

I can’t believe Valheim just left EA. It’s literally been over 5 years!


I can’t believe Valheim just left EA. It’s literally been over 5 years!


Ah I see. So what makes kytyps5 an emulator given that proton is emphatically not an emulator?


I’m trying to understand, what is being emulated?
You said it’s emulation because it handles ps5’s graphics APIs and unified memory. I noted that proton is also translating vulkan to another graphics API. You said it’s different because the api we’re targeting is proprietary and needs to be reverse engineered, implying that is the distinction. Right?
So then doesn’t that imply that if we did the same thing, but without needing to reverse engineer anything, it would now be an apples-to-apples comparison with what proton is doing?


Ok, so if it’s translating to a reverse engineered API, it’s emulation. But if it uses the proprietary documentation and does the same exact translation it…wouldn’t be emulation anymore? What part are we saying is being emulated again?


Isn’t Proton solving the same problem though?
I don’t think retail was a misstep when it comes to milking whales, it’s just not a compelling MMO. So to them, it’s remained a massive success.
I’m also curious about WoW: Forever, mostly because I’ve been hopeful that any studio would see the hype around classic wow and realize there is demand for the old format of MMOs; back before all modern conveniences were added to remove any friction between players. I’ve longed for an experience akin to vanilla, but completely new and unsolved and populated by people who just want to experience organic player interaction.