Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

been trying to lower my social presence on services as of late, may go inactive randomly as a result.

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Joined 3 years ago
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Cake day: August 15th, 2023

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  • I think in this case they are actually using eminent domain for it.

    Basically they are reaching out to families, asking for permission, and then when denied that permission going through the state/town and getting permission that way.

    The easement taking up half their land was the “compromise” that the utility company gave them, because they already had a notice/permission from the town/state on the entire property. They were going to have the line no matter what, it was whether the current owners wanting to have part of the property, or none of the property. its pretty sickening.


  • members of the CrackWatch community declared “the year of the Linux desktop”

    It’s this year guys, I swear! rattling cow bells

    In all seriousness though, I wish the article gave a little more info then it did. I’m curious on how analyzing how games operate through the layer could somehow bypass the anticheat. I’m all for it if it means less rely on it and more games are supported on linux but, I have my doubts.



  • ah sorry, yea I reread it when I got on my pc and I can see where I misunderstood your position,

    as for where I got the concept from:

    This would only work if the game participates in regional pricing, otherwise you’re fucking over most people who don’t deal in USD. $15 to you is not just $15 to everyone else.

    and then

    I don’t think I am. The issue is not that your system won’t work with regional pricing, it’s that it will not work without it.

    since my post was about having it be based off a policy on pricing based off the current price, I took that as a message stating that it requires regional pricing to work. So I jumped the gun a little and thought you meant that you were advocating that for it to work, they would need regional pricing on everything as such would require regional based refunds for those areas, but I can see where I got overzealous on that so I apologize.

    My opinion is still the same on it though, I think it would be better to implement that system than to not, even if the dev doesn’t participate in regional pricing at all, worst case scenario is it’s a static price with a static return based off the only price available and the buyer would know that going into it. I could see how it could negativly impact the buyer like you said but, if the seller is already not participating with regional pricing, there isn’t much else that can be done to fix that. Maybe keep the current system if the game is is bought in a region and not with regional pricing? but I don’t think that would really work either as it could just enable the abuse in those regions still. It can definitely work without regional pricing but, preferably if the dev wants to have sales, they really should enable it.

    Also as an addition because I didn’t mention it, I used USD as an example because it’s what is generally used for an example, obviously said framework could be any region as long as it’s consistant across every game so it’s not confusing. Honestly steam could likely even supply a exchange tool to auto do the exchange across all denominations. They do that already for payouts/purchases


  • At this point, I’m not sure where our disconnect is so I’m not really sure how else to clarify, im not sure how you read what I sent and somehow got that it has any attachment to regional pricing. The framework I’m talking about would not require regional pricing at all because the only price it cares about is what the price is in the chosen region.

    The system I’m advocating would work with or without regional pricing because the region’s price doesn’t matter.

    As an example, say their chosen region is the US and they decide that $5 means it’s a 30 minute return.

    But then they have another region that is two dollars.

    It doesn’t matter that it’s $2 in that region because the region that is used for the metric is $5.

    So the $2 game that is regional pricing would have the return policy of the $5 game because the region that they use for the calculations has it at $5. As a further example, the inverse would be true as well. If it was $10 in the associated region, since the framework region is $5, the $10 game would have the $5 policy

    I’m not sure why it needs to be so complicated to have specific return policies for every single region. At the end of the day the value in the framework region is isolated from the framework and no changes to its price would change its return policy as it doesn’t matter






  • The people who legitimately do this are the ones who make the rest of the gamers look bad.

    If you bought a game, especially for $3, played it from start to finish over the course of an hour and a half, and then bragged about it when you refunded it. You fully deserve to have your refund capability disabled.

    The thing is, though, I don’t really know a way that this can be implemented without allowing publishers to game the system. I do personally think that Two Hours is a little generous for the overall story because I will generally know whether or not I’m going to like a game within 35 minutes of playing.

    I think a good alternative to it is have your refund window be based off of the current sale price of the game.

    So for a game that’s less than five bucks, you would only have somewhere between 30 minutes to an hour of a refund window.

    Then for your typical indie window, which would be like fifteen to thirty dollars, you have an hour to hour and a half then your AAA title pricing of ~60, you have two or three hours.

    I can understand refunding a game if it’s broken on your system or just trash, but it feels real sleazy to me to spend money on a game, play it to completion, and then refund it anyway.


  • I don’t have netflix but, I sometimes will use my parents or grandparents account if i’m visiting their house.

    I never got into netflix series mostly due to what has been said here already. There’s no point of investment into a series with a company that has an ongoing reputation of cancelling shows even if they go well, and the ones that do get another season can have multi-year delays between it.

    It’s the same issue that a lot of the lesser known Anime’s have, They get greenlit for 1 or 2 seasons, and by the time they get greenlit for s3 all momentum for people wanting to watch it is dead.

    To me I would rather just wait and invest my time into something that is actually going to go somewhere, not get pitfalled into a cliffhanger and then never know what happens.







  • They actually just integrated the initial framework for this with the last major PS5 update.

    They threw it in under the guise that it was a check to make sure that your downloaded games were legitimate, but they added but they added in a required 30-day timer that after 30 days it checks the license on a downloaded piece of software. And if your account doesn’t have the license, or the system isn’t online. It fails to work. This was originally expected to be a constant every 30 days thing, but at last minute they clarified that it was a one-time check to make sure that you didn’t return the device under their return policy.

    I have no doubt in my mind that they were originally intending on having this be in every 30 days requiring the PS5 to have to be online every 30 days in order for it to function, but decided to change it last minute when major media companies started reporting that the PS5 was going to officially require online