

Compared to Arena, which is infinitely large, then Daggerfall is only 0% as big. But despite being however many hundred thousand square kilometres it is, it seems empty, since it’s all just meaningless procgen. Morrowind feels much bigger, because it’s actually full of stuff.
You’re right about it being legendary - Ubisoft certainly seem to have been inspired by the enormous map filled with really repetitive quests. But there are more important things than size.




It has the best gameplay in the trilogy, and the companion quests are excellent, but it completely shits on the lore established in ME1 and the change in direction of the story set up ME3 to fail. It’s a great game, but in the wrong place.