

Paul Krugman pointed out that opaque approval processes are fertile ground for corruption.
Off-and-on trying out an account over at @[email protected] due to scraping bots bogging down lemmy.today to the point of near-unusability.


Paul Krugman pointed out that opaque approval processes are fertile ground for corruption.


change the default SSH port
Any port scanner — take nmap — is going to turn this up. $ nmap -p0-65355 <hostname> takes a little longer than checking a single port, but what’s the threat that you’re worried about? Someone brute-forcing a password? That’s going to take a hell of a lot longer than that, and you use strong passwords that will make that wildly impractical, right? A zero-day remote exploit in OpenSSH’s sshd? If someone gets one of those, they probably aren’t going to waste it on you.
SSH is also trivial to fingerprint as a protocol. Here’s me running netcat to my local SSH instance:
$ nc localhost 22
SSH-2.0-OpenSSH_10.0p2 Debian-7+deb13u2
^C
$
It ain’t rocket science to identify an SSH server.
I personally think that port-knocking isn’t a great idea and just adds hassle and brittleness to something, but I’d do a port-knocking setup before I tried running sshd on a nonstandard port.
If you honestly don’t trust SSH, then okay, fine, wrap it with a VPN or something with real security so there’s another layer (of course, that raises the issue of whether you trust the VPN software not to have remote exploits). Or have one host that you can reach and bounce from there to another host or something.
There are ways that I’d say are useful to try and secure an SSH instance. Use keys rather than passwords. Whitelist user accounts that can be connected to remotely.
But anyone who is likely to be a real risk to your system is going to be able to find an ssh server running on a nonstandard port.


Yeah, I thought about changing it, but…the problem is that while the base game is playable now for $0, the overwhelming bulk of the game’s content is in expansion packs. Like, I don’t think that people really buy and play just the base game; it’d be more like a demo.
EDIT: A similar game might be DCS. I mean, yes, technically the base game is free, and you get (checks) a WW2 fighter and a Soviet ground-attack jet. But…basically that acts as a demo, and everyone is going to go out and get at least their favorite aircraft, and most of those aircraft cost about as much as a full-priced video game does. Hell, a couple of them are $80 each.


Yeah, but thanks for the heads-up!


I should totally put release date on there too. Just a sec, will add on a column with that.


| Rank | Title | Release Year | Country of Origin | Free-to-Play |
|---|---|---|---|---|
| 1 | Roblox | 2006 | US | Yes |
| 2 | Counter-Strike 2 | 2023 | US | Yes |
| 3 | League of Legends | 2009 | US | Yes |
| 4 | Minecraft | 2011 | Sweden | In China |
| 5 | Fortnite | 2017 | US | For modes other than Save the World |
| 6 | Dota 2 | 2013 | US | Yes |
| 7 | Valorant | 2020 | US | Yes |
| 8 | World of Warcraft | 2004 | US | No |
| 9 | The Sims 4 | 2014 | US | No |
| 10 | Call of Duty: Black Ops 7 | 2025 | US | No |
| 11 | Escape from Tarkov | 2025 | Russia | No |
| 12 | Overwatch 2 | 2023 | US | Yes |
| 13 | Marvel Rivals | 2024 | China | Yes |
| 14 | PUBG: Battlegrounds | 2017 | South Korea | Yes |
| 15 | World of Warcraft Classic | 2019 | US | No |
| 16 | Grand Theft Auto V | 2013 | UK | No |
| 17 | Diablo IV | 2023 | US | No |
| 18 | Wuthering Waves | 2024 | China | Yes |
| 19 | Genshin Impact | 2020 | China | Yes |
| 20 | Apex Legends | 2019 | US | Yes |
I think that a bigger story there is the dominance of F2P games.
EDIT: Added release year after @[email protected] mentioned age.
EDIT2: And country of origin, while I’m at it.
EDIT3: Note that the release dates on some of these are a bit apples-to-oranges. For example, Escape From Tarkov only had its 1.0 release in 2025, but had been widely-played well before that, so maybe “availability” would be more interesting than “release”. World of Warcraft Classic only split from World of Warcraft in 2019, but both games have an origin in World of Warcraft, which was released in 2004.
Followed by a lot of Jira.
It was clear that more use of Bugzilla would cure many of society’s ills.


Yall know that ‘Fallout’ was originally turn-based?
And there’s still the Wasteland series, which is what the isometric Fallout games heavily derived from.


https://www.youtube.com/watch?v=7jo2BKNtKDI
This guy recommends Overload. I haven’t played it, but…


My main requirement was for the touchpad to actually have physical tactile buttons, fuck that whole solid slab of touch thing, I want 2 proper clicky buttons.
I’m in the same boat, except I want three for Linux, where the third button is more-useful than in Windows, and there are very, very few laptops that have that any more — a few Thinkpad models. I finally gave up on it, just accepted that I was going to have a laptop without same, though you can get USB touchpads with physical buttons if you want to haul one around (and I keep one in my car for just this reason — sometimes it’s worth hauling out).


But I want a Kenshi like game set in Morrowind.
Honestly, I’d like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay…it’s essentially unique from a gameplay standpoint. I’m still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday…


I think that part of the problem is that there aren’t that many settings where it makes sense. Descent worked because you were supposed to be on low-gravity asteroids to justify the zero-G environment. That also means that it has to be in space and in the future. It had to be in mines, to justify the scale — most human-created environments are going to be smaller.
I was playing Starfield and one of the moments there that I was impressed — most of the combat isn’t all that new — was in a zero-G gunfight on a space station (the Almagest or whatever the space casino is), where gunfire was sending objects flying around and riccocheting all over. I was thinking “it’s odd that more games haven’t done zero-G first-person shooters”. But…when you think about how limited the settings are where it really makes sense, I think it’s understandable.
I mean, I guess you could create a fantasy world and just throw up your hands and say, “it’s all magic” or something, but…


Some games that I like thematically, but don’t enjoy the gameplay on:
Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I’d like it more.
Sunless Sea. Neat setting and writing. I don’t like the gameplay — simple combat, not very interesting choices, hunt-the-item stuff.
Cyberpunk 2077. This isn’t bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it’d be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
Fallout 76 — well, I don’t have a problem with the franchise — but on that particular game, I’d rather it wasn’t an online game, were a single-player open-world RPG. It’s more like that than when it launched, but…
To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don’t like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it’s kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen’s series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.
Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you’ve scanned with this LIDAR-type gizmo. You’re walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But…the game isn’t really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)
And just for the hell of it, the opposite — some where I like the gameplay, but not the theme:
so I figured that using pipewire to co-ordinate this would be the easiest way forward, except it turns out that it’s a (GUI) user space process, which doesn’t make sense on a server with no GUI users.
I’m not entirely sure what you mean by “(GUI) user space process”, but if it’s that it’s a systemd user process (e.g. it shows up when you run $ systemctl --user status pipewire rather than $ systemctl status pipewire, which appears to be the case on my system, where there’s one instance running per user session), then you probably can run it as a systemwide process, where there’s just one always-running process for the whole system. IIRC, PulseAudio could run in both modes. I don’t know if you have concerns about security on access to your mic or something, but that could be something to look into.
searches
Sounds like it’s doable. Not endorsing this particular project, which I’ve never seen before, but it looks like it’s possible:
https://github.com/iddo/pipewire-system
PipeWire System-wide Daemon Package (Arch Linux)
This package configures PipeWire, WirePlumber, and PipeWire-Pulse to run as a single system-wide daemon as the root user. This setup is optimized for headless media servers, HTPCs, or multi-user audio environments.
every hardware website I’ve checked so far, either don’t have any mini pcs, nucs or similar, or they have zero information about the hardware.
Well, if they give you the manufacturer and model number, you should be able to look them up with the manufacturer.
I’m not on there, but you might have more luck in [email protected]
You might also want to list the hardware that you plan to use, since that’ll constrain what you can reasonably run.


DDLC is available on many different major platforms, including iOS, Nintendo Switch, PlayStation, and more.
https://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/


You’re not wrong that you’re not safe posting on Reddit, but if this case is any indication you’re not any less safe posting in Reddit than any other site, including Lemmy.
You can choose the location (and thus legal jurisdiction) of your home instance, but yeah, in general, I think that people need to be aware that server operators on the Threadiverse are probably not going to fight legal battles on your behalf.
We had someone ask about turning over IP addresses to law enforcement a while back on lemmy.today. The lemmy.today server admin gave what I’d call probably a pretty accurate answer.
https://lemmy.today/post/7255213
How will Lemmy Today handle IP subpoenas?
Lemmy instances are run by volunteers who wants to see a social media network without big tech.
I dont think you can trust any of those volunteers, including this one, to not comply with law enforcement. Thats not why we are running instances. Its about providing a platform without tracking, ads and algorithms for talking to other people and having a good time.
Hope that makes sense.
Use a VPN if you have a reason to. :)
It linked to a similar question for lemmy.dbzer0.com:
How will dbzer0 handle IP subpoenas?
Don’t know man. I’m not making enough in donations to pay for the server costs, never mind hiring lawyers. I’ll deal with this when I have to 😅
There are platforms more-aimed at providing harder pseudonymity. I’d put Hyphanet fairly high on the list of “a pain in the ass to track a poster down due to technical barriers” list (though that comes with very real performance and latency and suchlike costs).


Donenfeld, the WireGuard developer, told TechCrunch in an email: “If there were a critical vulnerability to fix right now — there isn’t! I just mean hypothetically — then users would be totally exposed.”
Well, the Windows users would. I assume that they’d still release builds for the other platforms.
Honestly, a lot of people are probably posting in [email protected] when their questions really are better-suited to another community. Not just on hardware, but on other technical questions. I don’t think that it’d be a bad thing if they posted in the other places.
However.
End of the day, you need to split up a community when either (a) the traffic is too much of a firehose of content to be able to identify the most-interesting stuff, which isn’t the case for me for this at all or (b) there’s too much unrelated stuff showing up and people are getting a lot of stuff that they don’t want thrown at them. I think that there’s enough overlap between the interests and knowledge of most of the subscribers here and what’s covered that it’s probably not producing a lot of stuff that they aren’t interested in or where their knowledge isn’t relevant.
Like, we have a handful of video-game-specific communities, but they see so little traffic that just using general-purpose video gaming communities like [email protected] still works pretty well. Maybe some genre-specific communities, like [email protected].
I think that if we, say, grew the Threadiverse userbase by a factor of ten, then some of the higher-traffic communities that exist now really should split up. But as it is, I personally am not too fussed about having more-centralized stuff from a user standpoint. As things stand, I tend to say “I’d like to have more traffic in the communities I’m in” than “there’s too much traffic and I need help in filtering it down”.