

Eh, I’ll wait for reviews at least. It wouldn’t be the first sequel to drop the ball. I don’t have any loyalty to a company. Even though I think every game they’ve made, from Natural Selection 2 on, including Moonbreakers (even if it didn’t do well it was the best model painting simulator I’ve seen), has been worth playing, that doesn’t mean it always will.



I’m pretty sure the price increase is for OSRS also, but they just don’t get anything.
Anyway, I somewhat agree with your argument. You get what you pay for, and if you want the game to not have MTX then you’re going to pay more (possibly, increased players could counteract this). I wouldn’t use an “hours played” metric to defend this though. I think it’s a bad metric even for regular games, but especially RS where it’s a “second monitor game” much of the time. Enjoyment/$ is the metric that matters. It’s harder to measure (as it should be, as it’s subjective), but it’s actually the reason we play games.