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Cake day: March 18th, 2024

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  • Really? Fantasy settings have been political since forever, and Game of Thrones wasn’t that long ago. I’m rewatching the extended editions of Lord of the Rings now, and while I can’t remember the books’ stances, the movie for sure has things to say about industrialization and environmental impacts when they cut to Saruman.






  • Part of why arcades died was because it was so obviously a better deal to play the home version than the arcade version. Fighting games were money-making machines, because nothing was more lucrative than your friend getting pissed off that you beat him, driving him to put another quarter in the machine. But if you’re really tired of feeling like there’s always a cash shop or some DLC around the corner, just buy games on a lag of a few years, kind of like what you just did. And indie games are great too. If you’re enjoying Marvel 3, for my money, I’d say Skullgirls is by far the better game, and you can frequently get the game + season pass (4 additional characters) for about $12USD during a big sale.


  • If you haven’t played a AAA game in over 14 years, then you might be surprised to find out that it happens all the time. Marvel 3 did upset its fans with its business model though. They put out “Ultimate” Marvel vs. Capcom 3 a year later, for like $40, and it pissed a lot of people off. So the cash shop wasn’t in the game, but it still had that sour taste for a lot of folks. The reality is that making a fighting game is not going to result in the best version of that game on the first try, meaning that they need to do more work on it after the point of sale, meaning they need to raise more money to justify that work. It used to be buying separate versions of the same game (Super, Turbo, Championship Edition, etc.), and now it’s buying DLC characters in the same version of the game. That $0.25 arcade machine had a high chance of being far more expensive than what you paid for the home version, and that’s why they did it; arcades were a plenty nefarious business model in their own right.




  • 4x18TB in RAID5. I went with 18s because it was the best value for $/TB when I bought them, which was just before prices spiked. That gives me almost exactly 50TB of usable space after formatted capacity and space lost to RAID. If I bought drives today for the same price as what I paid earlier this year, that 50TB shrinks to 35TB. I’ve only got DVD and Blu Ray rips on it; Jellyfin counts 120 movies (105 of which are Blu Ray, 15 DVD) and 1166 episodes of TV (10 series on Blu Ray, but number of episodes per show varies wildly). This is the full fat rips with MakeMKV, all special features, no video compression via Handbrake or anything; almost exactly 11TB used. So I’ve got a lot of room for expansion, and I plan on also using this NAS for other things that will probably be a rounding error compared to my Jellyfin library.












  • Do you remember what E3 presentations used to be? Go back to 2006 and watch one straight through. Or even 2016. Lots of slides about how great the presenter’s company was, live demos that didn’t work; for about 2 hours that felt like 4, with far fewer games shown in the same amount of time as today. That’s not to say this is objectively better, or that it’s always good, but it’s how we arrived here. Compared to 20 years ago, I also have so many different ways to cut advertisements out of my life entirely that this and the Game Awards are basically the only times I seek them out. And it’s not just Geoff’s show; take a look at the Steam “showcase of showcases” page, and you’ll see all of the other little events tied around this time of year, too, often with demos available for us to play.