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Cake day: June 10th, 2023

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  • It’s not just that, but I thought that replying to every single point would be too verbose. But you might be interested:

    On the spesific spects computers they use.

    On a big studio Dev’s hardware can be as varied as on the real world, and while yes they’re usually beefy PCs, they’re not at all uniform.

    They need things like support for different resolution.

    Which for the most part is just natively done by changing the render size of the canvas. Only some games, and almost never ports, take resolution into consideration for other things like menu layout and even then it’s usually just 2 or 3 different configurations.

    Work arounds for the controller only features.

    Usually the answer to this is “fuck it”, the only things a controller can do that KB+m can’t is rumble, and pressure sensitivity. Pressure sensitivity you get away by mapping two different keys, and rumble you get away with adding audiovisual queues (which you should already have because the rumble might be broken in the person’s controller). Also, controllers work on PC.

    If you want to make things like mouse control feel good, it needs lot of fiddling.

    Yes, but actually no. This is a solved problem for the most part, there might be some small tweaking needed but a mouse is very intuitive and usually just adding a couple of sensitivity sliders makes it so every person can control their experience at will.

    Optimizing for million different hardware possibilities,

    If only we had developed standards for hardware like OpenGL/Vulkan, and the OS abstracted most of the other things away for you.

    error handling,

    Do you think errors don’t happen on console? Error handling is error handling.

    launching

    Does the game not launch on consoles? Do you think every game needs a separate launcher on PC?

    settings

    Most of those are already there, the extra ones added are just about graphic control for performance reasons, so it’s usually just using downscaled versions of things or disabling features. And I guarantee you that most of that was in the game already because otherwise it wouldn’t run on Bob’s machine, they just needed to make a pretty UI for it.

    key bindings

    This is accurate, there might be a considerate amount of effort needed here depending on how lazy devs were. Most people know not to use input directly and abstract it through a layer of actions, but sometimes things slip through.

    and propably million other things i cant think right now.

    There are other things to consider, things like network stack and input handling are very specific for console development, and if you’re not abstracting them through your own APIs you’re going to have a bad time porting the game. But there are reasons to do this even if you will only ever use one API, so most games should already do that. Also, this is an engine level fix, once you do this for one game, every game using that engine gets that fix.

    But hey, what do I know? I only work in the low level network stack for games.





  • Yeah, I don’t remember the specific books but there is a specific thing that I thought was brilliant. One book follows an Astartes that starts to suspect heresy in their ship and he escapes it, he approaches another ship and recognizes the Astartes on the other end of the radio and confides in him about his suspicion and he lets him onboard. Then in another book you follow the story of that other Astartes, who starts to suspect heresy in the fleet and when the radio call comes it confirms his suspicions.

    Not the greatest thing ever, but it was a cool thing that I don’t think I’ve seen any other book series do something similar.



  • No it wasn’t, it used the same (albeit highly modified) engine, if that makes HL a mod then almost every game you play is a mod since they all use some preexisting engine. Otherwise you have to consider Marvel vs Capcom infinity a mod of Daylight since they’re both UE4 games, or even Call of Duty as a Quake mod.

    You don’t need Quake to run Half-life, therefore it’s not a mod, it just uses the same engine, or some parts of. That is very different from Counter-Strike which you needed to have Half-life and mod it to be able to play it originally.




  • Hey, I’ve been using silverbullet for a year or so. The first thing that I will say is that if you don’t care for client/server I would suggest just keep markdown files in a folder, that’s very portable and there are tons of plugins for editors to track that, that’s what I was doing before Silverbullet, and way before that it was org-mode which I still miss a few features sometimes. I’ve never used LogSeq, for any extended period so can’t talk about specifics there.

    From my experience these are the things I like about Silverbullet:

    • It’s mostly markdown, this means that if I ever have an issue with SB I can just access the files directly
    • Client/Server means I can add quick things from my phone/tablet/different computer very easily
    • Sync mode means I can edit even when offline and have it sync later
    • It is extremely hackable, if you can program you can make it do what you want and it can be amazing at times

    And these are some things I dislike about it:

    • Syntax doesn’t seem to be stable. I have some old files that don’t draw tables anymore because something changed in the extra syntax they have for queries.
    • It is very bare-bones, it doesn’t have the bells and whistles of other larger products and it never will, it’s not what it’s about.

    At the end of the day I think it’s a great tool for what it does, but you should understand what it is. If you’re expecting charts, diagrams or similar you will be sorely disappointed. If you expect a solid note taking app I think you’ll be very happy with it.


  • This is the moment where Valve should publicly announce they’re not laying people off, because they have enough cash to pay all of their employees by charging a fair 30% of every sale, which makes their business sustainable. Then point to all other platforms that charge 30% and say “they’re not firing anyone either” then get to the only one that charges 12% and say “they’re the only ones losing money on this business by trying to undercut the real cost of doing this business, if they had charged the same 30% as everyone else does they would have enough to keep those employees”. Probably a bullshit argument because Epic surely has enough money to keep them now and it’s just someone looking at a graph and making bullshit decisions, still a very strong point for Valves lawyers to make.


  • I theoretically have Diun setup, but realistically I just run my Ansible playbook weekly and have most containers set to latest. The exceptions being things that sometimes need special steps when upgrading such as Immich or critical stuff I want special attention such as Athelia/Authentik, for those I subscribe to their releases via RSS so I can update them easily, which usually is just changing a value in my Ansible configuration, but if extra changes are needed I can adapt them.




  • Because a pixelated circle being upscaled is a circle, but a pixelated circle being turned into a high definition pie is no longer a circle, and that’s especially problematic if the circle was just a cross hair or some other random circle like thing the AI thought was meant to be a pie.

    Yes, both things are the same, but that’s like saying you had a tiny spider in your house and you were okay because it killed mosquitoes in your house, so you should be okay with having a colony of bats since they are also animals and eat mosquitoes. Yes, both are the same, but the scales and the amount of intrusion are completely different.



  • But what is a trusted provider? How can you trust it? How sure are you that you’re not being MitM? Have you fully manually verified that there’s no funky flags in curl like -k, that the url is using SSL, that it’s a correct url and not pointing at something malicious, etc, etc, etc. There are a lot of manual steps you must verify using this approach, whereas using a package manager all of them get checked automatically, plus some extra checks like hundreds of people validating the content is secure.

    To do apt get from an unknown repo, you first need to convince the person to execute root commands they don’t understand on their machine to add that unknown repo, if you can convice someone to run an unsafe command with root credentials then the machine is already compromised.

    I get your point, random internet scripts are dangerous but random internet packages can also dangerous. But that’s a false equivalence because there are lots of safeguards to the packages in the usual way people install them, but less than 0 safeguards to the curl|bash. In a similar manner, if this was a post talking about the dangers of fireworks and how you can blow yourself up using them your answer is “but someone can plant a bomb in the mall I go to, or steal the codes for a nuclear missile and blow me up anyways”.


  • But those are two very different things, I can very easily give you a one liner using curl|bash that will compromise your system, to get the same level of compromise through a proper authenticated channel such as apt/pacman/etc you would need to compromise either their private keys and attack before they notice and change them or stick malicious code in an official package, either of those is orders of magnitude more difficult than writing a simple bash script.