I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.
You should see the driving in 007 First Light. You just hold the accelerator and when you’re about to hit something “steer assist active” comes up on the screen and it just steers away from it automatically.
Wow, I didn’t know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game’s use of vehicles in general was pretty underwhelming.
spoiler
Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it’s only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn’t run well and had to be cut.
I don’t know what part of driving from point a to point b is cool but to each their own I guess. It just feels like filler to make the game feel longer than it actually is.
That game also had QTEs that auto complete and and decisions that don’t matter.
There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.
Lol.
Found it highly entertaining, and that’s what games are about. I do understand criticism of dumb mechanics and plots and such, I do that all the time, but this simply looks like and is silly entertainment.
Sure, but you paid $70 for it. In the business, people like that are called “suckers”.
That money partly pays for cut scenes where you can’t do anything, too. And by the way: It’s optional to not interact with the motorcycle scene, isn’t it? Just grab your controller and show’em!
Here I thought games were ment to be played. If I wanted to sit and watch something I’d go see a movie.
Or watch a cut scene? Games have cut scenes I’ve heard 😉
And just watching is optional in the motorcycle scenario. Completely optional. That means… Grab your controller and ride till noon.
Not all games have cut scenes 😉
Cut scenes usually add value to either gameplay or story or both. What value does something that’s neither gameplay nor a cut scene add to the game other than be a time waste?
In his next video DSP clears the motorcycle section while masturbating
The state of “games” nowadays.
The state of AAA “games” nowadays.
That’s correct!
Manwhile me progressing to Extinction on B42 stable Zomboid…
Now the real challenge - try failing the segment while controlling him.
I wonder if you could just turn around and go the opposite way?
I don’t think that is rendered as one complete map, probably there is only a short buffer behind the MC.
Maybe, but why wouldn’t it be a whole map? I could see assets and entities despawning a certain distance behind the player, but tbh I’d have a hard time believing the entire level just unloads as you go through it.
I am not a dev and mine are only guesses, but once you have assets and entities disappearing, and the action doesn’t make use of any shortcut strategy, isn’t it simpler to turn the whole thing in a scripted sequence of some kind, like a QTE sequence?
The encounters also seem to be very “episodic” in nature, so the moments in between could serve as loading/deloading moments.
And it would prevent people from turning around and making the necessary design more complex.
So what? Enough harder games out there.
It’s not about the lack of difficulty, it’s about the lack of quality and thought that has gone into making this. Large publishers are now convinced that effortless crap like this is the way to go because it will sell anyway, thus dragging down game quality in general.
The game is not crap though according to reviews. The section was probably found too difficult or clunky in playtesting. 20 years ago this would have stayed in and frustrated everyone like that race in the original Mafia.
If this was super easy mode I don’t think anyone would be complaining but this is the only difficulty if i’m not mistaken.
This isn’t even a question of hard or easy challenge. There’s is no challenge. You can literally put the controller down and the game completes that section all on its own.
I don’t see anything wrong with a game without a challenge.
that’s calld a movie, not a game
Animal Crossing is a movie now?
??? you actually do something in animal crossing
You also do something in Wolverine.
not in this section, as demosntrated by the video… how is that not clear to you?
not a game at that point, it’s a movie you can’t do half of the controls you can with something on netflix
I’m not sure I agree with your definition of a game, but I am certain I can’t work out the meaning of what you have written here.
But I would argue that if there is any interactive element, you can’t say it’s a movie either. Just because one section doesn’t require player input doesn’t mean the entire thing plays itself.
I think YouTube is the best way to experience this game.
YouTube is the best way to experience many games
I play games. I watch visual entertainment. TTRPGs are games. A narrative game where I don’t get to do anything that impacts anything about anything in the game, to me, isn’t much of a game to me. It’s wait-for-player-to-interact visual entertainment—not much different than those games you got on DVDs for movies.
so?
Movies already exist. If you’re not required to press a single button or steer at all, you’re not playing a game.
That’s a single short part of the game that was probably too imbalanced before release. Play it and we can talk again.
Most, if not all, of the quick time events are like this, too. The game gives you a huge window to press the button but it doesn’t matter if you press the right button…and you can also just not press a button at all.
It’s like scrolling a video feed of actions
“Waiter, there’s a huge turd in my soup.”
-“So what? Enough tasty soups out there.”
„I hate that there are games for everyone“ — Hapankaali
What you are describing is not a game, what you are describing is Mixtape
… which is a game.
You don’t have to do a lot of coding if you never fail
This dude still exist?
of course, he’s a millionaire.
People still watch DSP?
The only people watching him are just people that are looking to mock him. And even they started to kinda get bored of it. DSP keeps complaining about declining viewer numbers and income from what I heard.
The original ragebaiter
Never heard of this person
Good
wow they finally made a game just for him
I remember dying a lot in the 2009 game
These devs clearly played the train mission in San Andreas and were left emotionally scarred.
I don’t understand why anyone would be scarred by that. All we had to do was follow the damn train.
It wasn’t even that difficult! That meme had been circulating for years, but it only took me like three tries.
I figure it’s always a meme because half the people here were like six years old when they played it.
The RC plane was by far the hardest part of that game.
strong agree
It wasn’t that it was difficult. It was that it was just random. And no, driving further to the right alone wasn’t the solution either.
It wasnt necessarily the difficulty that got to people it was how daft it was. The train leaves your line of sight for like 3 seconds and its mission failed. Its a fucking train, its not going to turn down an alley or something.
Excellent exampl🤣
buys a game intended to appeal to the widest possible audience
surprised it’s easy
Depending on the time this happens in the game it could make a good pee break for speedrunners
This is what happens when you design games by quantifying everything into a number for a spreadsheet so a manager can read a report. Bet they did a playtest with their “target” audience aka non-gamers Sony wants to convince to buy a PlayStation for this game remember execs and shareholders only care about growing the player base. And some manager looked at the playstest numbers, noticed that many people couldn’t finish the section. And then ordered the team to make sure 90% of non-gamer playtesters can finish the game.
Did this start because of the Cuphead gaming journalist memes, where the person literally couldn’t even finish the tutorial because their hand-eye-coordination was just absolute shit and they couldn’t jump over literally the first obstacle?
Could’ve sworn there was an even earlier example of something similar with Doom 2016 where they played like they were just introduced to the concept of a video game. Like I know I play brutal doom and boomer shooters in general like an over hyped crackhead, I beat Boltgun at max difficulty with the clown vomit shader but that video was on the opposite side of the spectrum where they played like a toddler and got pissy about it.
execs and shareholders only care about growing the player
If this was true, the base version of the 6 year old console wouldn’t cost 650 and the pro 900 USD.



















