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Cake day: June 19th, 2023

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  • I played this one shortly after release and it honestly ran incredibly smoothly for me. The only issue I had was one of the bounties never showed so I couldn’t properly finish them, but I wasn’t too upset about it.

    I actually loved the story, way more than Fallen Order. Dagan Gera is honestly a very cool and interesting antagonist (and it doesn’t hurt that his fights are fuckin cool with his one-arm-using-the-force-to-swing-his-lightsaber around thing). Even the minor villains, like that warlord guy, are pretty cool and aren’t just bad guys.

    I loved the scavenger aesthetic that was so present throughout Koboh. The mercenaries use old armor and ships left behind from the Clone Wars, and they’ve even found a Lucrehulk full of droids to use.

    The banter between enemies when they’re out on patrols is honestly top-tier, right up there with the random conversations enemies would have in the old Jedi Knight games. One of my favorites was a couple stormtroopers making their rounds, and one says “I like when we’re out on patrol together.” The other responds with “we do stand better odds with more people.” The first one is just like “yeah… That’s right…”






  • They at least fixed the water walking in Oblivion. You could just look down to start swimming.

    But yeah, I did that to a character or two as well. I think one time I thought a permanent levitation spell would be the tits. Then I found out about how slow it is.

    ETA: my headcanon is that all the janky glitches and trucks pipe pull off in their respective playthrough are all actually canon as well. It would make sense too, because there are multiple instances of characters figuring out they’re in some sort of dream/simulation/thing, and Tiber Septim becoming a god, and the general fragility of their reality.




  • Very little QoL, but an absolutely fucking massive map expansion and all the quests that comes with it. They just released the latest bit they finished last spring. It greatly expands all the major questlines and guilds and adds a couple more, introduces new ways of fast travel like water striders, new enemies and creatures, so many new towns with NPCs and their own dialog. It’s a lot. But I highly recommend it to anyone who is a fan of Elder Scrolls regardless.

    It’s a project that’s been in production since a few weeks before Morrowind even released (but that’s more just a fun fact). It’s been worked on off-and-on over time, but really picked up speed a few years ago when Morrowind started becoming popular again.

    This video explains pretty much the entire thing.




  • Not really. I haven’t played in a long time, but I’d say to keep storage like freight next to your production rooms. And if you’re trying to be efficient, don’t get cutesy and put elevators in random spots; stack them in columns. It makes settlers able to move around much more quickly.

    Keep people with decent stats, armor, and weapons stationed at your vault door. Any attacks will be quickly dealt with and you won’t have to worry about anything. The last time I played, I had someone with max stats and power armor, along with a max-stat Preston, with a fatman and a rocket launcher.