Found absolutely nothing about the narrative to be confusing and I’m not even sure how that would be possible.
I mean, they did have two story lines that take place in parallel with one another, and affect one another. So it’s not like a standard linear timeline, I could see how someone spreading their play sessions out over many weeks or months could lose track of things. But I thought it worked well.
Joel was a piece of shit who deserved to die, it’s that simple
I don’t think that was the intended takeaway, nor would I ever dare to say “it’s that simple” about any character’s motives in this story. The entire point of a trolley problem is that it’s an ethical dilemma without a clear “right” answer.
At the beginning of TLOU2, Ellie clearly also felt like Joel was a piece of shit liar/murderer…but then learns she’s capable of being the exact same person under the right circumstances. If anything, I see the moral of the story as “it’s never simple once it’s you”.




Probably the easiest place to start is appropriately reporting a bug that you’re impacted by.
Take note of the version of the affected program you are using (likely depends on your distro). It could be that the bug has been fixed in a more recent release, and you don’t want to create noise for an issue that has already been resolved and hasn’t made it to you, or is specific to the build for your distro.
Once you’ve figured out where the issue must lie, make a report with detailed steps on how to reproduce the issue. Don’t ghost the thread, if a dev asks followup questions, try to help give feedback.
If you’re lucky, and they post a commit to fix the issue, take a look at it and try to understand what it is doing. Over time, you’ll start to get a feel for how open development works.