

Ubisoft games put a tower on your map and then reveal other activity icons on your map once you climb it that it expects you to clear. Breath of the Wild asks you to use your eyes to decide what you find interesting from the top of the tower. Elden Ring has different types of rewards tied to certain types of locations, but it expects you to put together what those rules are on your own. There’s a huge difference there.
I guess not according to your unquestionable criteria but you don’t get to say in the seventies is bad.
I said reviewing in the 70s tends to not result in a sales bump. In order to average in the 70s, you’ve got far more negative reviews in the mix than a game that reviews in the mid 80s or low 90s. It doesn’t end up so unanimously praised that people can’t shut up about how much they love it, which drives sales, generally. I’m not here to talk you out of a game you enjoy. I really enjoyed Screamer and Invincible VS this year, and I’d call them both great games, both rated 77 on OpenCritic. Neither sold phenomenally well. If they’re lucky, those projects were scoped accordingly so that they were able to turn a profit and continue employing those developers.

















Being a body in the online matchmaking pool adds value to the next player who has a greater incentive to give Blizzard more money because they played with you. Just logging in to play the game helps Blizzard, not to mention the positive word of mouth you spread afterward. That said, OP clearly has an itch to play this game that isn’t going to go away. There are games I won’t touch because they do things that offend me, and I’m not tempted to play them when there’s so much else out there. StarCraft II is one of them, even though it had been one of my favorite games in the past and there’s nothing else quite like it, for what that’s worth.