

It’s far better than the game dragging on longer than it has any business to, IMO.


It’s far better than the game dragging on longer than it has any business to, IMO.


Would I really be that cooked if I could technically afford to lose all of the data here? It all exists in other places. How likely is it that two drives will fail in the first place? I’ve never had a NAS before, so read/write operations will likely be under more strain, but I’ve had internal hard drives in every computer I’ve ever owned for more than 20 years, and I haven’t had one fail on me until long after the time that computer was the primary machine. The guides I’ve come across in my research all mention standard raid configurations, and I haven’t heard your alternatives come up before; is there a reason for that, like limited compatibility or something? Would it still be easy enough for me to follow a standard setup guide and swap the RAID 5 config for your recommendation if I was so inclined?


I think this thing with Tencent is the only buyout they’re going to get.


To be fair, that story involves time travel.


Thank you!


Why not?


Thanks! I feel pretty good about the power draw based on what you wrote, even though HDDs are going to add to that, and that’s good to hear about the mini PC running Jellyfin, which gives me some hope for the on-board server in a NAS like the one I’m eyeing. And even if that doesn’t work out, I’ve got my own mini PC that I should be able to leave in place most of the time.


I’m not a total networking noob, but I definitely have some homework to do based on this write-up. Thanks.


You’re a stranger on the internet. Even if I was so petty as to blame you, I’d have a hard time tracking you down, haha.


So then if I’m evaluating a worst case for what I plan to use this NAS for, it would be that an attacker gains access to movies that I have on my shelf, CDs that I have on my shelf, books that I’d have the right to redownload as long as the place I bought them from is still in business, and my own save files for DRM-free video games that Heroic Games Launcher currently tells me not to rely on them for syncing back to GOG.com. At which point, if some attacker found a vulnerability and locked my NAS from me, they’d have caused me an annoyance in that I’d have to reformat those drives and re-rip that media. With no sensitive information intended to be on this thing, it seems pretty low risk, right?


Oh, sorry, haha. There’s a lot of jargon thrown around in a place like this, and I thought this was one I missed.


Sorry, but the SEO on “Q2” is pretty bad. What are you referring to? And what are the actual risks of a port being exposed to the outside world via an off-the-shelf router? Surely they can always hit my IP, and if this port is only exposed for Jellyfin, it would be just as vulnerable as any other port that calls out, right? I ask that knowing that it must be wrong, but I don’t understand how.


I haven’t played Double Exposure yet, but my friends were quite fond of it, and I thought Before the Storm was okay.


I’ll give you the private fiefdom part, but whatever other criticisms you’ve got for the Game Awards, and there are so many, that man loves video games. Putting Highguard there was likely misreading the room, but he probably thought it would be a banger.


Are you calling Geoff Keighley a tech bro?


Friends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.


So then if Facepunch were to buy New World and allow players to self-host servers, it would be a first for the genre, which would be cool.


Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.


In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.
I guess I don’t see either of those games as being massive open worlds but just a modern implementation of old-school RPGs like the original Fallouts.