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Cake day: March 18th, 2024

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  • A game like DBFZ can reach more than 10 million players even with a price barrier, so I can see the rationale for free to play. Personally, I think free to play is a horrible gamble for just about any game these days, regardless of genre, but only 10 characters and an enormous grind to unlock more, I would agree, was a death sentence for this game. Even if they launched with 20 characters, they were never going to get new ones out in this genre with a cadence that resembled League of Legends. And yeah, while the mechanics borrow heavily from some of my least favorite fighting games, they also told me to straight up not bother with it by way of anti-cheat.


  • I get where the cynicism comes from, but they still made their regular 30 hour campaign for RDR2 after GTA Online already blew up. They make campaigns like this. It’s what they do, it’s what these trailers and store pages allude to, and it’s what leaked footage shows. As much money as the online mode makes, they’re not about to shun the players they’ve had for decades as though they don’t matter, because those players are still worth billions of dollars to them, and work that goes into their usual campaigns can be repurposed for online after the fact.

















  • These days I find I’m drowning in a deluge of game releases, so even filtering those down to prioritize the ones on GOG first is a form of curation that helps. Regional pricing doesn’t affect me, but I feel for you. And there are exceptions to the multiplayer problem on GOG, which is what makes it harder than if it was just a blanket bad option for multiplayer. I’d love to see GOG implement something that allows for truly offline implementation of their Galaxy backend so that devs taking the easy porting route can still say that their game is 100% DRM-free; as it stands, I’m writing off buying a game like MechWarrior 5 on GOG.





  • The 4th installment, Veilguard, was so obviously written with HR (People & Culture) in the room.

    It was salvaged from an entirely different game design altogether, likely with pieces they could use and pieces they threw away, and I’m sure there were limits on how much they could redo. When it was a multiplayer game, it may have been written so every player was the star, which could create this sort of dynamic. That’s purely conjecture, and I haven’t played the game, but there are a lot of reasons why it could have manifested that way without it being HR’s fault.

    I’m not a fan of this lady. Her channel is used as a justification for right-wing channels complaining about “woke”, which makes it no surprise that her first cited video is from Colin Moriarty; or that the recommended next video after this one is “The Woman Who Ruined Videogames - The Story of Anita Sarkeesian”. Meanwhile, last I saw before tuning this lady out, she put more fuel on the fire about games media being told how to review a game by citing phrases that they used in common (that’s not how it works). At best, this video seems like a different perspective on the pitfalls of what happens to all companies as they grow large, and at worst, it comes across as some weird kind of conspiracy for corporate power.