• 0 Posts
  • 1.04K Comments
Joined 3 years ago
cake
Cake day: July 1st, 2023

help-circle

  • I don’t disagree that there are ways to add protections. It’d require strict compliance still though or things could fall through the cracks. Even when using the classic placeholders things have been missed on occasion. The only 100% reliable way to avoid shipping any generative AI content is to never include it in the project.

    Again, I don’t think the usage here was bad. I think the reaction to one piece of generative AI art, which was replaced within a week, has been too severe. I’m just saying that if you really want to make sure you don’t ship any of it, just don’t ever include any. The old methods were perfectly fine, even if they made development look less pretty.


  • They used it to create placeholders during development. It wasn’t something they decided not to use before. It’s just something that was meant to be replaced. Usually these placeholders are a missing texture image or just a magenta texture, but they used generative AI to create something that fit into the world. Because it fit they forgot to replace it.

    Honestly, I’m not opposed to this usage. It’s not like it’s replacing an artist. No one was going to create a placeholder to be replaced. However, it is obvious to see that occasionally you’ll forget to replace items with this technique, like we saw here. The old style of incredibly obvious placeholders were used for a reason; so that you can’t forget to replace them. It’s probably smart to keep doing this.









  • Cethin@lemmy.ziptomemes@lemmy.worldDon't crucify me
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 month ago

    I’ve heard this so many times. I don’t think so. It’s still going to be more expensive than a cheap corporate desktop that can’t play games, and it’s not going to be that good for compute compared to powerful datacenter hardware. I’m assuming some YouTube said this and everyone is repeating it, but I don’t think it makes sense. The comparison is always made the the PS3, but it’s a very different time and hardware is dramatically different.







  • Anti-cheat is not heading toward more support without the intervention described in the article.

    I don’t know how many times I have to say this, but one more time: The vast majority of games work on Linux just fine! That number is only increasing.

    Whatever that results in. Valve is talking about potentially a SteamOS-specific fix

    Source? You say I need to provide sources. Where’s yours for this. This isn’t how Linux works. You can add and remove kernal modules at run time on Linux. This will not be OS specific, and it also won’t realistically address any actual issues that may exist and aren’t already solved.

    It’s not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games (at least non-mobile, anyway). It is an enormous hump to get over if you want to make a gaming device appealing to more customers.

    It is not, on PC at least. The most played PC game is CS, and second is Minecraft, according to this. I’m not saying it’s nothing, but also it’s far from everything. The vast majority of hours played by people are on games that work on Linux.

    Sure it does. As an example, let’s say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.

    This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…


  • Their story doesn’t make sense. The one thing they always say is how few users are on Linux. If that’s true then most of the hackers can’t be. It doesn’t make sense. It does nothing to actually solve the issue. An actual fix wouldn’t matter what OS someone is on.

    If you use Linux, and game on it, then why are you saying things are going the way of not supporting it. Clearly you must see what way the wind is blowing. Damn near everything works fine. It’s only EA, Riot, Chinese games, and a tiny number of other games. Everything else usually just works.

    It’s going to prevent a more potent vector, which is exactly what they said.

    It prevents exactly zero vectors on Windows, which is where the problem is.


  • Your explanation is bordering on conspiracy theory, so yes.

    So the only thing that’s allowed to be speculated is that the companies are perfectly honest and never lie? Yeah, maybe you’re not that reasonable.

    Rust cited why they cut support, as did Apex Legends, as did GTA Online.

    They didn’t “cite” anything. They gave a reason, sure. It’s not honest though. If less than 5% of players were on Linux, how many hackers do you think they stopped? They didn’t cite any statistics or anything, and I’d wager that they increased the number of hackers as a percentage. All the script kiddies are on Windows, not Linux. Sure, they can’t control Linux as much, but it’s also not a significant source of their hacking issues.

    The rest often don’t even bother with supporting it in the first place because of how it always plays out.

    The rest support Linux. You’re obviously a Windows user. You don’t know what the hell you’re talking about. Damn near every game works flawlessly on Linux.

    The existence of hackers at all doesn’t mean that Linux anti-cheat is equally effective, and you’d know that if you read the write up from the Rust team.

    That is not what I claimed. I claimed their team hasn’t done shit to prevent hackers. The insane number of hackers in that game proves that most of them are on Windows. If they can’t stop the hacking on Windows then what the hell is blocking Linux going to do? No, they saw it was a small portion of users and decide to just block it to make a show. It didn’t solve anything so why did they do it? How is it that this game, with such a large hacker issue, has the problems but not the thousands of games that support Linux? It’s because Linux isn’t the issue. Teams that can’t actually build real anti-cheat solutions are.


  • I have to cite sources but you don’t? One example is Rust, a notoriously hacker filled game.

    Of course they’re trying to make money. I literally explained that. The executives see Linux as not providing value, and it’s extra effort to support it. They’d rather instead use it as a symbol of how they’re actually trying really hard to fight hackers, but it’s a lie. It’s just a convenient excuse.

    You haven’t heard an executive say almost anything. They run companies. They don’t publish their every decision. They are the ones making the calls. They’re the ones responsible. They’re also largely technologically innept. They probably don’t even know what Linux is. They just know what they’ve been told.

    You’re only going to be surprised when this continues to happen even though the answer is right there.

    There are like two major companies doing this. There’s EA and Riot. There’s a tiny minority of minor players, like Rust. There’s also a lot of Chinese companies doing it. (China is infamous for having hackers, so yeah, didn’t solve that problem did it?)

    I can’t tell you the last time I booted up a western game and it didn’t work on Linux. (I think it was Squad44, which then added support, and support in the main Squad game has been in for a long time.) Everyone is moving toward supporting it, not away. The only places it’s an issue are large slow companies where the executives have too much control.