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Joined 3 years ago
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Cake day: June 14th, 2023

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  • Our forever-DM is all-in on AI generation of stuff. Which I understand; it’s a role that requires a lot of thankless prep, and he wants all of the in-game maps and character artwork to look fancy. But on the other hand, I play D+D for the human interaction of it, and actually prefer the ‘theatre of the mind’ way of playing it. Dry-wipe pens on a whiteboard, there’s your adventure map. Now get roleplaying. If I wanted to play a computer game, then I’d play a computer game.




  • It’s a slow burn, and it undoubtedly sags in the middle - the massive empty spaces tip over from ‘epic’ into ‘time wasting’. But it benefits hugely from telling a very personal drama with a lot of character development, and it has one of the darkest stories of any Zelda game. The Gamecube version has much sharper controls than the Wii version, so is the much better choice to reimplement. Hope you enjoy - I’m a big fan of this game, and set this up to play last night, it’s really smooth.


  • If your system is all-AMD, then it’s amazing how well Linux just works. Turn it on, hardware accelerated everything.

    If you’ve got NVidia anywhere near it, that’s not so much the case. If Mint is being a bit dodgy, then I would have used to recommend trying it with Pop!, since that has pretty good driver support out of the box. Probably outdated advice, something like Bazzite might make more sense now, but I’ve not used it first hand. Partly because my system is all-AMD and just works, but also because I run Arch btw.


  • Well, on the one hand, that just looks like a graphics upgrade from the first game. On the other hand, you wouldn’t expect the EA trailer to give too much away, there’s no evidence of the snowfox or the spy pengling in it, and the original is one of the finest games ever made so why mess? So I’m thinking that’s mostly positive. Will need to go and reinstall the original now I’ve seen this, too.


  • An interesting assertion. A full install of 3.11 was about 8 MB or so, and all of the 8086 / -186 / -286 / -386 code will have been thrown away a long time ago. I doubt there’s much of PROGMAN left, and all the fonts and art assets are long superseded. So in terms of total code, it can’t be much. But on the other hand, the code that you write for an event loop or to handle driver interrupts hasn’t changed conceptually very much in that time. Most programmers would reimplement the basics in a very similar way, so there’s not much point in redoing it.

    When I used to work in the water industry, we still had programmable logic controllers (PLCs) controlling pumpsets from the 1950s. The last person that could have modified them had retired and since died more than 30 years before. But deciding which pumps to run in order to best fill a reservoir is not logic that needs updating every day, not even every decade. Still working fine, don’t touch it. So I still laugh at my colleagues that can’t touch code that was written a few years ago in an unfashionable library. That’s not tech debt. Try, written by your grandparents for CPUs that had stopped being made before you were born.

    And I remember 3.11 being perfectly good enough at the time, anyway. Wasn’t any Linux at that point.




  • I just don’t see the thinking here.

    • buy a decent steak
    • leave it out at room temperature for an hour so that it will cook properly. During this time, prepare the vegetables, potatoes, sauce that will go with it.
    • cook the steak for two minutes a side in a heavy frying pan on high heat
    • let the steak rest somewhere warm for ten minutes while you finish assembling everything else.

    I could spend a fucking fortune, enough to live on for months, to cook my steak upright in a toaster for 90 seconds instead, for a worse end result, and it would save me zero time, because cooking the steak is not the time-critical step here.

    Would only save you time if you’re buying the kind of steak that can be cooked in 90 seconds, and taking it straight from the fridge, cooking it, and then putting it in sandwich, and anyone who thinks that sounds a good idea frankly doesn’t deserve to have a decent steak.



  • They’re quite versatile computers for general purposes, but their i/o performance is dreadful. Mine all max out at about ten megabytes per second. That will not do, for server purposes.

    Fortunately, there’s businesses all over that are chucking out all their old mini PCs since they won’t run Win11. I got an extremely decent one for £20 and it’s my new home server. Absolutely storms it, while just sipping at electricity.


  • It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

    The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

    What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.






  • You’ve missed out the “don’t charge devs the Unreal licensing fee for games sold through Epic Store”, which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.