Kobolds with a keyboard.

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Joined 3 years ago
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Cake day: June 5th, 2023

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  • This sounds like the Train Simulator of driving games, which I’m sure there’s a market for. I think it could have more mass appeal without compromising the vision if you included a set of in-game goals like visiting various landmarks, obeying (or disobeying) road rules, or whatever else.








  • KoboldCoterie@pawb.socialtomemes@lemmy.world*Permanently Deleted*
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    5 days ago

    Yeah, I mean… Steam holds the vast majority of the market share, but they got there by… having a good storefront that people actually want to buy from. Any of the others could compete on this metric, too, but they choose not to. It’s like a store surrounded by barbed wire and landmines and caltrops complaining that another store gets more business.







  • KoboldCoterie@pawb.socialtoLemmy Shitpost@lemmy.worldHappy to help
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    12 days ago

    The numbers are just the Steam app ID - you can easily find this by just opening the Steam store / community page for the game. There’s nothing stopping two games from having identical names on Steam, so they need a unique identifier to index them by, and the app ID is the logical choice as it already exists and is already unique per game.


  • KoboldCoterie@pawb.socialtoLemmy Shitpost@lemmy.worldHappy to help
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    12 days ago

    Anything using a compatibility layer (e.g. Proton) through Steam is going to have an entry in the ‘compatdata’ folder in your Steam library. Inside that, there’s an entire windows filesystem folder structure, so finding the actual data is a two part process:

    • Find your compatdata folder in your Steam library; usually you can do this by rightclicking a game in Steam -> Browse Local Files -> go up 2 folder levels (to steamapps) - should be a compatdata folder in there. Open that, find the folder whose name matches the app ID, and you’re in business.
    • Navigate the fake Windows folder structure to wherever the save data would be stored in Windows. [user] is always ‘steamuser’.

    It looks like a really obtuse file path because it’s essentially two filepaths in one, but it’s not as bad as it looks to actually navigate.

    Here’s an example - Linux file structure boxed in red, windows file structure boxed in green:





  • KoboldCoterie@pawb.socialtomemes@lemmy.worldHigher!
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    14 days ago

    The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)

    Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.