• NuXCOM_90Percent@lemmy.zip
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    20 hours ago

    Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)

    And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:

    Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work by the devs) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.

    • bunnyBoy@pawb.social
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      3 hours ago

      I love QUD and I have never in my wildest dreams thought to try to play it on the steam deck. I’ll have to give it a go sometime

  • Agent Karyo@lemmy.world
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    1 day ago

    Well deserved!

    It’s one of the few games where I truly felt I was in an alien/different (sci-fi) world.

      • Quetzalcutlass@lemmy.world
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        8 hours ago

        What video are you referring to? All I could find searching on YouTube was a single stream with comments disabled followed by pages of videos complaining about how “woke” the awards are.

        • ZeroOne@lemmy.world
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          13 hours ago

          Nah his videos are fine enough, it’s Max0r’s that you should avoid

          • Noxy@pawb.social
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            4 hours ago

            Nah, they aren’t. His videos are racist and queerphobic and toxic as fuck

  • jjjalljs@ttrpg.network
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    1 day ago

    I like the game but I never finished it. I got pretty far when setting it to checkpoint mode, but lost interest near the end.

    I don’t really understand the game in detail so I don’t know all the good builds. Extra legs and guns seemed strong.

  • ObtuseDoorFrame@lemmy.zip
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    1 day ago

    The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.

    • Jerkface (any/all)@lemmy.ca
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      7 hours ago

      What do you expect a roguelike (in the most classical sense) to look like??? It’s like complaining about all the numbers in spreadsheets.

    • Regrettable_incident@lemmy.world
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      7 hours ago

      Yeah I feel the same way. I grew up with 8 bit graphics and every time I pick up my steam deck I’m amazed at how things look today, how far we’ve come. I have no desire to go back to the way things were. I know this means I may miss out on some cool experiences, but there’s so much other stuff to play and so little time. It’s great that people enjoy the retro look but it’s not for me.

      • ObtuseDoorFrame@lemmy.zip
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        6 hours ago

        People are sensitive about this. I didn’t think our opinions were controversial but you got a downvote within a few minutes of leaving your comment. That was fast.

        We’re not even criticizing it, just saying it’s not for us. I was born in 85 and used computers in the computer lab at school in the 90s that were too old to even have mice, they were keyboard only. We played educational games on them like Oregon Trail and lots of math games. These graphics remind me of those. I’m just not interested in going back that far.

    • LousyCornMuffins@lemmy.world
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      1 day ago

      okay i hadn’t played it yet. you had me worried it was

      kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud


      it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective

      • Blackmist@feddit.uk
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        3 hours ago

        Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.

      • brunoqc@piefed.ca
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        14 hours ago

        It also have great effects for explosions and, iirc, mind attacks thingy.

      • chunkystyles@sopuli.xyz
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        23 hours ago

        I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.

        • LousyCornMuffins@lemmy.world
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          22 hours ago

          Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.

      • Zorcron@lemmy.zip
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        21 hours ago

        Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.

      • homoludens@feddit.org
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        23 hours ago

        For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.

    • prole@lemmy.blahaj.zone
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      1 day ago

      The game was in development from 2007 to December 2024 so not that far off…

      It’s surprising how quick you can get used to the graphics with the amazing world building. I wasn’t sure at first, but now I love the visual style.

      Obviously not for everyone though.

    • False@lemmy.world
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      1 day ago

      It’s a traditional roguelike with tiles…

      Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.

    • Typhoon@lemmy.ca
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      1 day ago

      this looks like something that came out 35 years ago.

      Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.

      • radiouser@crazypeople.online
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        3 hours ago

        The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).

      • brsrklf@jlai.lu
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        1 day ago

        Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.

    • NocturnalMorning@lemmy.world
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      1 day ago

      Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.

      And the constant text updating you on what is around you bcz the graphics are so primitive.

      Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.

      • lunarul@lemmy.world
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        1 day ago

        developed on windows 95 when only ascii art was available

        There was never such a time…

        • NocturnalMorning@lemmy.world
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          1 day ago

          Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.

          • lunarul@lemmy.world
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            1 day ago

            If only ASCII art was available, then Windows 95 itself wouldn’t have been possible, being a graphical OS. Games in the 70s and 80s had non-ascii graphics.

            I’ve played hundreds of games before Windows 95 came out and I’ve never actually played an ASCII art game. Not even text adventures that I’ve played used ASCII art.

              • lunarul@lemmy.world
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                1 day ago

                developed on windows 95 when only ascii art was available

                Nowhere did I ever imply that ascii art was the only thing available

                k

              • LousyCornMuffins@lemmy.world
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                1 day ago

                in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically

                i mean i still have my old 3.5 and 5.25 floppy collection of sierra games published in DOS, pre-windows (since you obviously weren’t around then), that doesn’t use any ascii art. you’re the one throwing out wild anachronisms to make a point you don’t have.

          • humanspiral@lemmy.ca
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            21 hours ago

            windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.

        • NocturnalMorning@lemmy.world
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          1 day ago

          What’s your point? The game isnt my cup of tea. That’s all I was saying. If you like it, thats fine.