If the new stuff gets more expensive, the old stuff will too
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teawrecks@sopuli.xyzto
Games@lemmy.world•What games are you actually enjoying right now?English
0·10 days agoI think probably the most novel thing gold/silver did back I the day was a real-time clock and day of the week tracker. This meant you had to log in at certain times to hunt certain pokemon, or attend certain events. This isn’t as impressive today, but at the time was a whole new level of immersion fans had never seen before, in any handheld game really.
It was also incredible that they had the new jhoto region, but also the entire gen 1 kanto region (set a few years in the future). I remember that was just mind blowing that this was even possible.
But if you’re not feeling it, don’t force yourself through it. The Pokemon games aren’t for everybody.
teawrecks@sopuli.xyzto
Games@lemmy.world•What games are you actually enjoying right now?English
0·10 days agoControl: Resonant
I think I’m 25-30h in and I don’t want to put it down. Idk how long it is, but all the Remedy Universe games are such a treat, I don’t want it to be over. I’m enjoying the melee-focused combat more than the first game’s TPS combat, I think.
In no particular order
- Half Life 2
- Outer Wilds
- Hollow Knight
- Pokemon Gold/Silver
- Tunic
I don’t think retail was a misstep when it comes to milking whales, it’s just not a compelling MMO. So to them, it’s remained a massive success.
I’m also curious about WoW: Forever, mostly because I’ve been hopeful that any studio would see the hype around classic wow and realize there is demand for the old format of MMOs; back before all modern conveniences were added to remove any friction between players. I’ve longed for an experience akin to vanilla, but completely new and unsolved and populated by people who just want to experience organic player interaction.
teawrecks@sopuli.xyzto
Games@lemmy.world•Palworld lead worries Steam early access has "lost its meaning": players treat it like "a normal game" and the program has been "abused for a lot of reasons"English
0·1 month agoI can’t believe Valheim just left EA. It’s literally been over 5 years!
teawrecks@sopuli.xyzto
Games@lemmy.world•KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashingEnglish
0·1 month agoAh I see. So what makes kytyps5 an emulator given that proton is emphatically not an emulator?
teawrecks@sopuli.xyzto
Games@lemmy.world•KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashingEnglish
0·1 month agoI’m trying to understand, what is being emulated?
You said it’s emulation because it handles ps5’s graphics APIs and unified memory. I noted that proton is also translating vulkan to another graphics API. You said it’s different because the api we’re targeting is proprietary and needs to be reverse engineered, implying that is the distinction. Right?
So then doesn’t that imply that if we did the same thing, but without needing to reverse engineer anything, it would now be an apples-to-apples comparison with what proton is doing?
teawrecks@sopuli.xyzto
Games@lemmy.world•KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashingEnglish
0·1 month agoOk, so if it’s translating to a reverse engineered API, it’s emulation. But if it uses the proprietary documentation and does the same exact translation it…wouldn’t be emulation anymore? What part are we saying is being emulated again?
teawrecks@sopuli.xyzto
Games@lemmy.world•KytyPS5 (PS5 Emulator) can now run GTA V at 60fps for few minutes before crashingEnglish
0·1 month agoIsn’t Proton solving the same problem though?
teawrecks@sopuli.xyzto
Games@lemmy.world•Hideo Kojima ‘really sad’ about PlayStation killing discs, ‘frightened’ for future of ownershipEnglish
0·3 months agothe right of first sale in the digital space just need to be created to fix this mess
That sounds nice at first, but if you think about it, the logical conclusion is that: rather than an artist making a sale per person who wants to experience their work, they would make sales proportional to the maximum number of simultaneous viewers. With digital ownership, it would be trivial to instantly transfer ownership, so the moment someone is done playing a game or watching a movie, they’ll sell it instantly to someone else.
The only content that could benefit in such an economy is low production value slop that seeks to go instantly viral and issue licenses while there’s still demand. Then by the time it dies down they’re on to their next slop hit. That and live-service titles that try to keep people holding their licenses. Short single-player experiences, and games from small creators who rely on passive income from a few new people finding their game over time would sell a few copies at first, and then the licenses out there would just always undercut the purchase of any new license.
Also the exchanges would make a bunch of money by taking a cut of each sale. Which is arguably better than just Sony or Valve taking their cut.
I don’t like it either, but we can’t act like right of first sale for digital licenses would solve all problems and not create any new ones.

You and a lot of other people too. As people get priced out of new stuff, they too will start “mining those seams”.
Except that’s where the mining analogy breaks down. When we’re mining, we’re putting new resources into circulation, increasing supply, driving prices down. But when it comes to old hw, it’s already all in circulation, so as demand for it goes up, supply will go down, and prices will go up.
All hardware has already gotten more expensive, and the headline is that it will continue that trend. My point is that old hw won’t be an exception, it will also continue going up in price. So if you plan to grab old hw next year, you should probably just go ahead and get it now while it’s cheaper.