PlayStation Studios removed PC references across most studio pages, adding credibility to the rumor that Sony may be changing its first-party PC release plans.
Regardless this is a dumb decision. I guarantee they were raking in free cash from the ports. If this is a move to try to move more hardware, they’re sorely mistaken if they think I’m just gonna go buy a PS5 or even the upcoming PS6 over this
It wasn’t free cash, since the ports cost money to make … but they are throwing money away, especially with all the money down the hole on Ghost of Yōtei.
It’s like having a machine where you put a $5 bill in and a $50 bill comes out, but these chucklefucks are going “I dunno, five whole dollars? Seems expensive.”
Same. I will not, however, be buying a console for it.
I got my pc for gaming, it even lets me tweak accessibility through various controller types, trainers (for single player games), and input mapping when my hand is acting up, allowing me to enjoy games when I would otherwise be unable to.
There’s no way in hell those games don’t run on PC, you think every dev/artist/designer/etc has their own Playstation devkit for testing things? There was work needed, probably related to PSN and some other optional things that can be turned off for dev builds, but I guarantee you the games were running on PC before anyone even considered porting them.
They run on pc sure. On the spesific spects computers they use. They need things like support for different resolution. Work arounds for the controller only features. If you want to make things like mouse control feel good, it needs lot of fiddling. Optimizing for million different hardware possibilities, error handling, launching, settings, key bindings and propably million other things i cant think right now.
I’m not saying it’s just flipping a switch, but it’s also not the monster that people make it out to be. Porting a game to a console is usually a lot harder, but the vast majority of things should work on a PC already as they were probably developed and tested on a PC.
Yes, but making a port of a game to a console involves using the console’s APIs for things. Things like input, network, graphics and others can’t use generic libraries in consoles like you can on PC. If you’re making a game on a modern game engine a lot of that is abstracted away for you, but if you’re working on a game engine or a game written from scratch you need to take these things into consideration.
Optimizing for million different hardware possibilities
I’m pretty sure modern development has APIs that abstract a lot of that away from you. It’s not 1999 when you need to talk directly to the hardware anymore
It’s not just that, but I thought that replying to every single point would be too verbose. But you might be interested:
On the spesific spects computers they use.
On a big studio Dev’s hardware can be as varied as on the real world, and while yes they’re usually beefy PCs, they’re not at all uniform.
They need things like support for different resolution.
Which for the most part is just natively done by changing the render size of the canvas. Only some games, and almost never ports, take resolution into consideration for other things like menu layout and even then it’s usually just 2 or 3 different configurations.
Work arounds for the controller only features.
Usually the answer to this is “fuck it”, the only things a controller can do that KB+m can’t is rumble, and pressure sensitivity. Pressure sensitivity you get away by mapping two different keys, and rumble you get away with adding audiovisual queues (which you should already have because the rumble might be broken in the person’s controller). Also, controllers work on PC.
If you want to make things like mouse control feel good, it needs lot of fiddling.
Yes, but actually no. This is a solved problem for the most part, there might be some small tweaking needed but a mouse is very intuitive and usually just adding a couple of sensitivity sliders makes it so every person can control their experience at will.
Optimizing for million different hardware possibilities,
If only we had developed standards for hardware like OpenGL/Vulkan, and the OS abstracted most of the other things away for you.
error handling,
Do you think errors don’t happen on console? Error handling is error handling.
launching
Does the game not launch on consoles? Do you think every game needs a separate launcher on PC?
settings
Most of those are already there, the extra ones added are just about graphic control for performance reasons, so it’s usually just using downscaled versions of things or disabling features. And I guarantee you that most of that was in the game already because otherwise it wouldn’t run on Bob’s machine, they just needed to make a pretty UI for it.
key bindings
This is accurate, there might be a considerate amount of effort needed here depending on how lazy devs were. Most people know not to use input directly and abstract it through a layer of actions, but sometimes things slip through.
and propably million other things i cant think right now.
There are other things to consider, things like network stack and input handling are very specific for console development, and if you’re not abstracting them through your own APIs you’re going to have a bad time porting the game. But there are reasons to do this even if you will only ever use one API, so most games should already do that. Also, this is an engine level fix, once you do this for one game, every game using that engine gets that fix.
But hey, what do I know? I only work in the low level network stack for games.
I don’t think their intent is to have you go buy a PS5, I think their bigger intent is preventing it on Xbox hardware.
I think Xbox’s claims that all PC games will be available on the new system is a big reason for them to not allow it on PC, they have been a firm “We don’t want this on Xbox”, and they can’t uphold that with Project Helix’s claims that it runs PC games.
I imagine that while that maybe was involved in their reasoning, that they are more worried about steam deck. Xbox is circling the drain. Steam deck is gaining steam. Ahem.
Their model is based on subscription to use online features. That becomes a harder sell when the hardware is also much more expensive. So, they will want to make gamers miss out by not having a PlayStation, similar to past console battles. However, in the past people picked a side and stuck with it. A gen or two ago, many gamers had more than one console or a console and a gaming able PC. I think that’s going to shrink with the cost rises.
They want people to choose PlayStation as their first choice. I don’t think people will, so it might mean they lose on both, so it’s a gamble. However, they can port to PC at any time, so I expect that’s what they will do.
Well, I definitely wasn’t going to buy a PlayStation 5 when it was $500, but now that they’ve stopped putting out versions of their games on PC that run better than PlayStation versions, and now that the console costs $650, I’m definitely enticed to buy one!
I don’t remember, but I think KJP is independent. They just signed a contract with Sony for money for DS/DS2. I don’t know, but I somewhat doubt they’d agree to total PS exclusivity. I think their games do pretty well on PC.
My PS5 is just a Warframe box for the living room when I don’t feel like using my Deck, and I plan to essentially replace it with a Steam Machine down the road (sure I could just set up my own linux box there but the form factor is a huge motivator).
I think I use the thing for other games like once every few years. Death Stranding 2 is the only one I bought that comes to mind, Yotei was a gift. This isn’t going to encourage me to buy more of their games because this console is going in the closet soon enough.
Hey Sony, I am never gonna buy a PlayStation, but I will buy anything almost anything from Kojima Productions at full price for PC.
Maybe if they lowered prices instead of raised them…
Regardless this is a dumb decision. I guarantee they were raking in free cash from the ports. If this is a move to try to move more hardware, they’re sorely mistaken if they think I’m just gonna go buy a PS5 or even the upcoming PS6 over this
It wasn’t free cash, since the ports cost money to make … but they are throwing money away, especially with all the money down the hole on Ghost of Yōtei.
It’s like having a machine where you put a $5 bill in and a $50 bill comes out, but these chucklefucks are going “I dunno, five whole dollars? Seems expensive.”
“This is just devaluing $50 bills!”
Ghost of Yotei would’ve been a day one purchase for me and I am heartbroken.
Same. I will not, however, be buying a console for it.
I got my pc for gaming, it even lets me tweak accessibility through various controller types, trainers (for single player games), and input mapping when my hand is acting up, allowing me to enjoy games when I would otherwise be unable to.
Shame, I would have loved to play it.
There’s no way in hell those games don’t run on PC, you think every dev/artist/designer/etc has their own Playstation devkit for testing things? There was work needed, probably related to PSN and some other optional things that can be turned off for dev builds, but I guarantee you the games were running on PC before anyone even considered porting them.
They run on pc sure. On the spesific spects computers they use. They need things like support for different resolution. Work arounds for the controller only features. If you want to make things like mouse control feel good, it needs lot of fiddling. Optimizing for million different hardware possibilities, error handling, launching, settings, key bindings and propably million other things i cant think right now.
Its not just flicking a switch.
I’m not saying it’s just flipping a switch, but it’s also not the monster that people make it out to be. Porting a game to a console is usually a lot harder, but the vast majority of things should work on a PC already as they were probably developed and tested on a PC.
Honestly emulations been around for ever idk how many games I’ve played on PC that I shouldn’t have been able to. It’s just a matter of when not if
Yes, but making a port of a game to a console involves using the console’s APIs for things. Things like input, network, graphics and others can’t use generic libraries in consoles like you can on PC. If you’re making a game on a modern game engine a lot of that is abstracted away for you, but if you’re working on a game engine or a game written from scratch you need to take these things into consideration.
I’m pretty sure modern development has APIs that abstract a lot of that away from you. It’s not 1999 when you need to talk directly to the hardware anymore
It’s not just that, but I thought that replying to every single point would be too verbose. But you might be interested:
On a big studio Dev’s hardware can be as varied as on the real world, and while yes they’re usually beefy PCs, they’re not at all uniform.
Which for the most part is just natively done by changing the render size of the canvas. Only some games, and almost never ports, take resolution into consideration for other things like menu layout and even then it’s usually just 2 or 3 different configurations.
Usually the answer to this is “fuck it”, the only things a controller can do that KB+m can’t is rumble, and pressure sensitivity. Pressure sensitivity you get away by mapping two different keys, and rumble you get away with adding audiovisual queues (which you should already have because the rumble might be broken in the person’s controller). Also, controllers work on PC.
Yes, but actually no. This is a solved problem for the most part, there might be some small tweaking needed but a mouse is very intuitive and usually just adding a couple of sensitivity sliders makes it so every person can control their experience at will.
If only we had developed standards for hardware like OpenGL/Vulkan, and the OS abstracted most of the other things away for you.
Do you think errors don’t happen on console? Error handling is error handling.
Does the game not launch on consoles? Do you think every game needs a separate launcher on PC?
Most of those are already there, the extra ones added are just about graphic control for performance reasons, so it’s usually just using downscaled versions of things or disabling features. And I guarantee you that most of that was in the game already because otherwise it wouldn’t run on Bob’s machine, they just needed to make a pretty UI for it.
This is accurate, there might be a considerate amount of effort needed here depending on how lazy devs were. Most people know not to use input directly and abstract it through a layer of actions, but sometimes things slip through.
There are other things to consider, things like network stack and input handling are very specific for console development, and if you’re not abstracting them through your own APIs you’re going to have a bad time porting the game. But there are reasons to do this even if you will only ever use one API, so most games should already do that. Also, this is an engine level fix, once you do this for one game, every game using that engine gets that fix.
But hey, what do I know? I only work in the low level network stack for games.
And the sales were sometimes a tiny chunk of what Playstation sold.
deleted by creator
I don’t think their intent is to have you go buy a PS5, I think their bigger intent is preventing it on Xbox hardware.
I think Xbox’s claims that all PC games will be available on the new system is a big reason for them to not allow it on PC, they have been a firm “We don’t want this on Xbox”, and they can’t uphold that with Project Helix’s claims that it runs PC games.
I imagine that while that maybe was involved in their reasoning, that they are more worried about steam deck. Xbox is circling the drain. Steam deck is gaining steam. Ahem.
Their model is based on subscription to use online features. That becomes a harder sell when the hardware is also much more expensive. So, they will want to make gamers miss out by not having a PlayStation, similar to past console battles. However, in the past people picked a side and stuck with it. A gen or two ago, many gamers had more than one console or a console and a gaming able PC. I think that’s going to shrink with the cost rises.
They want people to choose PlayStation as their first choice. I don’t think people will, so it might mean they lose on both, so it’s a gamble. However, they can port to PC at any time, so I expect that’s what they will do.
It’s because the next Xbox is basically a PC and they’d rather turn away money than see PlayStation games on an Xbox.
Well, I definitely wasn’t going to buy a PlayStation 5 when it was $500, but now that they’ve stopped putting out versions of their games on PC that run better than PlayStation versions, and now that the console costs $650, I’m definitely enticed to buy one!
I don’t remember, but I think KJP is independent. They just signed a contract with Sony for money for DS/DS2. I don’t know, but I somewhat doubt they’d agree to total PS exclusivity. I think their games do pretty well on PC.
Yeah, I won’t be buying a playstation, but I’ll definitely buy the next naughty dog game if I have a device that can run it.
My PS5 is just a Warframe box for the living room when I don’t feel like using my Deck, and I plan to essentially replace it with a Steam Machine down the road (sure I could just set up my own linux box there but the form factor is a huge motivator).
I think I use the thing for other games like once every few years. Death Stranding 2 is the only one I bought that comes to mind, Yotei was a gift. This isn’t going to encourage me to buy more of their games because this console is going in the closet soon enough.
i like your style, freak