Linux gamer, retired aviator, profanity enthusiast

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Joined 3 years ago
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Cake day: June 20th, 2023

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  • Granted, Obra Dinn’s pacing problem wasn’t about dialog. It was…You find a corpse, click, a musical sting plays, you get a few seconds of audio play, and then you see in glorious monochrome dithering the aftermath, and then you’re stuck there for the exact amount of time that some music plays. If you immediately learned something, you can’t do anything about it. If you learn a piece of information that puts something you saw earlier in a new context and you want to go back and look at it, you can’t do anything about it. If you’re not done looking when the music is over, you’ll clunkily have to come back in here. And woe betide you if there’s another corpse in that scene and you end up doing like five of them in a row.



  • I bounced off of Where The Water Tastes Like Wine. I didn’t really even get into the gameplay because the narration in the intro just wouldn’t shut up. You’d click an option, the caption would pop up, and then it would mail a request for the audio file to the developer. I’d have the caption read by the time the narrator started to speak, and the narrator talked the way old people fuck. I went “I don’t have the patience for this right now, I’ll come back to it later” I chose the Exit option from the menu, and the narrator started delivering a multi-line “everyone gets a break but you’ll come back” dialog, which I ALT+F4’d out of the software and uninstalled it on the spot. Dim Bulb Games is one of many studios on my black list.




  • The specialized rendering processors of the NES and SNES and Sega Genesis could push pixels without all the distractions a CPU has, in away they were the first GPUs (although modern GPUs do a much more generalized job).

    …What?

    The NES had a 6502, the SNES had what amounts to a 16-bit version of the 6502, the Genesis had two CPUs, a Zilog Z80 and a Motorola 68000. I will grant you, their video chips were a bit more specialized for playing games, with sprite generators and such, lacking text or bitmap modes. Consoles mostly dominated arcade action, PC games were often slower paced but in many ways technically superior. True 3D graphics happened on PC earlier, hardware 3D acceleration happened on PC earlier, it wasn’t until the Xbox One/PS4 era that game consoles pretty much became entry level worsened gaming PCs.

    Consoles were cheaper, specialized computers made specifically for games, PCs were far more expensive but significantly more powerful. No console in 1995 would run Descent or Mechwarrior 2.

    That stopped being the case some time around the Xbox 360 era; By then, it was fairly common to see console ports of PC games or vice versa; console versions might lack multiplayer or have reduced graphics or something, the PC has pretty much always been the home of nerdier shit like flight simulators, but by the PS3 and PS4 era consoles basically became entry level gaming PCs. Console prices increased to the point that, for the cost of a PS5 Pro, you could put together a reasonable gaming PC…then ChatGPT ate all the world’s semiconductors and the child rapist in chief bombed Iran apparently on a whim and that brings us to the present moment.