Seems like buying games to remove them from your competitor is a scummier thing to do.
Who sued who in the what now?
Rocket League had a native Linux version, but they also pulled that.
And a Mac client.
Because Valve has more money that someone winning a lawsuit can take from.
If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.
Sweeney is legit delulu tbh.
He literally said Epic’s launcher/store is ready as is, doesn’t need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.
At least on Linux you can run Unreal Editor without EGS (because it doesn’t exist on Linux) and if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.
if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.
Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.
Everything except fortnite and a few other kernel level anticheat games
its not about making better product for epic. its about removing competition so they dont have to.
Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.
Can’t really trust a company until they are actually profitable with a functioning sustainable business model. We’ve seen it time and time again where even Facebook launched without ads and look at it now.
They could remove that competition by making a better product, but that is somehow always the last thing they’d ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.
Their approach feels like how lot of companies are currently focusing on AI to market to investors and AI data centers directly, and ignoring what consumers want assuming their opinions are of little relevance. Like how Microsoft doesn’t care if people dont want copilot, and keeps talking up the corporate side with the assumption that they know people will use Microsoft no matter what.
Which is much like Epic with them focusing more on giving money to publishers to lock up titles in the past like Final Fantasy 7 Remake from Square Enix over concerning themselves with the demographic of people buying the product.
Its not a consumer focused business model, because the idea of consumers not buying it is impossible to comprehend. Their headlines never seem to be around how its better for the consumer and the benefits to using them over the competition.
Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.
He’s also Tencent’s bitch too.
I wish they’d just focus on fixing Unreal. It’s a shit show.
Every time someone uses lumen the frame rate drops by roughly 2/3rds, it’s nuts.
You dont like games that look like you have grease smeared over your monitor?
Always has been
I don’t understand this I use it for rocket league occasionally and it all just works ™ ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unironically better than steam which has a bunch of random bugs every few weeks)
it’s often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It’s not just that it’s dificult and it costs money, but it’s not preferred because investors abhor risks.
Isn’t this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.
Just a bunch of crabs in a bucket.
“Gaming community.”
Steam and Epic are both malware.
To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.
The problem there comes from Epic taking secret deals to settle those cases instead of let any precedent be set that would actually benefit customers.
They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn’t the biggest
Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.
Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn’t remove Windows support.
Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?
It does remove easy Linux compatibility. Also you can run any storefront on steam deck, so not sure what your point is about hardware
A hypothetical Epic console.
Heroic gives Linux support and has the added benefit of being third party.
I dunno, killing the idea of ownership of games was pretty bad.
I don’t think any amount of Proton patches submitted is going to bring that back.
Steam didn’t do that. Even Super Nintendo cartridges tried to claim in the Terms and Conditions that you legally didn’t own the copy you paid for. It was never contested, and thus we have the current software ownership debacle.
Steam didn’t do that. Even when you bought a physical disk you didn’t own the game. Microsoft is the one you should be blaming for how software is licensed over actually being sold to you. It was them who really pushed for that shit in the fucking 80s.
But Steam didn’t kill the idea of ownership of games? It never existed for digital distribution (or even physical with DRM), which existed before Steam.
Apparently a lot of games don’t have DRMs on Steam. The only thing missing is a badge indicating this.
So at least you own these…
Yes, some of them can be launched directly from the exe without the steam client, or with some modifications to the game files.
Here’s a list of DRM free games: https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_Steam
Also it’s kind of silly how people automatically blame Steam for this, even though Valve does not force you to use DRM to publish to Steam. It is the developers themselves that chose to add DRM or tie themselves to the Steam API so that the game can’t run without it.
So for example getting Dorfromantik or Citizen Sleeper from Steam or GOG is virtually equivalent in terms of ownership.
Epic is trash, simple as
Because Steam is the world’s biggest games store on PC while Epic is statistically insignificant. What’s the question?
epic is irrelevant because nobody wants it, not because steam is trying to crush competition.
You prefer Walmart instead of Walmart?
I personal want a store that is native Linux. I have yet to find a store that does it better, no matter your OS. Epic, GOG, Amazon, ubisoft, and Xbox gamepass do not support or have a native Linux programs and require using Wine/proton to access their stores. Having an extra layer on top makes it hard to install games as all of them are expecting a C:/ that is just how any Linux OSes work.
Epic is irrelevant because Epic has not given anyone a single solitary reason to use their launcher and platform. Tim Sweeny loves the smell of his own shit in the morning after he takes a big wet dump in the toilet. So much so, he doesn’t even flush for a while.
That launcher of theirs has a knack of sucking out all of your system resources, namely bandwidth and CPU, just to download games. Meanwhile, Valve gives you so many options to work around that.
Why is Epic insignificant?
They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.
In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more “cost-effective” alternative to in-app purchases.
They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.
They offer a user review system.
They also added cloud saves in July of 2025.
The thing is, they offer none of the other features Steam offers:
- In-Home Streaming
- Remote Play with Friends
- Family Accounts
- Achievements
- Price Adjusted Bundles
- Gifting Games
- Shopping Cart
- TV/Big Screen Mode
Epic launched their service in 2018. It’s been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you’d think they would be enticing users with the services they want.
What they have done instead is exclusivity deals that plenty of consumers complain about but devs don’t seem to care about so long as they’re getting paid.
So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.
It makes sense for GOG or Itch.io who’s market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.
Sweeny’s attack is basically just a pitry party he’s throwing for himself because he doesn’t want to compete.
Edit This is a sanity check because I wasn’t correct with my numbers by mistake.
So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.
These numbers are not correct and I was mistaken. In actuality Valve’s revenue is approximately 16 times that of Epic e-shop. It looks like an estimate of Steam’s game sales is that about $4Bn of their revenue last year was from Steam’s game sales. I am trying to corroborate that from other sources.
I’m still looking into and trying to parse out what percentage of steams sale last year were hardware (epic to my knowledge doesn’t have a hardware arm of their business), and it’s not immediately clear what how much they made on the e-shop portion of their business alone so I can get more comparable numbers.
What I have been able to find so far I’ve posted below, and I’ll try to remember to come back and do some math on that after I focus on the first thing.
https://gamalytic.com/blog/steam-revenue-infographic
https://80.lv/articles/valve-earned-over-usd4-billion-on-steam-alone-in-2025-analysts-say
Steam isn’t being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.
Also, epic has an estimated 3% to 7% of the market share (not 42 which makes no sense with steam having the other 80%), yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn’t about who’s the worst but the fact that they are all bad (except itch, bless them).
Your enjoyment of their product doesn’t mean it isn’t having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?
I never claimed steam was being sued by Sweeney. Sweeney made a statement about the steam lawsuit saying he agreed with it. https://www.pcgamer.com/gaming-industry/epic-games-boss-tim-sweeney-voices-support-for-usd900-million-steam-lawsuit-valve-is-the-only-major-store-still-holding-onto-the-payments-tie-and-30-percent-junk-fee/
I was quickly googling market share stuff on break so I misread the Epic e-shop market share vs Epic’s full market share outside that.
The fact that Steam only makes double what epic e-shop makes with literally 11 times the market influence?
What regulations are you expecting out of this? How will that have a positive effect on consumers?
I never said this was about good or bad. I pointed out pros and cons of using each service which extrapolated quite literally to why consumers choose Steam over Epic.
A monopolistic corp who uses anit-consumer/anti-competitve tactics to remain a market leader/? monopoly is illegal. And it’s regulated.
The only reason steam is being investigated at all is because 2 or 3 out of literal thousands of game developers have made a claim that steam is threatening to remove their game if they try to sell it on other game stores for cheaper than steam (not steam keys, but using another stores licensing keys).
That hasn’t been proven and if it is, a further investigation into how wide spread that behavior is would still be needed to prove that Valve or Steam came by their market share illegally.
Also the fact that you brought up Amazon as the foil to your argument at the end is laughable. For multiple reasons.
Steams revenue was 16b (edit: it’s 4b) in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.
The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).
That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.
For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there’s a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren’t going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.
Your list of pros and cons doesn’t matter, every player being compared is bad. It’s just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn’t change because you like their product, even though it’s clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.
Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.
I can’t corroborate that Steam’s revenue for the e-shop was $16Bn. The best estimate that I have is that their game sales netted them $4Bn last year. I’m still trying to find a better source for that. However we may both be wrong here.
Ya, I misread it and I’m way off. It’s 4bn. Epic also made a lot less, my stats are not for gross revenue but generated revenue before they split it with the devs. Amateur hour over here (me, not you).
I went off in my other comment and was a bit of a dick throughout the convo. It just feels like someone is being robbed here. 4bn is a lot of money and, from the wolffire lawsuit leak, they have less than 100 people working on steam full time.
I’m not reading the Google summary. There is no Google summary for me. That shit is deep sixed. I don’t want it. I love it when people automatically assume that I must be using Generative AI to get some silly answer off the internet.
The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).
If so then Epic should have caught up by now, no?
That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.
Please back that up. The game developers seeing bankruptcies are seeing them because of gross mismanagement and a never ending attempt to deliver crap that their consumers don’t want. Pushing the “bleeding edge” of graphics while making games that sell poorly because they want to charge $60-70 for a game even 5 years after it came out.
And that’s with the proliferation of crap like in game micro transactions, season passes, DRM, and internet sanity checks to even play single player games.
Indie developers are caught in the lurch, but that’s generally the case with any small business, and on top of that the regulation will probably harm them more than it will help them because the percentage of sales pays for things that they use to market their game.
What is the limit on what store fronts can charge going to be? How much is too much? What does that 30% pay for? Do you know? Does it scale by user base?
Would other store fronts who charge less be more successful by a meaningful amount if they were charging the same?
It literally doesn’t matter where your products come from. I own more computer games on disc from physical stores than I do from steam. I have paid for more than one game on both steam, switch, PS4, or physical copy. I’m not trying to call Steam the good guy here.
But I do not trust the developer who originally brought the lawsuit because even now most of the other devs who have games for sale on steam have not attempted to make a statement, join the class action, or even make a complaint about what is alleged.
On top of that, why sue only steam if this is a problem. Nobody is suing Nintendo, PlayStation, or Microsoft over this.
I also never said “steam shouldn’t change”, or that steam shouldn’t take a smaller cut.
I feel like you scanned right over half of what I did say so you could be snotty in your response. You have a good day dude.
I’m not reading the Google summary.
Okay, but your stats are still wrong? (Edit: so are some of mine though, disregard me being a dick here). Using AI wasn’t my point.
If so then Epic should have caught up by now, no?
Is making 1 000 million in a year with something like 5% not catching up? Do you think any of these billion dollar stores are running at cost?
Please back that up.
Having a vampire sucking up 30% of your revenue does affect a company but quantifying it would mean some pretty in depth studies and getting information from bankrupt companies. I do know most devs don’t like it. https://gdconf.com/article/gdc-state-of-the-industry-most-devs-feel-steam-s-30-cut-isn-t-justified-many-prefer-10-15/
And yes, all those points you mention are happening, but having a huge chunk of your profits taken like that obviously aggravates it.
What does that 30% pay for? Do you know?
I know it pays for Gabens yacht fleet worth 1.5 billion lol. We do have rough numbers. We know their employees count and revenue, and that they are making an estimated 11 million per employee from an article by the financial Times. That doesn’t include data atorage but I doubt the cost of offering downloads is anywhere near there revenue.
I own more computer games on disc from physical stores than I do from steam.
Stores don’t even stock physical discs for PC Games. How many of those are from the past 5 years? Last year had 95% of games sold digitally (PC and consoles). https://twicethebits.com/2025/06/19/the-shift-to-digital-gaming-why-physical-sales-are-declining/
But I do not trust the developer who originally brought the lawsuit
What dev? This is about a UK lawsuit on behalf of UK gamers. I can’t find anything about a devs involvement.
Nobody is suing Nintendo, PlayStation, or Microsoft over this.
PlayStation is getting sued for it, the trial is for March. This is specifically about the 30% (https://www.catribunal.org.uk/cases/15277722-alex-neill-class-representative-limited). (https://woodsford.com/woodsford-funded-5bn-class-action-against-sony-playstation-gets-go-ahead-in-uk-competition-appeal-tribunal/) .
I want to point out that this is pure whataboutism, just like the OP. But what about epic, but what about nintendo. All of them deserve to get sued.
I also never said
Then the proper response would be “yes, steam does deserve to get sued, epics behavior doesn’t even have anything to do with the subject, but they also deserve to get sued”. Like what’s your point then? Why make a bullet point of things steam does well if you aren’t trying to imply that they are “good enough to be allowed to abuse”.
I feel like you scanned right over half of what I did say.
We are both writing walls of text.
I am definitely not on epic side here, but the reason they had to pay for exclusivity for games is because valve doesn’t allow any games on steam to be sold cheaper elsewhere. Which developers follow because steam brings in a lot of revenue.
Without that, epic could try to compete with steam (and its extra features) by offering lower prices, and letting the consumer make the choice of features vs price.
But valve policies effectively make it impossible for any new marketplace to compete.
That’s false. They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam. And in exchange, the profits on those game licenses sold elsewhere the developer gets to keep 100% of.
It is alleged by one developer that steam told them they can’t sell their game for less on other stores even if they use a different company to generate the license keys. But that hasn’t been proven. And since only 2 other developers are backing the new class action lawsuit out of literally thousands of devs who would be effected this way if it were true, it logically doesn’t make sense. The dev who brought the first lawsuit that go thrown out? Their game is still up on Steam.
The fact is, Epic is making half the revenue Steam is with 11 times less market share, and not gaining market share because customers don’t want to use their store. Customers don’t want free games they want services that work.
You’re alleging that Valve is doing something anti-competitive to maintain their market share here and you still haven’t given me what I asked for.
What regulations are you expecting to be imposed, and how will that detrimentally or positively effect the consumers?
They do not allow steam keys (free to generate steam licenses of games) to be sold cheaper anywhere else for less than the game is sold for on steam.
That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.
Even the Steam key guidelines don’t explicitly state that steam keys can’t be sold cheaper.
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
https://partner.steamgames.com/doc/features/keys
Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you’ve likely gotten most of your steam games from outside the official Steam store.
I think some people just assume Steam sales must be the cheapest and don’t look beyond it.
No one gives a flat fuck about epics launcher.
Stupid people do.
Everyone does the moment steam gets sued by consumers. It’s like the bar is set by epic or something and we can’t expect better things from any of them because of it.
Because it’s a patent troll who has attempted this a few times before.
Exactly.
And she’s one of those who is doing it “for the children”. So, one of those disgusting beings who hides behind children to get anything she wants done.
TIL it was removed from steam. I play it on my deck all the time
Yeah, it’s no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my ‘nannerbanner’[email protected]’ all they want. Fucking cunts. .
Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “[email protected]” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.
Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.
What are they being sued for? I guess I missed this?
Also I guess it could be argued they only removed it from new sales whereas people who already owned those titles on Steam still have them on Steam.
They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing
[email protected] explains it better below:
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.


That’s because they can’t intimidate Bethesda with an email.
Oh well that’s totally fair, honestly.
It locks out real competitive pricing.
It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.
I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.
Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.
Yes this is a more apt description, sorry, this whole thing has been stupid tbh.
It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…
Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.
It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.
How does it do that?
I’m pretty sure that Amazon also says that you can’t sell things on Amazon for more than you sell the same item elsewhere.
I’ve certainly seen a video claiming that.
ah yes, they are price fixing by saying devs can’t set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)
That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.
Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.
That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.
Even the Steam key guidelines don’t explicitly state that steam keys can’t be sold cheaper.
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
https://partner.steamgames.com/doc/features/keys
Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you’ve likely gotten most of your steam games from outside the official Steam store.
I think some people just assume Steam sales must be the cheapest and don’t look beyond it.
I am puzzled why people believe Steam keys can’t be sold cheaper outside Steam unless they never looked outside the Steam store.
This is one example of a game that isnt too old is Silent Hill F.
https://isthereanydeal.com/game/silent-hill-f/info/
Historical low is $31.49 from Fanatical and Steam low is $41.99
I think this lawsuit is actually about allowing people to buy dlc from other stores for games that you bought through steam?
As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.
Did i understand it right? No idea. What’s the actual goal here? Also no idea. Is Steam the “good guy” in all this? Of course not.
Well that’s stupid. If Steam charged less, the price of games wouldn’t change.
Developers and publishers would just pocket the difference.
Best example is Ubisoft and EA when they took their games off Steam and Epic wasn’t around but didn’t sell their games any cheaper despite 0% cut. Or Final Fantasy 7 Remake released as an Epic exclusive, but was priced at $70.
It is weird. Every other product people know that companies want to charge as much as the market will take to maximize profits. Most noticeable examples being GPU prices over the years and now ram and storage.
But, gamers for some reason think companies want to price things lower as though game companies are so noble they escape the greed of capitalism to seek out exponential profits.
Is Steam the “good guy” in all this? Of course not.
Too bad a lot of people, even here or in other threads, don’t get it, so they willingly cheer for Valve simply because Tim Sweeney sucks.
I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.
How do you think that would work out for developers? I’d argue not well, especially for small studios.
The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?
Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.
Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?
Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.
Isn’t valve being sued for
-
Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam
-
Not allowing devs to sell steam DLC download codes on other stores
I don’t think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don’t want to pay the valve tax, then they don’t need to offer a Steam download code.
So the entire problem is about restrictions on steam codes?
It’s a restriction on where you can get a DLC you paid for. The fact that you paid for it at Walmart shouldn’t matter.
-
Valve isn’t forcing anyone to use their platform.
If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
Now, the question is if valve’s actions are actually abusing the monopoly, or normal business practices.
There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that’d get close. A necessity with high fixed costs and infrastructure lock-in.
Steam has high market share in a segment, but not necessarily a distinct segment, I’m sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.
So what you’re looking to prove is unlikely to be a pure “monopoly” but ‘excess market power’, and ‘abuse of market power’. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.
Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I’m not saying I agree, but that’s more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.
To show consumer harm from upstream market manipulation you’d probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it’s not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.
If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.
I would say they aren’t.
Because, they aren’t like Epic, who has been going around and locking games behind exclusivity deals. Name me one game by one developer, who Valve went to and was like “hey, I’m going to give you a $5 Million exclusivity deal. I’d like for your game to be available on our Steam platform for 2 years before you’re allowed to sell anywhere else!”
I’m sure nobody can find that game. Meanwhile, Epic has done this to Metro: Exodus, Tony Hawk Pro Skater 1+2 for the PC and outright buying studios going “hey, delist your game on Steam and only be available to our platform.”
How the fuck can that broad be so stupid to not notice that? But it’s all Valve’s fault, somehow.
I don’t know if valve are or aren’t abusing their monopolistic position. I am not a lawyer and i don’t have a horse in the race.
I was just answering to someone who said “if you don’t like valve policies, dont publish your games there”, which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably
Epic can do things much more freely, because they dont hold a monopoly on pc games
It’s hard to really call Valve a monopoly when, there is competition. If there’s no competition, then Valve would clearly be a monopoly.
It’s not like back in the 90s when Microsoft bundled their Windows OS with Internet Explorer that edged out Netscape back then. Because there really wasn’t a lot of browser alternatives available to have made it where competition was there. Microsoft was considered a monopoly back then because competition was very little during their peak then.
In the digital PC gaming landscape, it’s entirely different. There are numerous marketplaces for digital games. And they’re big enough to where Valve is just simply an alternative and can go without if someone chooses.
Valve doesn’t force anyone to use Steam or strong-arms people to buy games from them. They just exist, the people have spoken both by their own loyalty and their wallets. And that made companies like Epic mad and jealous. They just came late into the game when Valve was developing itself.
hey, I’m going to give you a $5 Million exclusivity deal
This isn’t something they need to.do, as they have a monopoly.
They could still compete on I don’t know, features, quality instead of anti-consumer practices.
Also true, but that’s not what I’m replying to.
…Okay?
I don’t understand the reply. I was replying to the topic. I’m not a fan of Epic either but people are being kinda stupid about some of the justifications for the hate.
looks at Hytale doing quite well without even touching Steam
Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.
Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.
You asked a question, I answered. You didn’t like the answer so now you move the goalposts.
Star Citizen I guess. If by “well” it is meant “making lots of money”
But yeah it’s not realistic at all for 99+% of devs/games
They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.
The only answer with an actual articulate explanation has 30% downvotes because the average gamer IQ is double digits.
This would be like if someone sued Walmart for letting their local store go out of business.
Walmart didn’t let local stores go out of business, it deliberately undercut local stores in order to drive them out if business.
It’s not a perfect analogy, but you get my point.
More like the local store suing Walmart for putting them out of business, but only after they pushed away all of their customers with bad ideas and flashy gimmicks
Kick them to the curb valve at least until the lawsuit is resolved.

















