing those two games the way we just did, no. Game review and news outlets cover the games most likely to be of value to their audiences, partially because they foster that with their own interest, and partly because the data tells them what their audience is reading or watching. Saros got 130 different outlets reviewing it because it’s generally seen as a big deal for their audiences. Xenonauts 2, not so much, which is why it was only covered by 1/10th as many publications. We’re here on Lemmy because we’re more likely to leave a thing we don’t like even if we’re used to it, like reddit. If you don’t like traditional games media, fair enough, but I don’t think either that preference or our choice of being on Lemmy is representative of broader trends. I was just at a board game night where we had to give clues about Sabrina Carpenter, and I knew nothing about her. It doesn’t mean her publicist is bad at marketing; it means I’m not the target audience for it.


This is the only gaming space I’ve encountered on the internet that has this many people unaware of Saros’ existence. The prevailing theory elsewhere for its lack of success is launching at $70, only on PS5, and people having already bounced off of its predecessor, Returnal. There aren’t 130 outlets reviewing the game because no one is reading them.


Rumor has it the Kingdom Come: Deliverance devs are doing a Lord of the Rings project, so if that’s the case, then they’re outsourcing a lot of risk.
It’s been a slow but steady transition. PC used to not even be worth big publishers’ time to make a half-assed port, and now over 20 years later, in most cases, it’s 50%+ of their customers and revenue.