

My game last night was more like a couple minutes of lag. Luckily, Dota has an in-built system to detect it, so the game wasn’t recorded and those of us who didn’t leave spent the remainder of the game messing around.


My game last night was more like a couple minutes of lag. Luckily, Dota has an in-built system to detect it, so the game wasn’t recorded and those of us who didn’t leave spent the remainder of the game messing around.


I do.
Edit: Just tried it again, and now its working, so I have no idea what it is.


Probably at least some form of staged rollout. Its broken for me too, but I’m in NA.


My settings are mostly default, and from a quick skim, there isn’t much to change for that in settings, so probably a staged rollout. Thats how they usually do it anyway.


Seems pretty broken to me. Nothing is loading now.
Edit: Although NewPipe does seem to be working fine for me, even without an update.


The whole website seems to be just AI nonsense, and AI nonsense running at 2fps at that.
Edit: Also, the formatting on mobile is horrid
So far as I know, there aren’t a lot of 8-player local multiplayer games. The only obvious answer is the Jackbox games, using your phones as controllers.
Beyond that, I did find this Steam curator, who seems to specialize in 8-player games. From thier list, I recognize Gang Beasts, and Pico Park: Classic Edition. Party Golf, Screen Cheat, and Cobalt also all looked interesting, but I’ve never seen anyone play them.
Maybe I’m wrong, but I don’t think Boomerang Fu or Overcooked support 8 players?





The economy is terrible with both hardware and software becoming more expensive, theres a good selection of free and long-lifetime games (be it live-service or just very long and replayable), and a lot of the newer paid games have become worse.
I’d be significantly more suprised if this wasn’t the case.
Given that you’re on a two day old account, I’ll give you the benefit of the doubt.
.ml is notoriously run by, and has a large population of tankies - people who support China and Russia, and defend or deny their countless atrocities. I.E. people who deny the Tiananmen Square Massacre, and say Russia’s invasion of Ukraine and all the war crimes they’ve committed are justified. Basically, anything done by a government that opposes the US is considered a good thing, no matter how evil.
Edit: Adding what Brucethemoose said into my comment directly because its important. Being critical of the US or NATO doesn’t make you a tankie. The problem is excusing genocide because it was commited by someone outside NATO or the US allies.


Mastercard? Yes, but then they’d have to admit that they were in the wrong, so it seems unlikely.
What hero is that? The ult looks like Wraith King but the other abilities don’t seem to line up, and its too early-game for the item build to matter.


Tl;dr: Mastercard says they didn’t “force” Valve to remove nsfw games. They just told them that if they didn’t remove the games that were complained about by Collective Shout, they’ll block them.


In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.


Assuming you’d have to re-buy Minecraft, I’d.say at least give Luanti a try. At the very least, Its free, so you can switch if you don’t like it.
That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.


While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.


From what I understand, they’ve moved on from that structure. I believe that was one of the things talked about after the release of HL:A, with one of the employees saying that it was part of the reason the game actually got finished. That said, its been a while and even assuming I’m not misremembering information rarely leaves Valve, so I could be wrong.
Edit: I’m wrong. See sp3ctr4l’s comment below.


As much as I like Valve’s work, I don’t think thats a good fit for them. Their staff seem to enjoy working on difficult technical tasks, and lose interest very fast when it comes to mundane maintenance, thus their numerous underutilized and unmaintained features throughout Steam and their games. A payment processor seems like exactly the sort of thing that would get forgotten about a month or two after it gets finished.
Yep. The post was removed, but I can still see the comment on my profile from two weeks ago: