I figured this would be notable enough to show here.

DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.

The people who say the game is far too easy may have a point.

  • artyom@piefed.social
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    1 month ago

    You should see the driving in 007 First Light. You just hold the accelerator and when you’re about to hit something “steer assist active” comes up on the screen and it just steers away from it automatically.

    • ampersandrew@lemmy.world
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      1 month ago

      Wow, I didn’t know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game’s use of vehicles in general was pretty underwhelming.

      spoiler

      Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it’s only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn’t run well and had to be cut.

      • Melonpoly@lemmy.world
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        1 month ago

        I don’t know what part of driving from point a to point b is cool but to each their own I guess. It just feels like filler to make the game feel longer than it actually is.

        That game also had QTEs that auto complete and and decisions that don’t matter.

        • ampersandrew@lemmy.world
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          1 month ago

          There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.

    • ladicius@lemmy.world
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      1 month ago

      Found it highly entertaining, and that’s what games are about. I do understand criticism of dumb mechanics and plots and such, I do that all the time, but this simply looks like and is silly entertainment.

      • rtxn@lemmy.world
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        1 month ago

        Sure, but you paid $70 for it. In the business, people like that are called “suckers”.

        • ladicius@lemmy.world
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          1 month ago

          That money partly pays for cut scenes where you can’t do anything, too. And by the way: It’s optional to not interact with the motorcycle scene, isn’t it? Just grab your controller and show’em!

      • Melonpoly@lemmy.world
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        1 month ago

        Here I thought games were ment to be played. If I wanted to sit and watch something I’d go see a movie.

        • ladicius@lemmy.world
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          1 month ago

          Or watch a cut scene? Games have cut scenes I’ve heard 😉

          And just watching is optional in the motorcycle scenario. Completely optional. That means… Grab your controller and ride till noon.

          • Melonpoly@lemmy.world
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            1 month ago

            Not all games have cut scenes 😉

            Cut scenes usually add value to either gameplay or story or both. What value does something that’s neither gameplay nor a cut scene add to the game other than be a time waste?

      • biofaust@lemmy.world
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        1 month ago

        I don’t think that is rendered as one complete map, probably there is only a short buffer behind the MC.

        • Zahille7@lemmy.world
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          1 month ago

          Maybe, but why wouldn’t it be a whole map? I could see assets and entities despawning a certain distance behind the player, but tbh I’d have a hard time believing the entire level just unloads as you go through it.

          • biofaust@lemmy.world
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            1 month ago

            I am not a dev and mine are only guesses, but once you have assets and entities disappearing, and the action doesn’t make use of any shortcut strategy, isn’t it simpler to turn the whole thing in a scripted sequence of some kind, like a QTE sequence?

            The encounters also seem to be very “episodic” in nature, so the moments in between could serve as loading/deloading moments.

            And it would prevent people from turning around and making the necessary design more complex.

    • mastertigurius@lemmy.world
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      1 month ago

      It’s not about the lack of difficulty, it’s about the lack of quality and thought that has gone into making this. Large publishers are now convinced that effortless crap like this is the way to go because it will sell anyway, thus dragging down game quality in general.

    • daggermoon@piefed.world
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      1 month ago

      If this was super easy mode I don’t think anyone would be complaining but this is the only difficulty if i’m not mistaken.

    • Goodeye8@piefed.social
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      1 month ago

      This isn’t even a question of hard or easy challenge. There’s is no challenge. You can literally put the controller down and the game completes that section all on its own.

          • BruisedMoose@piefed.social
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            1 month ago

            I’m not sure I agree with your definition of a game, but I am certain I can’t work out the meaning of what you have written here.

            But I would argue that if there is any interactive element, you can’t say it’s a movie either. Just because one section doesn’t require player input doesn’t mean the entire thing plays itself.

                • 0xDREADBEEF@lemmy.dbzer0.com
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                  1 month ago

                  I play games. I watch visual entertainment. TTRPGs are games. A narrative game where I don’t get to do anything that impacts anything about anything in the game, to me, isn’t much of a game to me. It’s wait-for-player-to-interact visual entertainment—not much different than those games you got on DVDs for movies.

    • Janx@piefed.social
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      1 month ago

      Movies already exist. If you’re not required to press a single button or steer at all, you’re not playing a game.

      • creamfresh@lemmy.world
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        1 month ago

        That’s a single short part of the game that was probably too imbalanced before release. Play it and we can talk again.

        • glimse@lemmy.world
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          1 month ago

          Most, if not all, of the quick time events are like this, too. The game gives you a huge window to press the button but it doesn’t matter if you press the right button…and you can also just not press a button at all.

          It’s like scrolling a video feed of actions

  • chunes@lemmy.world
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    1 month ago

    buys a game intended to appeal to the widest possible audience

    surprised it’s easy

  • Mok98@feddit.it
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    1 month ago

    Depending on the time this happens in the game it could make a good pee break for speedrunners

  • SkunkWorkz@lemmy.world
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    1 month ago

    This is what happens when you design games by quantifying everything into a number for a spreadsheet so a manager can read a report. Bet they did a playtest with their “target” audience aka non-gamers Sony wants to convince to buy a PlayStation for this game remember execs and shareholders only care about growing the player base. And some manager looked at the playstest numbers, noticed that many people couldn’t finish the section. And then ordered the team to make sure 90% of non-gamer playtesters can finish the game.

    • Zahille7@lemmy.world
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      1 month ago

      Did this start because of the Cuphead gaming journalist memes, where the person literally couldn’t even finish the tutorial because their hand-eye-coordination was just absolute shit and they couldn’t jump over literally the first obstacle?

      • vaultdweller013@sh.itjust.works
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        1 month ago

        Could’ve sworn there was an even earlier example of something similar with Doom 2016 where they played like they were just introduced to the concept of a video game. Like I know I play brutal doom and boomer shooters in general like an over hyped crackhead, I beat Boltgun at max difficulty with the clown vomit shader but that video was on the opposite side of the spectrum where they played like a toddler and got pissy about it.

    • alcoholicorn@lemmy.ml
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      1 month ago

      execs and shareholders only care about growing the player

      If this was true, the base version of the 6 year old console wouldn’t cost 650 and the pro 900 USD.