

They all challenge you on different ways.
DS3 is actually quite interesting to finish on SL1. You can cast one basic spell, lots of weapons are available to you, but you need to think carefully about your loadout so you’ve got a good set of resistance and buffs for each area.
DS1 limits you to terrible weapons with boring movesets, and by the time you’ve heard the pyromancy noise for the ten thousandth time, you’ll be ready to chuck your monitor out the window.
DS2 is hellish. Your dodge is tied to your agility, which only a few items boost, and for the first 3/4 of the game, you’ll only get that from a crap armour set. Only a couple of weapons are available to you. You’ll need to know basically every boss inside out; some of the ones that were comedic before are no longer so funny.
Scholar is like DS2, but you can’t run into the DLC early on any more to get some of the powerful rings that are in there. I almost cried when I finally got the ring of the embedded.
Wouldn’t know about finishing ER on RL1/no summons. Cleared out the four demigods easily enough, but Morgott was a run ender. RL1 does not leave you a lot of room for mistakes, put it like that.





I do miss the two-player mode of Lemmings on the Amiga. Amiga could support a mouse in every port, so you could both use a mouse while battling each other. One player needing to use a joystick on ‘every other platform’ (which for Lemmings, was every other platform in existence at the time) was vastly inferior.
Basically every other computer either only supported one mouse, or all mice moved the same pointer.
Not saying that this is a generally useful feature, and networking has improved to the point where split-screen games are rare, and in an era where most games have console ports then mouse-control multiplayer games are unusual, but you know. Niche usages.