

I listed three games, but you mean the two that weren’t free to play? No, they sold way under what they would have needed to break even and reviewed fairly middling. They put work into them post-launch, including a Switch 2 port for Star Wars, but back of the napkin math says that’s still nowhere near enough to help them out financially. And again, it doesn’t mean these games were terrible, but the market is showing that they’re generally not interested at the level Ubisoft needs them to be. Hyper Scape was a huge pile of money set on fire, too.

















Around a 70 isn’t typically a great score, no, not as it tends to affect copies sold. Sales numbers are estimates extrapolated from physical sales, and often times shared with analyst partners like Circana; plus you can extrapolate Steam owners from things like number of reviews and random sampling from profile data and SteamDB. It is all vague. It also all points to these games severely underperforming, not to mention the layoffs that came in their wake. While still vague, you can find articles about Ubisoft’s CEO excusing Star Wars Outlaws’ performance for failing to “meet expectations”, not celebrating a success.