• immutable@lemmy.zip
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      40 minutes ago

      Let me preface this with the fact that I like Bethesda games, fallout, Skyrim, starfield, I enjoy them all.

      Does anyone else feel like they are all kinda the same game.

      • elder scrolls: medieval Bethesda game
      • fallout: apocalypse Bethesda game
      • starfield: space Bethesda game

      They share like 90% of the game mechanics.

      I could see cutting back on these if they were all radically different, but they all few so similar to me, almost interchangeable.

      But I’m sure not innovating and pumping out cash grab sequel after cash grab sequel will work, that works really well right? In a few years we can all read the “how Bethesda got beat by {scrappy upstart that actually provided interesting new games}” articles that try to piece together the mystery.

    • ms.lane@lemmy.world
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      7 hours ago

      Skyrim > 4 years > Fallout 4 > 4 Years > Fallout 76 (yes, it was Todd’s team that made the map and original quests) > 4+1 years > Starfield

    • Doc_Crankenstein@slrpnk.net
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      20 hours ago

      Seriously, it isn’t like Bethesda has a long list of IP to work with here.

      Other than Elder Scrolls and Fallout (which they should already be assumed to be focusing on to begin with), the only other IPs that are still alive would be DOOM and maybe Wolfenstein,

      Dishonored is dead, Quake is dead, they shuttered Tango so no continuation of Hi-Fi Rush or Ghostwire, RAGE is dead.

      • mnemonicmonkeys@sh.itjust.works
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        17 hours ago

        Unfortunately, Bethesda decided to spend all their time working on Starfield. The only thing they had when they revealed the ES6 trailer, was the video. And that’s because they knew they’d get lynched if they didn’t annoubce ES6

        • BigBananaDealer@lemmy.world
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          4 hours ago

          its not unfortunate that bethesda tried something new, more companies should be doing that. i do not want another sports franchise, call of duty, or far cry just churning out games ASAP with lessening quality

      • VitoRobles@lemmy.today
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        19 hours ago

        Oh is it Bethesda and ID software now? I didn’t know they merged. I knew ID software helped with Starfield, but I thought they were still separate.

        • Doc_Crankenstein@slrpnk.net
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          18 hours ago

          The Bethesda-id software-ZeniMax shit is so confusing, especially since Microsoft acquired Zenimax, and by extension Bethesda and id, in 2021.

          They are “technically” separate but Bethesda is still the primary publisher of id software’s games, and thus they do fall under their umbrella.

          • addie@feddit.uk
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            12 hours ago

            Asha Sharma had this statement, in amongst the rest of it. As per Ars Technica:

            Some decisions in the gaming division currently pass through “14 layers” of decision-makers, Sharma said, before promising that the new Xbox will be a “flatter organization” with “no more than 5, and where possible, 3” layers of management involved in any decision.

            You’d have to think that it’s this shit that she’s pointing at. Massively excessive management certainly helps with all the design-by-committee cookie-cutter crap that’s filled with monetisation. Alas, they’ve just got rid of the really interesting studios that I’d like to see spread their wings a little.

            • Doc_Crankenstein@slrpnk.net
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              5 hours ago

              Yea, bit of a double edged sword and doubly so with who is swinging it.

              Glad they see it’s a problem of structure that’s getting in the way of creation but their methods of trimming the excess has sadly closed a lot of my favorite studios.

              I will never get a Prey 2 no matter what iteration it seems.

          • The_Decryptor@aussie.zone
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            9 hours ago

            It’s similar to Google and Alphabet, the “child” company created the “parent”.

            Bethesda created ZeniMax, ZeniMax own Bethesda (And ID, and Arkane), and then Microsoft bought ZeniMax and all the child companies.

            • Doc_Crankenstein@slrpnk.net
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              5 hours ago

              It’s all corporate capitalist “I own a piece of paper that says I own you and everything you worked to create” bullshit and tax fuckery to me.

        • formergijoe@lemmy.world
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          17 hours ago

          Tango Gameworks and the Hi-Fi Rush IP got acquired by Krafton, who is known for publishing PUBG.

                • Doc_Crankenstein@slrpnk.net
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                  5 hours ago

                  Tango is still Tango, even if they now have to shoulder the yoke that is Krafton. I’m still excited for more Hi-Fi Rush.

                  Krafton did lose massively in that attempt and the original Subnautica creators are getting everything they are owed plus some.

                  Subnautica 2 is definitively a Subnautica game, going back to what made the game great in the original instead of the flop that was Below Zero. So, I’m pretty confident Hi-Fi 2 will be good and maintain the vision of the first game.

                  Still, whether or not I’m paying for it depends on how much Krafton wants fuck around.

      • cybervseas@lemmy.world
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        18 hours ago

        I was wondering which franchises other than their “strongest franchises”. I think it’s starfield and doom.

      • edgemaster72@lemmy.world
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        20 hours ago

        id develops Doom, Bethesda is the publisher, both of which are owned by ZeniMax, itself owned by Micro$lop under the Xbox division

      • Err(()).unwrap()@lemmy.world
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        20 hours ago

        Also don’t Bethesda handle Doom, now?

        No, id Software is the developer company, which is owned by the publisher and published by Bethesda Softworks, both of which are owned by ZeniMax. The “Bethesda” that does actual game development is called Bethesda Game Studios; they handle franchises like Fallout and TES.

        • Which one is talking in the article though? I am not sure who Jill Braff is; boss of the game development studio, or the larger publishing part of “Bethesda?” I thought Todd was the main person in charge of the game dev studio part, so I assume this is coming from the publishing part of Bethesda.

          • TheTechnician27@lemmy.world
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            20 hours ago

            Bethesda is hit particularly hard by the layoffs, IGN understands, with staff across its many development studios

            It’s talking about the publisher.