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Joined 1 year ago
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Cake day: October 28th, 2023

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  • If this comment ends up near the top, the reply section will be… Interesting. It’ll no doubt start to attract furries who themselves have something to say about it, and they’ll generally fall into 4 categories:

    1. Those who aren’t the unstable kind, generally just think furry characters are cool, and agree with what I wrote.

    2. Those who fit my description of the fandom, and are self reflective enough to agree, but own it too.

    3. Those who fit my description of the fandom, and feel personally attacked. They’ll likely get very emotional and lash out.

    4. Those who disagree because they lack any sort of outside perspective, either because they’re too in the middle of everything or are part of a very niche group in the fandom.

    I’ve shared my take before and these are generally the responses.


  • As someone who hangs out with a lot of furries, and also only ever gets furries as art customers:

    Yes, I understand the discomfort around furries. I can blame people for going out of their way to troll furries, but I can’t blame people to want nothing to do with furries.

    The furry fandom is by and large filled with people who have massive insecurities. This doesn’t count for everyone, but you’re more likely to find an emotionally unstable furry than not. It’s the ultimate escapism; where people with personal issues create a character with none of those personal issues, and pretend to be said character in an environment where consequences don’t exist. It is not for nothing there is such a massive amount (compared to Earth’s overall average) of gay, bi, and trans people in the fandom.

    Yes, it’s also a sex thing. I’ve seen someone in the comments say “sex positive”, but I wouldn’t call it that. The furry fandom is a place where a gay or a bisexual person can express their sexuality without persecution, like often happens in places like the United States or Poland, but… It’s not really sex positivity, rather it’s debauchery. So much debauchery. Which harkens back to escaping into the ideal world without consequences; you can have copious amount of sex and/or sexualise as much as you want without any of the usual responsibilities or consequences that comes with sex.

    It is fun to occasionally partake in such debauchery. I’m no prude and I’m not afraid to admit I’m also a bit of a horny guy. So partaking in the occasional kinky, sexy fiction can be fun. Except for a furry it isn’t really fiction, which is where a lot of weirdness and unease comes from. And for those who can afford going to conventions or meetups regularly, this level of debauchery occasionally happens in real life… With real life consequences.

    A furry lives in a fictional comfort zone where they can pretend to be a character in a world without consequences. But even in exclusively online communities real life tends to catch up with people, so members inside of communities will get pushed outside of this comfort bubble and be reminded about reality. This is the cause for a lot of infamous furry drama.








  • Age of Empires II is honestly a somewhat strange combination of historical and not. Take, for example, the upgrade lines for certain units:

    Militia -> Man-At-Arms -> Longswordsman -> Two-Handed Swordsman -> Champion.

    So the skirmisher is a spear-throwing foot soldier with a shield. Historically a foot soldier would have a shield, a few throwing spears, and then a melee weapon. But in Age of Empires II the spear throwing and the melee are divided into two separate units.

    Age of Empires II does have a light cavelry line, though, and they’re pretty quick. But only civs historically known for their good cavelry have bonuses towards them that make the viable (i.e. There are various steppe-civs in AoEII, as well as Mongols and Huns, and I’m sure Turks and Saracens have some benefit to light cav as well).

    In this regard Age of Empires IV is more historically accurate, as that game can have completely unsymmetrical civs, whereas Age of Empires II has far more symmetrical gameplay.


  • Yeah, in Age of Empires II they’re more expensive than Skirmishers, who are archer-countering units. They’re also more expensive than regular archers, and that’s not going into the research that a good cavalry archer needs, as they’re also subject to some of the most expensive research options.

    In Bannerlord you can get good horse archers only be recruiting young nobles. Then you have to spend time on levelling them up, because at the lower tiers they’re just not that good, and you risk a number of the dying before they reach a high enough level.

    So between the two games I play that prominently feature horse archers, I’d say they’re managed pretty well, with the increased costs, slower training times, player skill, or levelling requirements.