

I think it’s both. I do think they’re in the room, they have elbowed in a spot at the table and I’ve seen it first hand, however I don’t think like in the video they are the only say. I think you’re spot on in saying that bit, “If a product is appealing to everyone, it appeals to no one.”
I think HR in the room is another symptom, I think it’s executives trying to make sure no one feels put off by a game so that everyone plays it and they have the biggest audience. Then you have Legal come in and neutralize more dialogue because it could be considered rude or offensive. Then marketing comes in and says that they don’t know how to market this to this group, and then at the end you get a very boring game that is perfectly safe for everyone to play, but that no one wants to play.
It’s simply that corporations don’t understand creative work. Creative work and art are subjective, and they are meant to heighten emotions and make people think about it. They are meant quite literally to go counter to everything a corporate environment pushes for.
I also agree that I have been going Indie more because you can tell they aren’t as over-encumbered by corporate pressure. They have something they want to make or say, they are passionate and they get it done. I guess my thesis, seperate from Laura’s, is that HR and these other teams need to let creatives be creatives. Step in when you need to for sure, but stop at that line and go no further. HR should be there for HR reasons, Legal should protect the company from liability, and marketers should market the product, but none of them (or the executives) should be swaying the creative process to make their jobs easier. It’s their jobs to protect the creative process, not the other way around.














You have a whole agenda that is unrelated to what I am talking about. I’m not playing into it. you’ve left 3 comments pushing your agenda and this will be my only response. Make your own post about this if you believe so and deeply care about it.