Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.
I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.
Gameplay settings menus that allow you to turn off gameplay mechanisms you simply don’t enjoy, or tune them.
I’m talking about ones that are like one line of code being set to true instead of false etc. That type of thing.
Basically things like that and the Atomfall gameplay/difficulty settings menu
I don’t give a fuck if some pretentious asses “artistic vision” requires the player to backtrack half way across a level on every death or thinks a shitty minigame should be played no less than 153 times every play through. I want to be able to just turn off the unfun shit, and leave on the fun shit.
This is a game. I don’t care if the developer thinks X Y or Z adds to the experience. If I don’t, within reason I should just be able to turn it off.
Pause on focus loss/main menu. It’s so simple, but often missing.
Nude mode. We’re all grown ups here.
Enterable values for mouse sensitivity.
No sliders.
I’m talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.
And if you’re one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!
Sometimes I’m at 1% and it’s too high still.
Sometimes I’m at 1% and it’s too low and 2% is too high.
also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines
Games with third person peaking should have server options for first person only.
The thing about that is thats a big playerbase split
An FOV slider. I don’t care if you’re a 2D game, you’re honoring totalBiscuit
In his honor, I still lick walls in videogames to this day.
A combined off switch for TAA, Ray Tracing, DLSS, frame generation, and all of that nonsense.
I hate that games now turn to soup when in motion, even with motion blur off.
???
Why have you included ray tracing and DLSS among the actual blur causers?
A combined button would be great, but just having all of these settings able to be directly turned off would be great.
Local server
Edit: or any server
Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.
Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.
And that movement blur, whatwasitsname?
Amen
An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️
This would be killer!
System clock in the top right corner.
Not quite a setting, but every game should be required to tell you how long ago the last save was when you quit the game. I absolutely don’t understand why it’s only a tiny minority of games that does this, it is such an obvious thing to do
Like a timestamp on the save?
I’m thinking specifically when you exit the game, and it says “Are you sure? All progress since you last saved will be lost”, it should just have an additional “(last saved 2 minutes ago)” line in there. I think the recent Spiderman games did that, iirc
Well yes and no. Stellar Blade for example. When you click exit to desktop it pops up the usual unsaved data will be lost stuff but also has a timer below it showing when the last save was made
pausing during cutscenes - it’s weird that this isn’t always an option even in AAA
Also skipping them, please.
Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.
Okay you can now control the shadow casting behavior of every single entity in the game individually. Happy?





