The evolution sim that was never meant to be.

  • wuffah@lemmy.world
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    3 hours ago

    Bullshit.

    EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

    The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

    I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.

    • ampersandrew@lemmy.world
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      2 hours ago

      “Closed source” is reaching. As much as I think Doom shows why it should be desirable, let alone not taboo, it’s always been the industry standard and applies to 99.99% of games.