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Cake day: March 18th, 2024

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  • Yeah, same. And I’m currently scratching my head on Docker right now. I downloaded a Jellyfin build that was not labeled unstable but is still considered an unstable version, and go figure, everything is behaving correctly now that I’ve actually identified the latest stable version. But I’ve also got three containers, one of them a bespoke version of Jellyfin provided by my NAS manufacturer, and of the other two containers, I can’t figure out yet how to upgrade in place so that it uses the same users and settings from the other container. So that’s where I’m at, haha. After that, I need to figure out how and why SSL certs work and how to set that up, and then I’ve got a lead on exposing that to the internet via WireGuard, a cheap VPS, and a cheap domain name. If I can get all that working, I figure I’ll be ready for hosting something besides Jellyfin on my local network only. And yes, the clock is ticking until Discord becomes a problem.



  • I believe it was from their GitHub, which is where GamersNexus checked as well. I did subsequently find their blog post. I’m new to self-hosting, and it is taking me longer to learn some crucial pieces of it than I thought, so by the time I’m ready for it, self-hosting for Fluxer may be up again. That said, the only thing I really need Fluxer to do that it looks like Element doesn’t do is screen sharing a game window, and I’m preparing to be able to set up Owncast or something to stream to if that’s the only thing my Discord replacement is bad at, so Fluxer doesn’t have to be my only option.















  • This one is interesting. On its face, I definitely agree with the idea that asset reuse is essential. Ubisoft and Far Cry Primal are standout exceptions though. Ubisoft in general has reused so many of not just their assets but also their gameplay systems, such that despite having a half dozen different concurrent franchises, it can often feel like they’re all the same game, and that’s what hurt the likes of Star Wars Outlaws; we’ve played that game so many times already, even if it looks like Star Wars this time.

    And as for Far Cry Primal: reusing a reload animation is one thing. Reusing your open world map is something else entirely, speaking from experience. The game often is discovering that map, so if I’ve seen it before, the game can become very boring very quickly. If a sequel to a 2D platformer was the exact same levels but your character had a few new tricks up their sleeve, you probably wouldn’t be happy about that either. Likewise, I’m not interested in Crackdown 2, The Legend of Zelda: Tears of the Kingdom, or any other open world that reuses the same map. The map is important to be different each time. Spider-Man needs to be in New York, but in order to make that interesting, you’re going to need to lean heavily on instanced indoor missions between the open world stuff; Insomniac’s games are well-done, but I can’t say I’m dying to play Spider-Man 2 after the first game and Miles Morales. I’ve only played two Yakuza games, so I don’t know yet how I’ll feel about that map re-use, but they do seem to rely a lot on instanced interiors to mix things up.