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Joined 3 years ago
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Cake day: June 14th, 2023

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  • Might be a controversial take, but Raspberry Pi’s are pure ass as media servers. They’re profoundly i/o limited, which extends to access to external USB devices as well as ethernet, and lack the oomph required to decode hi-res video streams locally. 1080p can be choppy, forget about 4K.

    Pi5 occupies the unhappy spot where it’s too expensive for enthusiast and hobby applications, but inadequate as a desktop PC which benefit from a bit more power.

    A mini-PC is a much better fit. An N100 might even be overkill - mine has a Skylake from a decade ago in it, and it crushes ‘media’ activities while gently sipping at electricity.



  • It’s one of the best ones, get playing it. Lots of shooting up Nazis, zombies and death robots; a little bit of stealth, lots of Quake 3 bunny hopping, plenty of action.

    Not like the new ones, which make you watch 45 minutes of torture porn before letting you do five minutes of corridor shooting, and which just can’t commit to deciding whether killing Nazis is bad.


  • Java dev in charge of a $100M product here. Can’t actually compile it with less than 32 GB of RAM.

    My old job working with a hydraulic analysis firm, needed 256 GB to run the product it in local development mode; to run customer models in production was a mainframe job - typically multi-terabytes. Computational fluid dynamics eats all your memory and asks for more. My work computer would have been pretty shitty as a gaming desktop, but did have every memory slot maxed out.

    Yes, you might be working on something more lightweight, and that is fine. That doesn’t mean that your requirements are the be all and end all.



  • I think that “more fps” is important when there’s things that move quickly compared to their size. My go-to game here is Batman: Arkham City - in the steel mill sections, there’s a lot of “sparky” particle effects; in general, there’s a lot of dust flying about. That stuff does look noticeably better at 90 fps than it does at 60 fps. My eyes can’t really see the difference at 120 fps, but I can definitely hear the GPU fans, so locked to 90 is fine. Makes absolutely no difference to the gameplay at all, of course.

    Games that are designed for 30 fps tend not to have the same kind of particle effects, mostly because they would look terrible. I do feel sorry for the graphics artists having their hands tied, rather than being able to fully express themselves, but all engineering is about weighing things up and finding the right compromise, of course.

    Yassifying all of your games with a slop filter is the complete opposite of artistic expression, of course.