I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.



You should see the driving in 007 First Light. You just hold the accelerator and when you’re about to hit something “steer assist active” comes up on the screen and it just steers away from it automatically.
Wow, I didn’t know that. Those sections are just supposed to be moments that feel cool and stitch together other parts of the game, so they help pacing, but that game’s use of vehicles in general was pretty underwhelming.
spoiler
Like how they build up the entire game that you get to use this really fancy car in Q branch, and then it’s only used for a glorified turret sequence. It smelled a whole lot like the scene they wanted to make wouldn’t run well and had to be cut.
I don’t know what part of driving from point a to point b is cool but to each their own I guess. It just feels like filler to make the game feel longer than it actually is.
That game also had QTEs that auto complete and and decisions that don’t matter.
There was a car interstitial that was throwaway, but the parts I was talking about were one where you chased a plane and one where you ran a garbage truck through an alley like a tank, both of which are pretty on-brand.