I figured this would be notable enough to show here.

DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.

The people who say the game is far too easy may have a point.

  • Doom@discuss.online
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    32 minutes ago

    I’m so sick of hearing about games that suck. Just don’t buy them, stop talking about it. What the fuck are these people doing? Why must they play every game that companies tell them to play and why must these communities talk about it?

    Don’t you understand this is what causes these problems?

  • Xerxos@lemmy.ml
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    39 minutes ago

    There could be a couple of reasons why this is the way it is:

    • Lazy game design. Failure states have to be written, balancing has to be tested, if you did this right.
    • Appealing to the broadest player base. If anyone can win, no one is excluded by skill issues (like game journalists who aren’t skilled)
    • Crunch. Balancing and failure were supposed to be included but were cut due to releasing too easily.
    • Katana314@lemmy.world
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      31 minutes ago

      Something I realized pertains to the first car crash.

      It’s likely a LOT easier to animate if the devs don’t need to account for exactly how fast the player is slashing up tires. Plus, they don’t need magic tricks to account for a 1…N long stretch of road that accounts for however long the player needs to chase them down (eg, Uncharted 2’s fantastic train level)

      So you can definitely see that laziness and a rushed development timeline would just shove out something that looks okay but has no actual gameplay because it’s a cinematic moment playing itself.

  • One2many@lemmy.world
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    60 minutes ago

    I have no problem with this. The game is highly cinematic, one section that you can get through while making yourself dinner in the other room is ok, and honestly Kinda fun to watch.

  • PhoreTwunny@lemmy.world
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    3 hours ago

    The motorcycle sections are not even 1% of the game, I genuinely don’t understand why this became such a big deal. Like the QTEs, they’re not supposed to be challenging, they’re basically just interactive cutscenes and people are acting like it’s representative of the whole game, it’s absurd. Some lonely haters made up some shit to gripe about and every idiot on the internet hopped on the parrot train.

    • Beetschnapps@lemmy.world
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      2 hours ago

      Still no excuse for making any section of gameplay you’re selling to me to be so inane it doesn’t need me to participate.

      Make it a cut scene then. Let the game play itself.

  • BigBananaDealer@lemmy.world
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    4 hours ago

    feels like we’ve shifted the opposite way of how games used to be. you used to not be able to beat a game on easy difficulty (twisted metal for example) now the games are so easy they beat themselves for the most part

  • MrSelfDestruct@lemmy.dbzer0.com
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    4 hours ago

    Lots of hate for this game. Been playing video games my entire life. I’m 41 and have moved towards cozy games and games on easy because I have enough stress in my life. I’m actually enjoying this game.

    • I_Jedi@lemmy.todayOP
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      4 hours ago

      There seems to be several difficulties, though the motorcycle section seems to still be simple. That commenter down below showed a demonstration by flats on this section, who cleared it on the 2nd highest difficulty by doing nothing, though he did die once.

  • chunes@lemmy.world
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    10 hours ago

    buys a game intended to appeal to the widest possible audience

    surprised it’s easy

  • Capt. Wolf@lemmy.world
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    10 hours ago

    These devs clearly played the train mission in San Andreas and were left emotionally scarred.