

almost nobody has put an actual maximiser in a game.
Turn based games would certainly have one. Generally it’s easier to create an AI that maximizes utility for the AI, it’s more difficult to tune it to not trounce the player lol.
This reminds me of how L4D does have that sort of indirect dynamic AI that spawns zombies based on the player’s behavior. If the players have a lot of ammo and health, or are going too slow, the game cranks up the threat. If you’re barely hanging on, the game holds back. I guess that’s not quite adversarial though, more like the AI is trying to maximize the players’ perception of a fun/fair challenge.


Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.