Honestly, I’m more angry about the meme creator thinking that Super Mario Bros. was 1972.
The showrunner of TLOS was also the head writer for the game.
The Last of Sus?
There are actually very few games overall where you jump on enemies.
this is the real reason why the people of lemmy hate the industry
That’s right because playing Dark Souls, I had to insert my sanity in the coin slot every time I died and it said Thanks Obama.
I got pretty fed up with always needing change to play Counter Strike.
I guess Zionism is a bold innovation in video game storytelling now.
Not everything has something to do with Zionism FFS.
lol, lmao even. Literally the most famous video game instance of it:
https://www.reversecanarymission.org/person/neil-druckmann
https://www.vice.com/en/article/the-not-so-hidden-israeli-politics-of-the-last-of-us-part-ii/
https://time.com/7275781/the-last-of-us-controversy-israel-gaza/
Maybe read a bit eh. Did you like, forget this was a famous story not three years ago?
Yeah I know there’s some really deranged people on the internet.
It’s a bizarre thing when people think that proving the existence of a narrative is the same thing as something being true.
Apparently there’s a synagogue in it so some people are upset by that. You’ll of course claim that Zionism is not the same as antisemitism, while also spending a lot of time reading a lot of articles that tell you to hate a video game because it shows a synagogue in it.
I was listening to a podcast recently, New York Videogames Critics Circle, and they talked about The Last of Us 1 and 2 and Neil Druckman as if it was the first game to ever make the player feel emotions. Like not just that it did so successfully, but that it did it at all.
I’ve got a suspicion that this is one of those “say something intentionally stupid so that everyone jumps on the train to correct you and create engagement”.
Next up: post a math problem with no right answers and watch the post get a million comments (where only 10% notice the lack of a right answer)
It’s Cunningham’s Law in action.
That’s how everything in the internet works nowadays. I just can’t do it. Everyone (mostly bots I suspect) seem to want to get pissed off or feel themselves like correct or interesting.
You can’t just call people on the spectrum bots :P
I try to “vote with my wallet” on these things whenever I can.
Super Mario Bros was published in 1985 not 1972 but yeah.
Back in the 90’s, video games were new enough that you could forgive the film industry for not being familiar with them. It’s been 30 years. They still don’t get it.
You’re being too generous. In the 90s we were playing PlayStation and TV shows were still using the death sound from Atari Pac-Man
They don’t play video games, they do coke or children. They live different lives than us poors.
I mean, lets be fair here. Its both coke and children.
I kinda stand with Yahtzee Croshaw on this: The video game industry is a lot bigger than the film industry and makes a hell of a lot more money, so filmmakers should probably do a little learning their place.
I can’t think of any aspect of The Last of Us that didn’t appear in an earlier game. It was well enough done, but I don’t feel like it was innovative in any way.
Is that a real quote?
if you don’t think so, spend the two seconds it takes to search it out yourself
Nope doesn’t look like it, looks like it was someone being gamergate about videogames
The absence of evidence is no evidence of absence
Alright, Gin Rummy
It is however the absence of reason to assume it’s factual
In this case though this is real. Where it might have been said to not be real is the quote is often attributed to the director of the game, where as it was actually said by the screen writer of the show.
Also, once you think about it, the last of us isn’t even categorically a game.
The cut scenes are good, but the stealth bits are really exciting gameplay too. Genuinely scared my partner with the faces I pulled playing the left behind expansion.
https://youtu.be/e5jDspIC4hY?t=214 is the timestamp for that final definition of what I generally try to push as the definition of a game. Not sure I agree with it, but it’s an interesting take and what I was mostly speaking to.
Ah interesting. I’m a big fan of the “what is a sport” pub chat, so this is fun too. “single player game” = oxymoron doesn’t hit common understanding of what constitutes a game, but I don’t think we have a word for the subset of games being singled out here.
Is there a level of capability for AI where you would consider them “agents” according to this schema? Obviously TLOU enemies don’t qualify, and multiplayer is generally more fun. Aah so many questions. I’m going to have to find someone who will put up with 2hrs of debate on this if I stand them pints.
The Last of Us is just something I cannot get in to. Been trying for 10 years. I just do not care and it bores me to death even when I was trying to force myself to stay with it. Turns out as I get older, I still don’t want walking simulators. I still just want more of the games I played as a kid, and luckily I still have them all.
I’ve been balls fucking deep in Spider-Man 2 lately. I got it a couple weeks ago and haven’t stopped since. I’m already almost 100% done with my NG+ run. I got a bunch of costume mods and some gameplay tweak mods, and I’m having a blast swinging around the expanded NYC (including Queens and Brooklyn) in all these different costumes that all honestly look fantastic.
It’s just more of the same/similar Spider-Man games we’ve all been playing for the better part of 20 years, but it’s just so goddamn fun.
TLoU is as far as I know the only instance of a movie or series adaptation of a video game being better than its source material.
It is fine to have a different experience and taste in games. But The Last Of Us is absolutely not a Walking Sim. For one thing, Walking Sims, by definition, have no combat. You just walk around and explore a place and uncover a story along the way. TLOU is filled with stealth combat and 3rd person shooting, survival horror style resource management, as well as exploration and an unfolding story.
I think what you mean is that you dislike Narrative-driven adventure games. Walking Sims are a sub-genre of narrative driven games, but not all narrative driven games are Walking Sims. The Last Of Us is an narrative- driven action-adventure survival-horror game.
You can bypass 90% of the game challenges by just running past it, it works alarmingly well.
Okay. Doesn’t make it a walking sim still
I absolutely loved playing The Last of Us. But I find no enjoyment in ever playing it again (I tried and got bored). It will be like rewatching a movie I’ve seen, but meanwhile having to relearn how to watch it as well. I think these storydriven games have their place, but there are surely more engaging games.
I agree. Rogue lites and choose 3
I like walking sims but I hate stealth action games. Will never be able to play TLOU.
Also hearing about what they did in the 2nd one kinda kills my interest.
Did what in the second one? Made the stealth action more involved?
STORY SPOILERS AHEAD
.
.
The second game starts off with killing the MC from the first game and you follow the other MC around on their revenge tour. From the bits I’ve seen it’s going for an ultra gritty, introspective, Walking Dead style narrative that I just honestly don’t care for anymore. It’s just not my thing.
I also don’t want to invest in the series when I know the main guy from the first one gets done dirty.
I wouldn’t call it “Walking Dead” style. If anything, it wears its Cormac McCarthy influences on its sleeve. If the first game was The Road, the second game is Blood Meridian. The story is intentionally dreary, miserable, uncomfortable, and emotionally draining. Kotaku’s review of the game was pretty on the money for a lot of people, it’s entirely possible to be so put off by the tone and story of the game because it’s so miserable.
The thing is that you play as Ellie and then as Abby to get both perspectives on the story. The entire message of the game is that revenge and unending conflict a downward spiral of self-destruction. Joel gets done dirty… but so does everyone. That’s the whole point of the game.
Made a questionable choice with the story that required retconning the depiction of the final antagonists from the first game, among other choices.
I dunno what you heard but the Fireflies didn’t get retconned.
In the ps3 release the Fireflies hospital was dirty and dingy. In the sequel it’s all squeaky clean.
In the first game the Fireflies are portrayed as shortsighted and incapable of even crossing the country with heavy weaponry. In the sequel they’re treated as if they were perfectly capable of making and disseminating a vaccine.
Neil clearly didn’t like how the first games story turned out and made the sequel into his little fanfic.
Maybe it’s the gay or the woman with muscles
It’s not that. It’s story beats. I explained it in another comment.
Uncharted my beloved
If we want to be charitable there’s a nugget of truth to what he’s saying though. I’m 48 now and I’ve played computer games since I was seven, and I’ve worked with game development myself. TLOU was the first game that felt like it had a story for someone who’s 40+. It felt like some kind of milestone. The art of games has matured significantly in the past 15 years.
I am 43 and feel it necessary to point out that this a really ignorant take. Not that storytelling in games hasn’t progressed, but discounting the myriad of games (especially in the RPG genre) that have excellent storytelling is ignorant at best and disingenuous at worst.
Yeah, it’s worded stupidly, but there’s a point there. TLOU was emotive in a way I haven’t felt often in video game writing. Ref how well it adapted into TV.
I think what he’s getting at is that gaming has focused more on gameplay loop than storytelling, which is generally fair.
If anyone has recommendations for games they think have writing of comparable quality, lay them on me. For me so far the pantheon is bioshock, RDR2, TLOU, and I have high hopes for Bg3.
Planescape Torment, The Longest Journey, Max Payne, Mafia the city of Lost Heaven, BioWare games (KotOR, Mass Effect, etc), Persona 3/4, Dead Space, Alan Wake, Deus Ex… I mean storytelling over gameplay is Quantic Dream’s whole schtick, success/failure aside. Previous Naughty Dog games.
There’s a bit of a a conflation between cinematic presentation and storytelling. I literally grew up on story driven games well before TLoU. Homeworld was absolutely haunting with its understated dialogue, sweeping score, and timeless themes.
Even the year before TLoU, Spec Ops the Line came out, a deft and timely reimagining of The Heart of Darkness for the late Iraq war era–adding into it through the mechanics of the shooter genre. Talk about literary.
- Firewatch
- What remains of Edith Finch
- Outer wilds
The first two are “walking simulators”, i.e. very linear. But the story telling of all three is amazing. Firewatch also feels like a “game for grown-ups”. It deals with a person who leaves his wife because she gets early onset dementia. He runs off to work as a firewatch in a national park. Lots of complicated feelings involved and an extremely engaging mystery unfolding.
I need to find more time for walking sim stuff. Played “everybody’s gone to the rapture” and ejoyed it.
It’s like you’ve never heard of Star Control 2: The Ur-Quan Masters
I think there are a lot of candidates before TLOU, and you are being very charitable I would say.
The first game that I remember having a worthwhile story is probably Max Payne (themes of bereavement, drug addiction, betrayal) or the Thief games (environmental storytelling!)
Come on, Space Quest V was not written for kids
Clearly you’ve never played the cinematic masterpiece that is Sonic Adventure 2.











