- cross-posted to:
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- cross-posted to:
- [email protected]
Official statement from Valve.
We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.
You’re right! We should stop that too!



I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.
But I’d also like to see more companies held accountable for this than just Valve.
Did end up watching it (I’ve always enjoyed PMG vids and Quinns). In a way I see it, I just don’t quite fully understand why the onus is on Valve. If valve was directly running the gambling sites, that would be one thing. I would give them flack for accepting sponsorships for dota with some of them. Though it’s a similar vein to sport kings advertisements on shows and such.
Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.
This is true, but most things digital do the same thing if I remember correctly. I think rocket league with free loot boxes does that.
How exactly are the children buying the loot boxes in the first place? Me thinks the parents play a role in this…
You can buy gift cards for Steam from the drug store or Walmart with cash, and there are many non-gambling ways to spend money on Steam.
And the kids are getting the cash from?
Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.
And again, the parents should be monitoring what their kids do online. They can totally spot it if they cared enough.