I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.
I’m so sick of hearing about games that suck. Just don’t buy them, stop talking about it. What the fuck are these people doing? Why must they play every game that companies tell them to play and why must these communities talk about it?
Don’t you understand this is what causes these problems?
How are people supposed to know not to buy them if no one talks about it?
There could be a couple of reasons why this is the way it is:
- Lazy game design. Failure states have to be written, balancing has to be tested, if you did this right.
- Appealing to the broadest player base. If anyone can win, no one is excluded by skill issues (like game journalists who aren’t skilled)
- Crunch. Balancing and failure were supposed to be included but were cut due to releasing too easily.
Something I realized pertains to the first car crash.
It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)
So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.
I have no problem with this. The game is highly cinematic, one section that you can get through while making yourself dinner in the other room is ok, and honestly Kinda fun to watch.
What’s a DSP?
The motorcycle sections are not even 1% of the game, I genuinely don’t understand why this became such a big deal. Like the QTEs, they’re not supposed to be challenging, they’re basically just interactive cutscenes and people are acting like it’s representative of the whole game, it’s absurd. Some lonely haters made up some shit to gripe about and every idiot on the internet hopped on the parrot train.
Still no excuse for making any section of gameplay you’re selling to me to be so inane it doesn’t need me to participate.
Make it a cut scene then. Let the game play itself.
feels like we’ve shifted the opposite way of how games used to be. you used to not be able to beat a game on easy difficulty (twisted metal for example) now the games are so easy they beat themselves for the most part
Lots of hate for this game. Been playing video games my entire life. I’m 41 and have moved towards cozy games and games on easy because I have enough stress in my life. I’m actually enjoying this game.
There’s a pretty big difference between reasonable difficulty and no difficulty.
Are there not harder modes?
There seems to be several difficulties, though the motorcycle section seems to still be simple. That commenter down below showed a demonstration by flats on this section, who cleared it on the 2nd highest difficulty by doing nothing, though he did die once.
Here’s the same from a not shit person:
These about DSP are recommend:
https://youtu.be/cKG7EXgOoTg
https://youtu.be/6dgOUqXqvLo
https://youtu.be/So7wLuuDiHA(In order of video age and length, newer and longer at the top).
Converted to Invidious links, plus added title and so on. No I’m not a bot, lol:
Flats tests if you can die in the motorcycle scene in Wolverine (3:53 mins) by Flats Clips on 17 Sep, 2026
These about DSP are recommend:
- The Eternal Downfall of DarksydePhil (Full Documentary) (3:41:59 hours) by Joon The King on 21 Sep, 2024
- DarkSydePhil: A Decade of Failure (2:10:11 hours) by Turkey Tom on 11 Nov, 2023
- DarksydePhil | Down the Rabbit Hole (30:52 mins) by Fredrik Knudsen on 5 June, 2017
This dude still exist?
of course, he’s a millionaire.
People still watch DSP?
The only people watching him are just people that are looking to mock him. And even they started to kinda get bored of it. DSP keeps complaining about declining viewer numbers and income from what I heard.
Never heard of this person
Good
You don’t have to do a lot of coding if you never fail
wow they finally made a game just for him
buys a game intended to appeal to the widest possible audience
surprised it’s easy
These devs clearly played the train mission in San Andreas and were left emotionally scarred.
Excellent exampl🤣
I don’t understand why anyone would be scarred by that. All we had to do was follow the damn train.
It wasn’t even that difficult! That meme had been circulating for years, but it only took me like three tries.
It wasn’t that it was difficult. It was that it was just random. And no, driving further to the right alone wasn’t the solution either.
It wasnt necessarily the difficulty that got to people it was how daft it was. The train leaves your line of sight for like 3 seconds and its mission failed. Its a fucking train, its not going to turn down an alley or something.
The RC plane was by far the hardest part of that game.
strong agree














