Having fun/fucking around with something is often a great way to learn about it. Follow your curiosity and see where it leads you.
Having fun/fucking around with something is often a great way to learn about it. Follow your curiosity and see where it leads you.
I’m reading this in Ralph Wiggum’s voice, like the car version of “my cats breath smells like cat food!”.
Also relative to (not around) the sun. The full rotation the earth does in a day is relative to the position of the sun. The absolute amount of rotation is different.
Or maybe a stew that induces visual deprivation for a time period of 1 full rotation of the earth relative to the sun?
The lies of Big Wire have shackled users for too long!
It’s a unit of currency.
I think it’s more about finding a picture with similar clothes and hairstyles. The fact that they’re obviously not the same people is part of the joke.


The Assassin’s Creed franchise nowadays seems more like one of those slushy machines at the mall that perpetually move the same ingredients around in a neverending cycle of despair and stagnation.


Don’t remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).
I think this is pretty reasonable and shouldn’t be a hot take. IMO, what macOS does better is to provide a simple UI that protects less experienced users well enough from themselves while keeping developer tools accessible and close enough to standard Unix stuff. It’s easy to get into but not too hard to move past the basics once you need to. In Windows, I often feel like the opposite is true. The UI is a complicated mess of three different UIs that doesn’t even protect users all that well, and developer tools are often separate products with their own learning curve that are aggressively Windows-specific.
The question was where, not what.


As someone whose first TES was Morrowind, it set the bar so high in terms of worldbuilding, I was honestly a bit disappointed with the later entries into the series. Oblivion (more generic fantasy setting) and Skyrim (nordic with dragons) definitely played better, but the worlds were much less unique and memorable.


Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.
Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.
I feel like this is also a Gen Z thing. Millennials try so hard with everything all the time, Gen Z probably thinks that’s annoying (but maybe cute how naive and stupid we are to still try?). So “Ok Boomer” it is, which makes the exact effort to deal with boomers as boomers make in dealing with everything other than themselves.
“Gentlemen, to evil!” *clinks glass*
Oh, FIFA the game. Thank you, I was like “how do you use FIFA?”.
Get it together!


Had the same experience with Songs of Conquest. Beautiful game, but something felt off that I can’t put my finger on. The game felt really snowball-y, where your chances to win depend strongly on what resources you control early on, and the magic system (while interesting) felt really imbalanced. Nothing really managed to recreate the HoMM feeling for me.
Totally. I’m an introvert, and when my phone rings, I pick it up with no problem. I also immediately put it down again with no problem. Works really well, except when people decide to let it ring for what feels like eternity.