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Cake day: March 18th, 2024

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  • ampersandrew@lemmy.worldtoGames@lemmy.worldSingle player games
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    39 minutes ago

    And in my experience, having gotten into fighting games in a serious way for the first time at age 30 (I’m now 37), people tend to attribute atypical “good reaction times” to what are actually smart input buffering techniques. In a crowd populated by mostly 20-somethings, I still routinely end up in the top 15% in a given game, and those opponents that beat me never feel like the difference was reaction time. Going from memory from a link I’ll surely never be able to find again, so take this with a grain of salt, the US Air Force had a vested interest in studying how reaction times change as we age and found that it didn’t really start to decay in any meaningful way until long after 40.



  • ampersandrew@lemmy.worldtoGames@lemmy.worldSingle player games
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    17 hours ago

    It’s unlikely your reaction time has changed much in your 40s. You probably have well over a decade before that starts to happen. On your first couple of tries, reacting to something is going to seem impossible. After you’ve seen the same stimuli and practiced what you should do in response, you’ll be right around where teens and 20-somethings are. If you don’t want to put the time in to make that happen, that’s fine, but don’t think it’s unattainable to get good at a given multiplayer if you were otherwise interested in doing so. E-sports are now old enough that we’ve seen enough folks age into their 40s and remain top talent, as long as that remained an ideal career choice for them when so few are going to be able to support themselves in that career.




  • None of those things can happen indefinitely. Loss leaders make up their profits on the back end; the classic example in this industry is selling a console at a loss while selling software at higher margins.

    AI is still in the investment phase. By anyone’s account, this is a bubble about to burst, investing in something that doesn’t generate enough money to justify the investment. It won’t do that forever. I’d be surprised if it continues without a major correction in a few years. No one can predict how or when it will happen, but we’ve seen so many bubbles throughout history. They all need sustainable profit eventually, or they become a disaster. Gaming already had its own bubble in the wake of the pandemic, and that’s where these layoffs are coming from.


  • Are you willfully misunderstanding at this point? Those wages come from averages and projections based on past results of how much money previous games make. If they continually don’t make money, their jobs disappear, because the work they’re doing no longer justifies how much it costs to pay them to do it.







  • ampersandrew@lemmy.worldtoGames@lemmy.world#StopPayingGames
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    2 days ago

    That’s a different story entirely. That’s poor allocation of resources on large projects, when certain disciplines needed at the end of a project don’t necessarily have work to do at the beginning of another. The money that hired those people in the first place still came from selling the company’s previous video games.



  • ampersandrew@lemmy.worldtoGames@lemmy.world#StopPayingGames
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    2 days ago

    I can’t dictate whether or not you pirate; I just think you can help influence the world in a more positive way if you don’t. There are games made by people who worked hard and aren’t employed by a corporation. I would encourage you to buy from them, because you can show that you value their hard work and want them to keep doing it. Games have the good fortune of being more democratized than other media, so even if they have the lion’s share of the market, you can go on enjoying video games, even paying for video games, without giving those corporations the time of day.