The Xbox Podcast deep dive on E-Day was published on Monday and briefly featured a version of the latest trailer that incorrectly stated that the game was coming to Sony’s console.
The PS5 logo slip-up in the Xbox podcast seems to support claims that the decision to make Gears an Xbox-only game was made at the last minute by its leadership team.



“Over a month ago” for a product that took 6+ years to develop basically means “we had 72 opportunities to clarify this and decided to forego 71 of those”.
Also, not a marketing expert, but learning that my console or other players won’t be able to play this game doesn’t seem like a “fun surprise for gamers” to me. But then again, I don’t get paid six figures for a marketing job, so what do I know.
Exactly. When the process takes 6 years, throwing it all out a month before release is essentially last minute - and that’s assuming you take them at their word, which I really don’t.
Its just a shame to know the devs will have poured so much time into the PS5 version just to have the finished product sit on a drive somewhere unreleased (assuming it hasn’t been destroyed instead to prevent it ever being leaked).
Even from a capitalist perspective, this is such a waste.
If they had done this earlier, they could have better allocated the team working more on the Xbox version than wasting their time, money, and passion on something that won’t see the light of day.
It’s a massive failure and waste from every perspective…