Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

been trying to lower my social presence on services as of late, may go inactive randomly as a result.

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Joined 3 years ago
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Cake day: August 15th, 2023

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  • I intentionally left addiction out of the equation as I don’t expect the everyday person is going to have that occur to them, and if it did occur that’s only going to make it /worse/ for the devs on the platform as it’s almost certainly going to favor rougelites and proc gen over story and action titles. I see no use of this.

    as for my subs? I left the gaming sub field almost entirely. My only gaming sub I still have is humble bundle, because you own every game as long as you had choice the month it was released. I had gamepass ultimate for 2 years as part of the xbox X all access pass thing they did but, I found that there was very little actual decent “I want to play” games. I would play a few of them(like 6-8 of them) a month and then say “ok ill come back to them some day”, and then just not. For the price of a AAA title every 3 months (now a AAA title every other month) it wasn’t worth it for me.

    From the consumer side, I feel the same way with this pass, I could take that same amount, and buy 1- 3 of the games listed on this and have them to keep, and be helping the devs way more money wise. It’s a no brainer.

    Being said, I could see how this could be useful with the more expensive titles on the pass, but that is the case with normal GP as well.


  • I resound with the other commenters, this is a hard pass for me.

    I got enough subscriptions to deal with than have a subscription for the cheaper style games.

    This type of model isn’t even going to be helpful to the developers either, it may increase publicity but, the article says itself that it bases money earned on gametime and if people played a lot each dev is going to have diminishing returns… Nobody buys a subscription model with the expectation they are only going to play 1 or 2 games, people play as many games as they can, that way they can get the most out of the subscription. for 6.99 a month, even locking myself down to once a week only, if I played 3 inde titles a week, for an hour each, thats 12 games a month, which means that 6.99 is going to be less than 60 cents to each developer a month, and that is ignoring whatever cost they charge as a platform fee.

    Sure the argument can be made that thats still money the dev wouldn’t be getting otherwise but, I see this as more of a disadvantage to inde studios. I think the example they used in the article is very optimistic and not super realistic to what will happen.








  • Pika@sh.itjust.workstomemes@lemmy.worldI hate the beep!!
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    12 days ago

    mine is this way as well. it will count inputs as setting the clock and if you put an invalid time in has a hissy fit and isn’t clear what it is asking of you. The amount of times my grandfather has tried to use it after losing power and got frusterated because he was trying to cook something and the clock wanted to set the time as something stupid like 30:22 or something like that is annoying.



  • I’m not PC but, one benefit of using a central server for syncthing is an always on backup that doesn’t require another client device to be on, it also allows for easier creation of new shares.

    For example, with syncthing you can set the “servers” client device to auto approve/accept any shares that are to trusted devices, then when you get a new device, instead of needing to add that device to every device you share on the syncthing network, you only need to add that device to the server and then you can have your other clients connect to the servers share instead of device to device. It’s easier. You can also configure the shares on the server to use encryption by default too, since you don’t really ever need to actually see the files on the server since it’s basically a install and forget style client.

    As an example of what I mean:

    I have 10 different devices that run syncthing, 9 clients and a “server” client. these clients are not always on at the same time, and as such when I change a file, the files can become desynced and cause issues with conflicts. By having a centralized server, as long as the server is on(it always is) and client itself is online, it’s going to always sync. I don’t need to worry about file conflicts between my clients as the server should always have the newest file.

    Then for example say my phone died. Instead of needing to readd every seperate client that the phone needs to share with to the new device, I only need to add the phone as a trusted source on the “server” client via the webui -> click share to that device on every share the phone needs, and then remap the shares to the proper directories on the mobile device. this is vs having to add every device to the phone, and the phone to every device it needs access to ontop of reconfiguring all the shares. It’s simpler, but fair warning does cause a single point of failure if the server goes offline.





  • Pika@sh.itjust.workstomemes@lemmy.worldI hate the beep!!
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    12 days ago

    THIS NEEDS TO BE MAINSTREAM.

    There is very little reason that with the digital behemoths that microwaves are now, that a simple “sound off” setting can’t be done.

    I would also love a “sound off for this cycle” option, but that might be being too needy



  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldWhat would you change?
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    12 days ago

    I had forgotten about the set UID flag. That might actually fix the issue altogether without having to do a hard-coded sudo path.

    And would mean I wouldn’t have to double check the commans to make sure that there’s no destructive subcommands that could be done as well.

    I might try that later, thanks!


  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldWhat would you change?
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    12 days ago

    I have been really trying to avoid implementing it into the user session, it requires superuser to run the commands and I don’t like the concept of hardcoding sudo paths using nopasswd

    But I probably will end up having to do something similar in the user environment.

    edit: Now that I think about it, I could probably just make the command path to the network command be authorized as no password on any user as I don’t really see a situation where the user logged in shouldn’t be able to manipulate the network it’s connected to.


  • Pika@sh.itjust.workstolinuxmemes@lemmy.worldWhat would you change?
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    12 days ago

    I Actually had attempted to do that via a service, It didn’t work. And at that point, I had spent a few hours trying to get it connected to the internet alone so I was already frustrated and was happy enough that it was able to at least connect again. Telling myself I’ll go back to it later. Guess what never happend 🦊

    When I bother testing it again, I will attempt to fix the service for it. Although in a perfect world it would be nice to have it remember passwords that way the startup is just having it connect to the already saved network, but I don’t believe that’s going to get fixed any time soon.

    You might be right and binding it to a key binding may end up being the easier route.