Rockstar said GTA 6 costs $79.99 across PlayStation 5 and Xbox Series X and S, confirming a $10 jump from the standard $70 we’ve seen this generation. The Ultimate Edition, meanwhile, is $20 more, priced $99.99.

GTA 6 physical copies do not include a disc, Rockstar has confirmed. They’re just a code in a box

    • givesomefucks@lemmy.world
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      9 hours ago

      I was going to buy it in ~5 years on PC for the single player campaign…

      But if they’re describing it as a “single player experience” it’s going to be a shitty offshoot of multiplayer instead of a ring campaign that has a multiplayer slapped on.

      It sounds like a minor difference, but it means the entire “experience” is just reskinned multiplayer and will push people there so they spend money.

      This one will likely be bad

      • ampersandrew@lemmy.world
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        9 hours ago

        Where are you getting that it’s an offshoot of the mulitplayer? We’ve seen the cinematic trailers and such by now. There are written characters, and you’re not just playing as the create-a-character “John Auto”. I think they’re just saying it’s a single player experience so that people looking for GTA Online know that it won’t be there at launch.

        • Bluegrass_Addict@lemmy.ca
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          9 hours ago

          cinematic trailers are just lies… they are never true representations of the game. they are afterall, CINEMATIC…

          the word experience, implies it’s NOT single player… but you can experience what single player could have been, if they gave a shit.

          gta5 already proved they don’t give a single fick about customers, or single player.

          companies use words for specific reasons… to mislead, deceive and lie to you. they make you think A, when Infact they are delivering 🖕

          • ampersandrew@lemmy.world
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            8 hours ago

            There’s a big difference between “this cut-scene shows something cooler than what I can do when I’m in control” and “extrapolating the word ‘experience’ out to mean that anything single player is going to be half-assed”.

        • Klear@piefed.world
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          9 hours ago

          and you’re not just playing as the create-a-character “John Auto”.

          Not a fan of GTA 3, eh?

          • ampersandrew@lemmy.world
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            9 hours ago

            I think canonically his name ended up being Claude? But no, I mean the way GTA Online does its missions is that every NPC will talk to you, but your character is silent. And no create-a-character system outputs characters that look as good as the protagonists of GTA 6, where they have human actors as the reference models and performance capture.

            • Klear@piefed.world
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              8 hours ago

              I think he’s been Claude Speed even back in GTA 2. My point was that “Claude Speed” is practically the same name as “John Auto”.

              • ampersandrew@lemmy.world
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                8 hours ago

                Oh, I went with John Auto because whenever there’s a Street Fighter trailer with the generic create-a-fighter for World Tour mode, people call that guy John Street Fighter. We definitely haven’t seen create-a-characters up to this point.

        • Katana314@lemmy.world
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          9 hours ago

          GTA Online has introduced many characters and campaigns. It just doesn’t center around a specific voiced protagonist, or hold any kind of long-term writing stakes. It’s possible some of those cinematics come from their online missions as a result.

          Lots of live service games have made that effort; apparently even Fortnite builds some semblance of “story” to justify each battle pass? (I don’t play it so I’m not sure)

          • ampersandrew@lemmy.world
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            9 hours ago

            Sure, but we know exactly who the protagonists are. It’s the Bonnie and Clyde dynamic. It’s a single player campaign. This isn’t a guess; we know this. Even if they hadn’t said this publicly, we knew this from leaks from years ago.

            • Katana314@lemmy.world
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              8 hours ago

              Part of my point is that we don’t know how much of its implied expansive story is actually singleplayer. A game with three singleplayer tutorials missions that end with “Now play multiplayer!” can likely make a cinematic story-based trailer based around key protagonists, and advertise “A singleplayer experience”; Battlefield has basically done this several times.

              I certainly hope it leans towards a complete singleplayer, but the past decade of GTA Online makes me worried otherwise.

              • ampersandrew@lemmy.world
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                8 hours ago

                I very strongly believe the wording is just there to let you know that GTA Online won’t be available at launch, much like with RDR2 and GTAV. I’m actually surprised so many people are reading it any other way.

      • popcar2@piefed.ca
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        9 hours ago

        But if they’re describing it as a “single player experience” it’s going to be a shitty offshoot of multiplayer instead of a ring campaign that has a multiplayer slapped on.

        This is a massive stretch with zero evidence…

        • givesomefucks@lemmy.world
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          9 hours ago

          You could have asked me to fill in the missing steps you’re having trouble filling in…

          That would have resulted in you gaining understanding about this specifically, and how people use logic and critical thinking in general.

          That’s crazy man, instead you did that, and now I’ll never see an actual question you ask me.

          • CybranM@feddit.nu
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            4 hours ago

            Haha, what kind of asinine comment is this?

            I think you should do some self-reflecting and look into solving your issues before lashing out at other people

            • givesomefucks@lemmy.world
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              4 hours ago

              Same thing man.

              You could have asked why I think it’s obvious the single player will just be a hamstring multiplayer, and I’d have explained it.

              Would’ve been so easy

              • CybranM@feddit.nu
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                2 hours ago

                Yes, I could have, but I honestly don’t care about your opinion and you don’t seem like a nice person to talk to.

                I don’t know what’s going on in your life but hopefully you’re just having a bad moment.

          • TheTechnician27@lemmy.world
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            8 hours ago

            You could have asked me to fill in the missing steps you’re having trouble filling in…

            Dude, come on, you say completely unsubstantiated bullshit on here all the time. It isn’t their job to ask you to explore your stupid, baseless, bullshit claim.

            (In fact, you can’t see this right now because you’ve told me you’ve blocked me for debunking your paper-thin, vibes-based bullshit in the past. So I for example couldn’t ask if I wanted. lmao)

    • TheRealKuni@piefed.social
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      9 hours ago

      Hahaha

      I get it, but…it’s gonna be a banger. Rockstar may be a terrible place to work, but they make good games. GTAV and RDR2 are among my favorite game experiences.

      I just wish it were releasing for PC at the same time.

      • halcyoncmdr@piefed.social
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        9 hours ago

        Oh that was NEVER going to happen. They found out with GTA V and RDR2 that they can triple dip on sales at full price by staggering releases and upgrades. Rockstar will never release everything at the same time again.

        • MurrayL@lemmy.world
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          7 hours ago

          They found out with GTA V and RDR2…

          Not to be pedantic, but Rockstar have always staggered their PC ports all the way back to GTA III. Their strategy is literally 25+ years old at this point and I don’t see it changing.

        • ampersandrew@lemmy.world
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          9 hours ago

          Never say never. The console landscape has changed dramatically since both of those games came out. PC took a lot of market share, and the console install base at the time of GTA V’s release was way higher than it is now.

          • halcyoncmdr@piefed.social
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            9 hours ago

            Never say never.

            Rockstar only loses money by releasing both at the same time. PC-only gamers will wait to get it on PC, but the gamers that also have consoles and don’t want to wait will buy it on console, and then buy it again on PC when that releases in roughly a year (just like GTA V and RDR2). It was never launching on PC at the same time as consoles, the chances of that were 0% after Rockstar saw the multiple millions of dollars in extra sales they got thanks to those staggered releases.

            • ampersandrew@lemmy.world
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              9 hours ago

              The chances get significantly higher when the console player base is smaller and trending down. Investors want to see the biggest entertainment launch in history every time, which is doable when you’re reaching a larger addressable market. The other headwind they’re facing right now is that people on the fence for a PS5 are maybe less inclined to buy one just for GTA now that it’s gotten significant price hikes. Someone impatient who may have been willing to double dip is probably less so.

              GTA6 is still going to do gangbusters with exactly this strategy, but the market is changing, and it could affect how things play out in the future.

      • Bluegrass_Addict@lemmy.ca
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        9 hours ago

        used to make good games…

        now they make stores and money pits with graphics and mechanics slapped on top.

        stop defending these companies who have already proven to not give two fucks about you and want to extort more and more from you.

        grow a pair of balls FFS… actually stand up for what’s right and stop caving to your simple mind of, oh but it’s kinda fun

        • popcar2@piefed.ca
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          7 hours ago

          This has some serious “GAMERS RISE UP!!!” energy. It’s a video game, and people on Lemmy need to calm the hell down. Buying games was never about “actually standing up for what’s right”. Get off the high horse.

          used to make good games… now they make stores and money pits with graphics and mechanics slapped on top.

          Their last game was Red Dead Redemption 2 and it was critically acclaimed and loved. I don’t personally care about GTA 6 but I can see why people would be excited for their next game.

        • TheRealKuni@piefed.social
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          7 hours ago

          used to make good games…

          The last two new games they made were, if I am correct, GTAV and RDR2. The two games I mentioned as having loved. What “used to”?

          stop defending these companies who have already proven to not give two fucks about you

          Where was I defending anyone? I said I expect the game will be good because the last two they made I loved.

          and want to extort more and more from you.

          They haven’t gotten a dime from me for anything except game releases, so if you’re trying to complain about GTA Online or Red Dead Online…that ain’t me. As far as I’m concerned, they made products I liked that I paid for. And my guess is the next one will also be something I like.

          grow a pair of balls FFS… actually stand up for what’s right

          I don’t think falling in line and following your feelings on this topic would be me growing a pair of balls…

          and stop caving to your simple mind of, oh but it’s kinda fun

          RDR2 was art. That game made me cry. It told a beautiful, tragic story any told it incredibly well. “It’s kinda fun” is hilariously reductive.

          But even if it were only kinda fun, it’s a video game. That’s the whole point, right? It’s supposed to be entertaining. It being a piece of art is just the cherry on top.

          • socsa@piefed.social
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            4 hours ago

            I didn’t care for RDR2. Too much interactive movie. The endgame was fun but even then there’s goddamn cut scenes for basically every major side quest as well. The main story was so fucking tedious, as there were sections where you had legitimately 50% cut scenes. So that means when you want to pick it up for an hour, you spend 15 minutes doing inventory management shit, 20 minutes of cut scenes, and 20 minutes of actual gameplay. If felt almost impossible to play if you didn’t have 3+ hour chunks to dedicate to it.

            I’m sorry, but I’ll die on this mountain - game stories are just never very good. They feel special because you’re a participant, but they’d be be c tier made for TV movies without that context. Tons of games used to tell stories within the gameplay just fine. I think resorting to lengthy cut scenes to move the narrative is honestly just lazy.