

I don’t care about the gambling (if it’s for money — I’m fine with variable-ratio schedule reward stuff in games, like having random loot drops in games). We know that that strongly appeals to humans.
https://en.wikipedia.org/wiki/Reinforcement
Variable ratio schedule (VR) – reinforced on average every nth response, but not always on the nth response.[16]: 88 (ex. Gamblers win 1 out of every 10 spins on a slot machine, however this is an average and they could hypothetically win on any given turn)
Variable ratio: rapid, steady rate of responding; most resistant to extinction.
…and I’m amazed that people would be dicking around with cryptocurrencies as a form of recreation, but if you put out good games that have erotica that appeals to me in 'em, I’ll buy those. Video games are not incompatible with erotica. There are a lot of really bad video games with erotica out there, too.
In just the US consumption of Tiktok is up 39m hours a day compared to pre-COVID figures.
I really don’t like short-form video, but I do appreciate that a lot of people do like it.
In the 2025, American consumers spent roughly $5bn on Onlyfans.
My suspicion is that streamed pornography is likely presently more of a substitute good for stuff like static pornographic movies than video games, though I’m willing to believe that I could be wrong.
During this 2025 period, AI apps that allowed for “role play, erotica, and art” have soared. The latest tracked statistic for installs for this software came to just under one billion worldwide.
Well, yeah. That’s new tech.













I think that one factor driving either microtransactions, freemium, free-to-play stuff that does data-mining, or “incomplete” games with expansions is resistance to a higher initial price. I mean, if a studio isn’t making their return on the initial price, they’re going to look for alternate routes. AAA games cost more than ever to make these days. If people say — and I’ve seen plenty of people on here do so — “I absolutely will not buy a game with an up-front price of more than $N”…but then they’re okay playing freemium stuff or games with microtransactions, I mean…that’s what game studios are going to do.
I’m generally okay with an expansion model, because I like the idea of giving the studio the option to expand really popular games, and it de-risks things for both the player (you just buy the base game and get expansions if you want) and the publisher (you don’t put down a ton of money to create massive amounts of stuff for a flop). Plus, some of my favorite games (including indie and open-source games, like Caves of Qud) have very long development cycles, and selling expansions is one way for larger developers to do a long development cycle…though honestly, I do agree that I miss the “just pay and get a complete game” approach, for a lot of games.