The evolution sim that was never meant to be.

  • Murse@slrpnk.net
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 hour ago

    Spore devs say the evolution game’s previews were more ambitious than what they were actually making

    Not often they just casually admit to false advertising like that.

  • wuffah@lemmy.world
    link
    fedilink
    English
    arrow-up
    37
    arrow-down
    1
    ·
    edit-2
    5 hours ago

    Bullshit.

    EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

    The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

    I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 hours ago

      “Closed source” is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it’s always been the industry standard and applies to 99.99% of games.

  • justOnePersistentKbinPlease@fedia.io
    link
    fedilink
    arrow-up
    10
    ·
    5 hours ago

    I played the simple shape demo of the creature world.

    It was vastly superior to the crap they launched. It had an actual ecosystem, but admittedly led to you dying a lot at low tiers because you were the equivalent of a meal worm.

    • Echo Dot@feddit.uk
      link
      fedilink
      English
      arrow-up
      2
      ·
      43 minutes ago

      It had the depth of a cup of spilt coffee, once you’ve played through it once there’s no additional content to experience.

    • iamthetot@piefed.ca
      link
      fedilink
      English
      arrow-up
      22
      ·
      4 hours ago

      I think some of the love for Spore is rose-tinted glasses. It’s ultimately kind of a shallow game. The sim aspects are not very well fleshed out, and 90% of the content of the game is really in the space age.

      • Gerudo@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        42 minutes ago

        There was a space age? I remember playing to a certain point, getting bored, and just restarting it over and over.