Yeah we finally set up a workflow where we get production data available in a staging environment. This has saved a lot of trouble via “well it worked on my local where there were 100 records, but prod has 1037492 and it does not”
Yeah we finally set up a workflow where we get production data available in a staging environment. This has saved a lot of trouble via “well it worked on my local where there were 100 records, but prod has 1037492 and it does not”
Flawlessly clearing Genichiro in Sekiro was deeply satisfying. Parry parry parry, dodge, mikiri counter. Don’t think I got hit once.
If there’s going to be fantasies about murder, can his whole posse go out?
Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.
Last game I finished was Veilguard. Pretty close to EoY. It wasn’t exactly what I wanted, and the difficulty falls off a cliff as a mage when you get life steal, but it wasn’t bad. The romance with Neve was entirely too… unromantic, and PG-13 though. Very disappointing. No intimacy.
Then I started CrossCode and it’s been good. Feels like a mix of old snes games (Zelda, lufia2) and MMO, without the annoying parts like other players. The puzzles also aren’t very hand holdy, which is nice. I feel like a lot of games are too aggressive with their “HEY IT LOOKS LIKE YOU CAN SLIDE THAT BRICK. HEY I BET FIRE MELTS ICE.”
I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.
I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).
But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.
I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.
I remember realizing all the names are science terms and being like “oh that’s clever”
Kind of like it more than the usual “throw darts at a fantasy word board” that produces like Dark Age, Dragon Priest, Eternal Soul, etc
If we’re waving magic wands around, change the tax laws to limit how much you can inherit.
Changing the step up basis thing is actually pretty low hanging fruit.
https://www.investopedia.com/terms/s/stepupinbasis.asp
https://smartasset.com/investing/buy-borrow-die-how-the-rich-avoid-taxes
Where would you lay the blame?
And how is that hypothetical response “intellectually dishonest”?
I thought we had all reached consensus that style is more important than realism. And you can do style without mega hardware.
On the other hand, the fidelity in bg3 I think added something to it. I don’t think it would have been the same experience if they were simple sprites like the original games. Is it worth all the hardware? Maybe.
I WANT SHORTER GAMES
Can I have my cake and eat it too? I want games with a short critical path, but satisfying ways to spend more time with it if it’s fun.
So like interesting NG+ stuff, boss rush modes, different builds, whatever.
They can be killed in their homes, too.
I don’t want to be a goat farmer but I do find people that work hard to make management richer are insufferable.
“”" A man is walking into the office when he sees his boss pull into the parking lot in a brand new sports car. “Wow! Nice car! How’d you afford that?” he says.
The boss smiles at him and says, “Listen. If you work hard, hit all your numbers this quarter, put in some overtime, then I can buy another one next quarter.” “”"
I had a shower thought the other day that if more CEOs were shot dead, there’d probably be less Return to Office.
People are sometimes like “oh but violence is bad!” but ignore all the casual harms inflicted on people by capitalism and friends.
I’m an outlier in that I buy music on Bandcamp. Renting music feels like a bad deal to me, but for some people it might work out.
I think I repeat listen to albums a lot more than I repeat watch stuff.
Still, I’d consider a service that was like “pay $10 for this movie and it’s yours, drm free, forever”. A quick search shows WandaVision on DVD is like $50, and you’d have to like rip and self host yourself to stream it.
I think the subscription model is often user hostile, but it’s very lucrative
People just want all their shit in one place for a reasonable fee.
One problem with this is that monopolies are bad.
I’m not sure what the ideal solution is. It’s not “12 different services each charging $12/month” though.
I don’t think regular capitalism can really solve this.
The other day I was updating something and a test failed. I looked at it and saw I had written it, and left a comment that said like “{Coworker} says this test case is important”. Welp. He was right. Was a subtle wrong that could’ve gone out to customers, but the wrong stayed just on my local thanks to that test.
I would have questions about how they work with a team and structure.
Are they going to be okay with planning work out two weeks ahead? Sometimes hobbyists do like 80% of a task and then wander off (it’s me with some of my hobbies).
Are they going to be okay following existing code standards? I don’t want to deal with someone coming in and trying to relitigate line lengths or other formatting stuff, or someone who’s going to reject the idea of standards altogether.
Are they going to be okay giving and getting feedback from peers? Sometimes code review can be hard for people. I recently had a whole snafu at work where someone was trying to extend some existing code into something it wasn’t meant to do*, and he got really upset when the PR was rejected.
Do they write tests? Good ones? I feel like a lot of self taught hobbyists don’t. A lot of professionals don’t. I don’t want to deal with someone’s 4000 line endpoint that has no tests but “just works see I manually tested it”
I’ve definitely had some coworkers that in retrospect we should not have hired. But I’ve also had people I was iffy on that turned out great. Hiring is hard.
I think guild wars 1 you didn’t just pop on any clothing you found. One of the NPCs was even like “you think you can just pick up a jacket after you set the poor bastard on fire and stab him, and it’ll fit nice and snug? No. It won’t. Bring me materials and I’ll make armor that fits you”
Then gw2 was like "fuck it people like when items with cool colors pop out of monsters "