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Cake day: June 14th, 2023

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  • It’s its trick mode. You can convert it without dropping your attack ‘combo’ on odd-numbered hits, so you can rush up to an enemy, quickly ‘cane hit’ twice to stun, then ‘whip hit’ until you’ve killed it with a bit of AoE coverage that stops any other enemy in front of you from sneaking in. Works great when you need to clear out a large number of mooks; the whip is a bit slow when you’re fighting single high-difficulty enemies.

    In fact, might bust Bloodborne out again after I’ve finished Mina, always something more to learn about that game…



  • Enjoying it greatly so far - the difficulty level seems calibrated to ‘brutal’ but everything about it scream polish and perfection.

    I find it hard to believe that some of the platforming sections are intended to be as difficult as they are. If there’s nothing to attack, you can’t heal, and you take a tonne of damage from falling off. Even with the life ring accessory, it’s still wicked in places. Not so bad once you’re able to equip a few more items and have some extra sparks, but at the beginning of the game, oof.

    Some of the bosses having very random attacks is a bit unpleasant, too. If they keep busting out screen-fillers that are very hard to avoid, there’s not much you can do, especially as some of them can finish you in a couple of hits.




  • It’s very much a CPU-bound program requiring single-core performance; I get about 50 fps at any resolution including 4K with a Ryzen 9 5900 XT and an RX 6700 XT. Ryzens are multi-thread beasts but their single-core isn’t the best, it’s not the ideal CPU for ShadPS4. You can turn up the amount of “GPU memory” in your emulated PS4, and need about 10GB for 4K.

    Of course, Bloodborne originally ran at 30 fps, so that’s more than enough frames and it looks amazing; didn’t have any problems playing it all the way through. I will obviously not be upgrading my PC any further with prices the way they are, too.




  • addie@feddit.uktomemes@lemmy.worldMovies
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    21 days ago

    Completely perfect as it was, no? Stallone and Snipes having a great time chewing the scenery and playing off each other, Bullock perfect as the ingénue that’s down to cyber; lots of iconic ratburgers, sea shells and Taco Bell. Admittedly, the far off year of 2032 doesn’t seem that far off any more.

    If we’re going to be remaking action movies from 1993, then I’m voting for Hard Target. JCVD is amazing at kicking things but terrible at anything that does not involve kicking things; don’t mind some dumb stylish action but you don’t have to be stupid.




  • Our forever-DM is all-in on AI generation of stuff. Which I understand; it’s a role that requires a lot of thankless prep, and he wants all of the in-game maps and character artwork to look fancy. But on the other hand, I play D+D for the human interaction of it, and actually prefer the ‘theatre of the mind’ way of playing it. Dry-wipe pens on a whiteboard, there’s your adventure map. Now get roleplaying. If I wanted to play a computer game, then I’d play a computer game.




  • It’s a slow burn, and it undoubtedly sags in the middle - the massive empty spaces tip over from ‘epic’ into ‘time wasting’. But it benefits hugely from telling a very personal drama with a lot of character development, and it has one of the darkest stories of any Zelda game. The Gamecube version has much sharper controls than the Wii version, so is the much better choice to reimplement. Hope you enjoy - I’m a big fan of this game, and set this up to play last night, it’s really smooth.


  • If your system is all-AMD, then it’s amazing how well Linux just works. Turn it on, hardware accelerated everything.

    If you’ve got NVidia anywhere near it, that’s not so much the case. If Mint is being a bit dodgy, then I would have used to recommend trying it with Pop!, since that has pretty good driver support out of the box. Probably outdated advice, something like Bazzite might make more sense now, but I’ve not used it first hand. Partly because my system is all-AMD and just works, but also because I run Arch btw.


  • Well, on the one hand, that just looks like a graphics upgrade from the first game. On the other hand, you wouldn’t expect the EA trailer to give too much away, there’s no evidence of the snowfox or the spy pengling in it, and the original is one of the finest games ever made so why mess? So I’m thinking that’s mostly positive. Will need to go and reinstall the original now I’ve seen this, too.


  • An interesting assertion. A full install of 3.11 was about 8 MB or so, and all of the 8086 / -186 / -286 / -386 code will have been thrown away a long time ago. I doubt there’s much of PROGMAN left, and all the fonts and art assets are long superseded. So in terms of total code, it can’t be much. But on the other hand, the code that you write for an event loop or to handle driver interrupts hasn’t changed conceptually very much in that time. Most programmers would reimplement the basics in a very similar way, so there’s not much point in redoing it.

    When I used to work in the water industry, we still had programmable logic controllers (PLCs) controlling pumpsets from the 1950s. The last person that could have modified them had retired and since died more than 30 years before. But deciding which pumps to run in order to best fill a reservoir is not logic that needs updating every day, not even every decade. Still working fine, don’t touch it. So I still laugh at my colleagues that can’t touch code that was written a few years ago in an unfashionable library. That’s not tech debt. Try, written by your grandparents for CPUs that had stopped being made before you were born.

    And I remember 3.11 being perfectly good enough at the time, anyway. Wasn’t any Linux at that point.