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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I’m not sure what you mean. There aren’t really a lot of “quests” in gw2.

    There’s the main story, which is a green marker on your map. That’s always there (unless you turn it off or finish it)

    There’s orange markers for nearby events. That’s like “zombies are attacking! Save the town!” or “help these kids pick apples” or whatever. They’re just things that happen in the world and, to a limited degree, change the world state. Like an area might be full of toxic vines until an event finishes successfully, or a merchant might only sell items after his mission succeeds.

    There’s red markers, which are basically the same as orange, except they tend to be world events and not local.

    And then there are collections, which are kind of like quests. They’re not super advertised. They’re kind of of “get these achievements for a special reward”. Sometimes NPCs will give you one- like “go find all my favorite fish” or whatever. They’re optional, but sometimes fun and sometimes have good rewards. Like if you finish the one where you get most of the achievements for one chunk of the game, you get a max-stats accessory that all your characters can share.

    Anyway. Long reply. Nothing is really beamed into your head, no.







  • Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.


  • Last game I finished was Veilguard. Pretty close to EoY. It wasn’t exactly what I wanted, and the difficulty falls off a cliff as a mage when you get life steal, but it wasn’t bad. The romance with Neve was entirely too… unromantic, and PG-13 though. Very disappointing. No intimacy.

    Then I started CrossCode and it’s been good. Feels like a mix of old snes games (Zelda, lufia2) and MMO, without the annoying parts like other players. The puzzles also aren’t very hand holdy, which is nice. I feel like a lot of games are too aggressive with their “HEY IT LOOKS LIKE YOU CAN SLIDE THAT BRICK. HEY I BET FIRE MELTS ICE.”


  • I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.

    I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).

    But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.

    I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.








  • jjjalljs@ttrpg.networktomemes@lemmy.worldWerk werk
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    2 months ago

    I don’t want to be a goat farmer but I do find people that work hard to make management richer are insufferable.

    “”" A man is walking into the office when he sees his boss pull into the parking lot in a brand new sports car. “Wow! Nice car! How’d you afford that?” he says.

    The boss smiles at him and says, “Listen. If you work hard, hit all your numbers this quarter, put in some overtime, then I can buy another one next quarter.” “”"





  • The other day I was updating something and a test failed. I looked at it and saw I had written it, and left a comment that said like “{Coworker} says this test case is important”. Welp. He was right. Was a subtle wrong that could’ve gone out to customers, but the wrong stayed just on my local thanks to that test.