

Don’t remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).


Don’t remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).
I think this is pretty reasonable and shouldn’t be a hot take. IMO, what macOS does better is to provide a simple UI that protects less experienced users well enough from themselves while keeping developer tools accessible and close enough to standard Unix stuff. It’s easy to get into but not too hard to move past the basics once you need to. In Windows, I often feel like the opposite is true. The UI is a complicated mess of three different UIs that doesn’t even protect users all that well, and developer tools are often separate products with their own learning curve that are aggressively Windows-specific.
The question was where, not what.


As someone whose first TES was Morrowind, it set the bar so high in terms of worldbuilding, I was honestly a bit disappointed with the later entries into the series. Oblivion (more generic fantasy setting) and Skyrim (nordic with dragons) definitely played better, but the worlds were much less unique and memorable.


Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.
Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.
I feel like this is also a Gen Z thing. Millennials try so hard with everything all the time, Gen Z probably thinks that’s annoying (but maybe cute how naive and stupid we are to still try?). So “Ok Boomer” it is, which makes the exact effort to deal with boomers as boomers make in dealing with everything other than themselves.
“Gentlemen, to evil!” *clinks glass*
Oh, FIFA the game. Thank you, I was like “how do you use FIFA?”.


Had the same experience with Songs of Conquest. Beautiful game, but something felt off that I can’t put my finger on. The game felt really snowball-y, where your chances to win depend strongly on what resources you control early on, and the magic system (while interesting) felt really imbalanced. Nothing really managed to recreate the HoMM feeling for me.


Probably, but if it turns out on the higher end of that, say 0.8%, then that’s also not nothing, considering that it’s the result of firing one (1) dude.


Yeah, the way he does it is basically how everyone did it even 10 years ago. The tools were mostly the same then as they are now, with the exception of AI and the fact that handwriting wasn’t as big a thing anymore when today’s undergrads were in school. If you have a fluid and moderately quick handwriting, paper notes will typically be easier to take and more useful for revising the material later on.
Maybe they just ran into the sole survivor of another metal band’s photoshoot and decided to join up.
Cousin Merle’s (including toenails).
𝕰𝖛𝖊𝖗𝖞𝖔𝖓𝖊 𝖑𝖔𝖛𝖊𝖘 𝖇𝖊𝖎𝖓𝖌 𝖙𝖍𝖊 𝖑𝖎𝖙𝖙𝖑𝖊 𝖘𝖕𝖔𝖔𝖓.


Just gonna leave this here:
n
My girlfriend and I play (mostly local) co-op sometimes. Some games that we enjoyed so far were (local unless otherwise indicated):


but i guess the 6 pack is the price of 5 cans?
That’s a standard method for hiding a price increase. You start with a pack of 6 priced at $5.99. You then run a “5+1” campaign advertising this special deal at just $5.49. Great value! Finally, you end the campaign and set the new price at $5.49 × (6/5) = $6.59. Doing it this way reduces profit for the duration of the campaign, but customers won’t be as angry as with a straight increase, because the actual increase in this method is the $5.49 for the 5+1, which doesn’t “feel” like an increase.
The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.