• 1 Post
  • 247 Comments
Joined 3 years ago
cake
Cake day: June 14th, 2023

help-circle
  • They’re quite versatile computers for general purposes, but their i/o performance is dreadful. Mine all max out at about ten megabytes per second. That will not do, for server purposes.

    Fortunately, there’s businesses all over that are chucking out all their old mini PCs since they won’t run Win11. I got an extremely decent one for £20 and it’s my new home server. Absolutely storms it, while just sipping at electricity.


  • It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

    The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

    What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.






  • You’ve missed out the “don’t charge devs the Unreal licensing fee for games sold through Epic Store”, which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.


  • Josuttis’s books are normally pretty good, lots of examples and a clear explanation of why you might want to use something, but oof that looks akin to a kick in the essentials.

    Even if you’ve no other reason to update to C++20, the fact that if constexpr gets rid of half the things you’d previously need to use SFINAE for, and concepts gets rid of the other half, makes it well worthwhile. Amazing how much it stops hurting when you stop doing ridiculous things.


  • addie@feddit.uktomemes@lemmy.worldHigher!
    link
    fedilink
    arrow-up
    12
    ·
    25 days ago

    Just need to replace those four supports with a single pillar made out of soap, cut down all that disgusting greenery, and pump a bit of magma about to brighten the place up, and you’d have the beginnings of a respectable fortress. The obsidian-and-steel scheme is a nice touch.


  • If there’s one thing I’ve learned from Oxygen Not Included, it’s that the plants go at the bottom where all the CO2 settles, the laboratory goes over the generators since they’re not affected by temperature, and the barracks go at the top so that everyone can sleep in clean air. Rookie layout, this.



  • I didn’t mean it negatively, really - I much prefer that devs add features to polishing them, and the fact that the quests and the world are so interesting makes up for a lot.

    Yes, you can see through the level geometry in places. Yes, the enemies repeat the same barks again and again. But hell yes, it’s a lot of fun to play.

    Bethesda have been on a serious downhill slide lately. Fallout 4 wasn’t an rpg imho, Fallout 76 wasn’t in anyone’s opinion, and Starfield was a bit of a disaster. I’m whatever the opposite of ‘hyped’ is for ES6. It’s good to play an RPG in this style that’s so blatantly a labour of love.





  • Managed to snag free tickets to see them and Buckcherry warming up for Steel Panther a while back.

    Bowling for Soup were absolutely superb; charismatic crowd-pleasers, loads of energy, top songs, great to watch. Buckcherry played for about twenty minutes and then fucked off, which is gutting because it was them that I really wanted to see. And then Steel Panther played for about two hours, faaaar too long for a one-joke band, and went past ‘satirically sleazy’ into just ‘sleazy’, which is not the same.

    Take home message is really ‘go see Bowling for Soup’, I suppose.


  • The very last level, rendezvous at the mountain, isn’t all that difficult. Lots of pausing and scrolling to either end of the map, but as long as you can multitask then it’s doable. Playing through all the Mayhem levels to get there? Man alive. Managed it when I was a young teen, couldn’t do it for the life of me now.

    The ‘win’ screen - a static picture of the devs, with a sampled sound of them applauding your efforts - is still one of the most rewarding endings to any game, I think. If you can get there, you deserve that.



  • It’s quite a valuable skill to be able to do it. You appreciate how all the bits of Linux fit together when you’ve done the whole installation from scratch, and know that’s there’s nothing particularly hard about compiling the kernel. Indeed, it’s one of the easiest packages to compile, got a great module selector and very few dependencies. You’re far more likely to be able to recover a borked system if you’ve got all the low-level skills.

    Actually using Gentoo as your daily driver? Well, that’s a different matter. The problem with having complete control over every aspect of your system in every detail is that you’re also responsible for it. Arch (btw) is a bit more of a sensible middle ground. You retain most of the control and responsibility, but also have all those packages prebuilt and ready to work together, plus loads of great documentation.