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I live for 90s TV sitcoms

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Joined 3 years ago
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Cake day: June 2nd, 2023

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  • It was annoying enough I saved it, I highly recommend starting some sort of docs setup so future you can remember how you fixed things. This fixed it for me, granted I was on pop but both Ubuntu based so same layers underneath.

    Audio Crackling

    You can fix this by increasing the minimum audio buffer size, which, in turn, will increase the overall audio latency.

    It’s not good for real-time professional audio recording, but it won’t hurt the general gaming and multimedia experience unless you use a very high value to the point it leads to a noticeable desync with video. Test with a greater minimum quantum

    This takes effect immediately, but it won’t persist across reboots.

    This worked for me

    pw-metadata -n settings 0 clock.min-quantum 2048
    

    Increasing the minimum quantum permanently

    The default is 1024.

    cat << EOF > ~/.config/pipewire/pipewire.conf.d/fix-crackle.conf context.properties = { default.clock.min-quantum = 2048 } EOF
    systemctl --user restart pipewire wireplumber
    

    You can revert this by just deleting the file. Alternative method

    This will improve the handling of low-latency audio at the expense of overall higher CPU usage and with that, power usage.

    sudo kernelstub -a threadirqs reboot











  • Sorry I was with you, but I take issue with the work an extra hour to meet a deadline. I did that just this week even.

    We have a deadline, we had time for us allto get it done, but one member was doing things his own pace. That’s okay, but he needs it done by this date. I start checking in more and more regularly, he says it’s fine and he’ll get it done. Well it is Friday and it’s due Monday, and he says that he guessed it was harder than it was, and he didn’t have crucial component done. To which I said I’m sorry to do this, but it’s due Monday, let me know how I can help but sounds like you’ll need to work over the weekend.

    I’m huge on work life balance, but if you’re slacking at work and dragging down everyone else, damn right I’ll ask you to work late. I’m not a manager so I can’t do reviews, but as a lead it is my job to make sure things get done on time, and if I don’t push one person, the the whole team is at risk when layoff season comes around


  • Yeah, as a developer who wants to not be homeless, I’ve had to take my fair share of dubious roles that I felt didn’t add anything to humanity. I’ve been disillusioned from college where I thought my tech would help people and humanity, I know what I do.

    But, I can be proud that I turned down Meta. I was desperate for a job, and I got to the offer stage. It was a tempting offer, but luckily another job rolled in. Less money, but I knew it was a moment for me. Maybe my code has been less than moral, but at least I know I can draw a hard line there.

    Fun fact, I asked about work life balance and the recruiter happily told me “oh it’s great! We have onsite laundry and sleeping pods, and the cafeteria is open all the time!” Great, hard pass. Sounds like something college senior would be excited about. Me, I want to go home to my big bed with my spouse.




  • It’s obvious that to them “line must go up”, and that having a game be successful is not enough money anymore.

    Dragon Age 4 was the obvious item for me for EA. Here was a game that had fans frothing at the mouth. DA3 (Inquisition) was very good, and while the story wrapped up well, there was a huge cliffhanger at the end that always left us wondering. It’s story was written years earlier in 2007 with DA:Origins. Now, nearly 20 years later, finally the stunning conclusion.

    Except EA decided that that wasn’t enough. It had to be bigger. It had to attract not just RPG gamers, not just fans of the series, for those are small potatoes. They needed every gamer on the planet to play this game. So they changed the story to make it more “appealing” to a “broader audience”, which of course means they watered it down and didn’t make it too scary for any specific group. They removed all real stakes, and removed all actual connection. It was written with Marketing and HR in the room, dictating that you can’t say this or that, and it ended up being the most bland and soulless game in the entire series. ( While it did resolve all the plotlines, you found yourself playing to figure out the ending, not because you were enjoying it. By making a game for everyone, they made a game for noone.

    Seriously, you could not piss off your companion. You could destroy their personal world, and they would at most sad face for the next conversation. In DA:O your company would literally walk away from you and try to take you kill you later, but in 4, just pouty face and then back to “You’re the bestest boss ever!”

    So this is just so obviously corporate overreacting. “We made a game for everyone and no one bought it!”. So do they go back, think about what happened? Do they realize what they did wrong and pivot so that they can come back stronger with a true heartfelt story-rich game? Of course not. It needs ads now.

    DA is just one of EA’s hundreds of properties of course, but it’s such a telling story for me. Inquisition literally gave me goosebumps, it made me tear up, I felt connected with the game. I rooted for the characters, I became friends with them. DA4s characters were all straight up like I was having a meeting with my HR representative.

    Rinse and repeat for Mass Effect 5 now, and their shock that Andromeda didn’t do well.




  • I feel you and that’s where I worked actually for my short time there. In reality, the hotel and third party systems are both ancient. Sure they get rewritten, and things get upgraded, but it moves at a glacial pace because anytime an update happens everyone needs to sign off on it. Even the “API”, last I worked there, was still SOAP if I remember correctly, and while we did our best to make sure what you were booking was correct, we were beholden to the ancient infrastructure below. So it’s not malice, but it is rather hundreds of small tiny issues that propagate and bubble, each of which usually require everyone agreeing on the implementation change, and all result in the customer being pissed at the front desk.

    Long story short, when you add a middleman there’s an entire layer of complexity added, and so I recommend skipping that added complexity and booking with the hotel.



  • Microsoft doesn’t know how to make software anymore. That’s not an anti-AI thing, or even an anti-microsoft thing, they just truly don’t know.

    It’s not a tech company anymore. The people in charge aren’t nerds, they aren’t coders, their business people now. The org is so large and cumbersome that the left hand never knows what the right is doing. How can they possibly make software when you have to go through 42 teams for even the smallest feature request, miles of red tape, approvals, legal, everything. Small startups can build better things because they don’t have all the stupid bureaucracy of big tech, and Microsoft just keeps adding more. “Maybe even more overhead will get us operational!” It’s no wonder to me they’re falling behind, they don’t know how to make things anymore.