

And people will talk themselves out of enjoying a game for that, too.


And people will talk themselves out of enjoying a game for that, too.


Someone with that skill set who wants to keep making games, looking for any port in a storm.


The console market has ceded market share to PC over the past few decades specifically because a growing portion of the market sees that it’s cheaper over time. Everyone knows about Steam sales being better than the equivalent on consoles, whether they know it’s because of increased market competition or not. More and more people have shown that they’re doing the math on subscriptions to play online and realizing that it’s not a good deal. When you cut out the physical market and its own methods of keeping purchase prices down, more people still will do the math and decide not to engage.


Somehow I’ll bet they ditch realism for a Lord of the Rings game, particularly on default difficulty, and keep the very clear Elder Scrolls trappings that inspired their systems design.


So what do you think might be the problem with it that I might check? As far as I know, if I’ve been assigned an IP address, DHCP is working.


I won’t be able to try this until at least tomorrow after work, more than 24 hours from now, but yes, this was what was in my tutorials as standard. But also agreed in those tutorials was that what I tried doing was even more permissive and ought to “just work”, at the risk of security and with no separation; I always try to do “Hello World” before I try to implement anything of value, and right now I’m barely seeing “Hello”.


They’re on different subnets, so I figured. I believe DHCP is set up properly, because it assigned an IP to that mini PC in my specified range.


Thanks, I’m going to have to go through this with a fine-toothed comb to see where I went wrong. If you read my other comments and have a hunch as to the problem in the meantime, I’m all ears, lol.


Starfield almost certainly made a boatload of money.


Warhorse is working on a Lord of the Rings game. That’s probably more of what we want out of a new Elder Scrolls than the actual next Elder Scrolls.


What rug pull? You pay a subscription and know exactly when they’re going to revoke your licenses.


The output of that command is:

It was listening when I pinged the gateway from the mini PC.


I might not understand what you mean, but doing the best I can figure out, the output from the endpoint mini PC running ip route is:
192.168.10.0/24 dev enxc84d4422aa48 proto kernel scope link src 192.168.10.157 metric 100
From the OPNsense firewall, the trace route looks like this (I would have expected to see the switches that it hops to in between, but I don’t see them here):

I can’t find any option to print routing tables in my switches, both of them Netgear GS305E switches. I don’t see any mention of it in the manual either. I suspect that what you asked me to do was lost on me.


It’s not working as intended for people to refund a game that they enjoyed and finished, or else the refund window would have been 100 hours.


Eh, not every game needs more “content”. Clickolding and And Roger are, as I understand it, very good at what they do, but you can finish them both in an hour. It would probably be to their detriment to make them any longer.


I hate to say it, but the business model always affects the game design. The “meta” is to make a game that’s longer than 2 hours if you want to avoid this, or that the player otherwise won’t want to part with after that 2 hours is up.


Do you need to take any precautions around the file compression spider?


When time is money, optimizing for time is a worthwhile endeavor. 6+ year dev cycles aren’t something anyone wants. But realistically, large file sizes probably aren’t going away with more dev time.


It’s pretty easy to do when they don’t want to own studios that make games anymore.
Smart money is that it’s built on the bones of The Outer Worlds 2, which was great. Failing that, a far dumber but still possible decision would be to build it on the bones of Fallout 76 or Starfield.