The Xbox Podcast deep dive on E-Day was published on Monday and briefly featured a version of the latest trailer that incorrectly stated that the game was coming to Sony’s console.

The PS5 logo slip-up in the Xbox podcast seems to support claims that the decision to make Gears an Xbox-only game was made at the last minute by its leadership team.

  • ampersandrew@lemmy.world
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    8 hours ago

    Some additional developments not captured by this article: Jeff Grubb says a source tells him there is a finished PS5 version of this game sitting on a drive somewhere that will now go unused. And second, an Xbox…sorry, XBOX exec said that (paraphrasing), “No, this decision wasn’t made last minute. We decided this over a month ago but just wanted to keep it secret so it would be a fun surprise for gamers.” So they definitely made this decision last minute.

    • Pika@sh.itjust.works
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      2 hours ago

      “Fun surprise for gamers” is would be a wild statement to make for something that removes choice from gamers.

      edit: changed phrasing to respect paraphrase in original comment

      • ampersandrew@lemmy.world
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        2 hours ago

        It was my paraphrase, which I made somewhat facetiously. I don’t think a lot of replies here know what paraphrasing is.

        • Pika@sh.itjust.works
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          2 hours ago

          I know what it is but, NGL my eyes glazed over the word when I read it originally, although I defo could see a major corporation actually saying that so I would believe it regardless.

          • ampersandrew@lemmy.world
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            2 hours ago

            The full quote is:

            Hey Tom [of The Verge], I can confirm this [last minute decision thing] is not true. We just limited the knowledge of this news to a very small internal group. Intention was to share this news first with our players and everyone watching showcase.

            A lot has changed since Asha came into role 107 days ago. We are moving fast and it’s frankly pretty energizing inside the hallways here. I was made aware of these exclusives roughly a month in advance. Hope that helps!

    • rustydrd@sh.itjust.works
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      7 hours ago

      “Over a month ago” for a product that took 6+ years to develop basically means “we had 72 opportunities to clarify this and decided to forego 71 of those”.

      Also, not a marketing expert, but learning that my console or other players won’t be able to play this game doesn’t seem like a “fun surprise for gamers” to me. But then again, I don’t get paid six figures for a marketing job, so what do I know.

      • Th4tGuyII@fedia.io
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        7 hours ago

        Exactly. When the process takes 6 years, throwing it all out a month before release is essentially last minute - and that’s assuming you take them at their word, which I really don’t.

        Its just a shame to know the devs will have poured so much time into the PS5 version just to have the finished product sit on a drive somewhere unreleased (assuming it hasn’t been destroyed instead to prevent it ever being leaked).

        • Pieisawesome@lemmy.dbzer0.com
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          4 hours ago

          Even from a capitalist perspective, this is such a waste.

          If they had done this earlier, they could have better allocated the team working more on the Xbox version than wasting their time, money, and passion on something that won’t see the light of day.

          It’s a massive failure and waste from every perspective…

      • warm@kbin.earth
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        6 hours ago

        Keeps the diehard Xbox fans happy? It’s extremely cringe worthy though.

        • suxen_tsihcrana@anarchist.nexus
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          2 hours ago

          Is the whole idea really just XBOX people being able to say to PS5 people “I have something you’ll never be able to get”?

          I think the execs overestimate how valuable that is. And yeah, that is extremely cringe-worthy.

    • MurrayL@lemmy.world
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      6 hours ago

      A devkit with that version is absolutely gonna show up on eBay at some point in the next 20 years.