• 4 Posts
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Joined 2 years ago
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Cake day: July 5th, 2023

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  • To be fair, between the overzealous pushes from the Linux evangelists, the lack of accessible documentation, the buggyness of some of the common software, and the heavily-relied-upon community support, its usually very hard to tell if your experience will go smoothly or not.

    For example, previously, when I had problems with Linux Mint, it was with a pretty bog-standard B350m mobo’s built-in sound. According to the dozen or so people I consulted over it, it should have worked, but for whatever reason, didn’t. More recently, I decided to take another shot. I knew my mouse (A Razor Naga X) wasn’t supported, but google told me Open-Razer covered all the important functionality. This turned out to be wrong, as Open-Razer was mostly for customizing RGB and lacked core functionality like button rebinding.

    Don’t get me wrong, I still use Linux on some secondary devices, and consider it a (mostly) viable Windows alternative, but blaming all the problems on users ignores the massive number of issues with current Linux desktop.




  • Basically, how much of the world is interesting/fun.

    For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.

    The work-around is to make travel fun, so the “empty-space” is just more gameplay. The Just Cause games are the perfect example of this. All the movement mechanics are quick and satisfying, from the grapple and parachute, to the driving, to the OP wingsuit.









  • So far as I know, there aren’t a lot of 8-player local multiplayer games. The only obvious answer is the Jackbox games, using your phones as controllers.

    Beyond that, I did find this Steam curator, who seems to specialize in 8-player games. From thier list, I recognize Gang Beasts, and Pico Park: Classic Edition. Party Golf, Screen Cheat, and Cobalt also all looked interesting, but I’ve never seen anyone play them.





  • PlzGivHugs@sh.itjust.workstoLemmy Shitpost@lemmy.worldChad NATO
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    5 months ago

    Given that you’re on a two day old account, I’ll give you the benefit of the doubt.

    .ml is notoriously run by, and has a large population of tankies - people who support China and Russia, and defend or deny their countless atrocities. I.E. people who deny the Tiananmen Square Massacre, and say Russia’s invasion of Ukraine and all the war crimes they’ve committed are justified. Basically, anything done by a government that opposes the US is considered a good thing, no matter how evil.

    Edit: Adding what Brucethemoose said into my comment directly because its important. Being critical of the US or NATO doesn’t make you a tankie. The problem is excusing genocide because it was commited by someone outside NATO or the US allies.





  • The comment, for convenience:

    In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.