

I discovered it through its soundtrack. I was listening to West of Loathing’s soundtrack on Youtube, which was partially or entirely done by the same artist who did WTWTLW’s, so I got recommended some videos, looked up what it was, decided to give it a try, and…maybe if someone implements it for Apple II or some other machine that physically cannot support voice acting so we can dispense with the pretentiousness.




Granted, Obra Dinn’s pacing problem wasn’t about dialog. It was…You find a corpse, click, a musical sting plays, you get a few seconds of audio play, and then you see in glorious monochrome dithering the aftermath, and then you’re stuck there for the exact amount of time that some music plays. If you immediately learned something, you can’t do anything about it. If you learn a piece of information that puts something you saw earlier in a new context and you want to go back and look at it, you can’t do anything about it. If you’re not done looking when the music is over, you’ll clunkily have to come back in here. And woe betide you if there’s another corpse in that scene and you end up doing like five of them in a row.