• dantheclamman@lemmy.world
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    1 hour ago

    I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way

  • DarkFuture@lemmy.world
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    4 hours ago

    And it’s an impossible equation for most Americans to pay more. Especially if things continue to downward spiral.

    Where’s my eye patch?

  • UpperBroccoli@lemmy.blahaj.zone
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    5 hours ago

    We can’t make less money! I promised Susan a new yacht[1] for her name day!


    1. Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy. ↩︎

    • NotKyloRen@lemmy.zip
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      4 hours ago

      Meanwhile I’m still enjoying Schedule I, which is made by a single dev and has “low quality” graphics by choice. We don’t need AAA games left and right; we need good, fun ones with strong foundations. Games that don’t demand paid DLC, or season passes, or fucking Shark Cards.

      I truly understand that Rockstar is under a lot of pressure as the creator/publisher of GTA. But not every company/developer needs to be like them.

  • finitebanjo@lemmy.world
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    6 hours ago

    According to SEC filings, Take Two Interactive studio made 2.241 Billion USD profit in 2024.

  • aesthelete@lemmy.world
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    7 hours ago

    Look, the CEOs already have the fifth cheapest yacht chef available on their payroll, what are they supposed to do? Source the caviar themselves?

  • notgivingmynametoamachine@lemmy.world
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    9 hours ago

    Maybe stop spending nigh decades and nigh billions of dollars designing these enormous catch all games that are supposed to appeal to everyone?

    I Don’t want to spend 90 dollars on a game that has 400 different things to do, 200 of which I enjoy.

    I’d rather give Sandfall 50 bucks for a lovingly crafted, focused game that’s actually, you know, good.

    • chonglibloodsport@lemmy.world
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      13 minutes ago

      If they don’t spend enough money to differentiate themselves then they risk being drowned in a sea of indie games.

      Every year the number and quality of indie games increases. The ferocity of competition makes it extremely hard to get anyone to play your game, let alone survive as a developer. This raises the bar on quality to a ridiculous degree.

      Take any AAA game from the 1990s. Today that’s a single person project which can’t even compete with the most basic of indie games out there. To actually make money and support yourself as an indie developer is ridiculously hard!

    • finitebanjo@lemmy.world
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      5 hours ago

      The company made over 5 billion revenue and spent over 2 billion cost of operating in 2024, I don’t think this has anything to do with affordability.

      • notgivingmynametoamachine@lemmy.world
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        5 hours ago

        Not sure I follow sir/ma’am - are you saying R* doesn’t have to price it at 90$ and they’ll still make money?

        I mean that’s true, but publicly traded companies are the devil themselves and are required to make as much money as possible.

    • goodeye8@fedia.io
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      8 hours ago

      I’ve been saying it for the last decade, there’s no real “games are too expensive to make” problem. There’s only studios choosing the “go big or go home” death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they’re going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it’s not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

      But clearly even with all the major flops it has been a successful strategy, because they’ve been at it since at least mid 2000s. It’s only in the recent years where it’s really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They’re feeling their bottom line taking a hit so they increase the price to mitigate the risk.

      Personally I said fuck them, let it crash and let’s get more studios like Sandfall, who made an exceptional games for a reasonable price.

      • reksas@sopuli.xyz
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        8 hours ago

        on top of all that; big money, be it profits or revenue, attracts parasites that start ruining the company from the inside. One can feel it on many games that developers wanted to do good but were prevented from doing so because of executives and middle management.

      • notgivingmynametoamachine@lemmy.world
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        8 hours ago

        Not only that, they produced a game with no major flaws with a tiny (comparable to these mega studios) team AND NO COMPROMISES.

        “Man, this game is great but the music is meh” - not at Sandfall.

        “Wow, I love the combat but the graphics are dated” - nope, every model is so lovingly crafted they added haircuts and outfits as secret loot

        “The combat is the only weak point in this gorgeous, story driven game” not on expedition 33 it ain’t!

      • Katana314@lemmy.world
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        8 hours ago

        It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.

        I wish there were more examples of that.

    • NuXCOM_90Percent@lemmy.zip
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      8 hours ago

      There is definitely an argument that AA games are a mistake.

      But, since 4 or so, GTA kind of has been THE AAA (arguably AAAA) game and those releases literally buoy the industry.

      Maybe you aren’t excited for it. Pretty much the entire rest of the (gaming) world is and so are their friends.

      Going purely by “vibes”? I could be “okay” with a world where GTA 6 is 80-90, most major studio games are 60-70, small studios are 40-50, and indy games start closer to 30 than 15. Still plenty of room for waiting for a sale but also makes it a lot easier to be successful without selling millions of copies in the first month.

      • notgivingmynametoamachine@lemmy.world
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        7 hours ago

        I’m glad they’re excited for it, but I’d put money on the fact that they’re not excited for literally every facet of the game, which is my entire point.

        I don’t think GTA games are garbage - they’re literally designed to appeal to as many people as they can. The problem is R* thinks the way to design a game is to include 500 things, make the game take nearly a decade and cost nearly a billion dollars to produce - that game has to sell at 90 bucks, and it’s bloated with a ton of shit I don’t care about.

        I’d rather pay 50-60 dollars for a focused game aimed at a specific audience (see: expedition 33, JRPG fans) than 40 extra dollars for a bunch of shit I don’t care about in a “jack of all trades master of none” simulator.

        Edit: remember bowling with Nico? The train mission? Flying in general? All shit people paid for that actively annoyed them.

        At 90 bucks, nearly every consumer is paying some % for bloat they don’t care about, all in the name of making a game that will sell the most units.

        • NuXCOM_90Percent@lemmy.zip
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          7 hours ago

          I don’t think GTA games are garbage - they’re literally designed to appeal to as many people as they can.

          And they do.

          I’d rather pay 50-60 dollars for a focused game aimed at a specific audience (…) At 90 bucks, nearly every consumer is paying some % for bloat they don’t care about

          So you want games made specifically for you and cheaper.

          Don’t get me wrong. It is genuinely awesome when it feels like a studio spent years making a game specifically for you (see: most of us Armored Core fans with 6). That works until that audience doesn’t show up. This is what led to THQ and the like crashing and burning a decade or two ago where games were successful but “not successful enough”

          MAYBE that is going to be GTA6. Signs are, it won’t be. Because, yes, GTA 6 might not be catered directly to you. But the vast majority of people are going to love the overall package. Maybe they skip a feature. For example, I love the Yakuza/LAD games. Unless there is a story beat (involving a character I care about), basically nothing can make me do the crane game for more than two or three minutes (so one purchase…). Similarly, I loved Lost Judgment and have a LOT of Thoughts and Feelings on it. It would be one of my all time favorite games if it weren’t for the fucking after school special minigames.

          Doesn’t matter. It might not be a 100% amazing game but it was still a 90% amazing game which… is still really fun.

          Because

          all in the name of making a game that will sell the most units.

          Yes. And… Rockstar pulls that off. I don’t know why they would actively choose to sell fewer units just to make sure you never play a sequence you don’t enjoy.


          Again, just to be clear: Very few studios can pull this off. We all make fun of RGG for how much they reuse everything but… that drastically lowers costs and lets them get out a solid 30-70 hour game once or twice a year. And studios trying to turn an A game into a AAA game is literally how THQ died.

          But Rockstar is… well, a bunch of rockstars. They CAN do that. They do this through a lot of abuse of labor and manipulative marketing but… it works.


          And, to be clear. I actively disliked what I played of RDR2. I found GTA 5 to be “fine”. But me thinking the games are worth getting on sale for 20-30 doesn’t matter when you have the population of a small country immediately ready to buy it at launch multiple times.

          • notgivingmynametoamachine@lemmy.world
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            7 hours ago

            And they do.

            I never argued they didn’t?

            So you want games made specifically for you and cheaper.

            No, I want games with focus. A game doesn’t have to appeal to me - I don’t give a shit about racing games but I can appreciate Gran Turismo’s focus on realistic driving simulation (or at least that’s what it was decades ago, I don’t keep up with racing games), and I imagine the realistic driving sim enthusiasts were really happy they didn’t need to play some prop plane flying mini game to earn the color they want for their Charger or to “get all the trophies” and that they didn’t have to pay an extra 5-10-15 bucks for the privilege.

            Don’t get me wrong. It is genuinely awesome when it feels like a studio spent years making a game specifically for you (see: most of us Armored Core fans with 6). That works until that audience doesn’t show up. This is what led to THQ and the like crashing and burning a decade or two ago where games were successful but “not successful enough”

            Blame the Publishers and human greed for that. FROMsoft seems to have absolutely 0 issue making highly specific games that only pander to a tiny subset of gamers (before ER anyway), and they knock it out of the park 9 times out of 10. Was it the 84 on metacritic that screwed Respawn out of a bonus on Titanfall 1/2 despite both of those games being fucking amazing? I remember that story vaguely (84 on metacritic, no bonus) but might be getting the pub/dev/game wrong. I don’t agree with the “Well, that’s the way it is, get used to it” mentality.

            MAYBE that is going to be GTA6. Signs are, it won’t be. Because, yes, GTA 6 might not be catered directly to you. But the vast majority of people are going to love the overall package. Maybe they skip a feature. For example, I love the Yakuza/LAD games. Unless there is a story beat (involving a character I care about), basically nothing can make me do the crane game for more than two or three minutes (so one purchase…). Similarly, I loved Lost Judgment and have a LOT of Thoughts and Feelings on it. It would be one of my all time favorite games if it weren’t for the fucking after school special minigames.

            People don’t “skip a feature” in modern GTA games - they skip dozens, or actively complain about them because they’re annoying (Nico, flying, train). Because they’re designed as generic massive time sinkholes for the lowest common denominator.

            Yes. And… Rockstar pulls that off. I don’t know why they would actively choose to sell fewer units just to make sure you never play a sequence you don’t enjoy.

            Good for them? I still don’t want 90 dollar games that are only 90 dollars because they’re “Include all the things!” bonanza’s where I’m paying for shit I don’t care about.

            You can make a ton of profit a bunch of different ways - Spend a decade making a “jack of all trades master of none” simulator that will appeal to most for an obscene price, or create a passion project for a fair price. I prefer the latter. Again, Look at expedition 33 - 2 million units sold, tiny team, passion pouring out of every facet for a JRPG lover like myself. They didn’t need to spend 500 million dollars and a decade with a team of hundreds to produce a GOTY level product, so I only have to pay 50 bucks. Why would I pay R* 90 for a game where for every 2-3 facets I like there’s a facet I don’t care for That I paid for? Why would the general public?

            Also, there’s no need to come off so contentious, this isn’t that shithole Reddit brother, we can disagree and still be friends.

            • NuXCOM_90Percent@lemmy.zip
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              6 hours ago

              No, I want games with focus. A game doesn’t have to appeal to me

              It just… can’t appeal to a lot of people without being perfectly catered to them?

              Blame the Publishers and human greed for that. FROMsoft seems to have absolutely 0 issue making highly specific games that only pander to a tiny subset of gamers (before ER anyway),

              Dude… Dark Souls is a frigging Metroidvania. And every youtube essayist looking for some clicks will point out how incredibly tutorialized Dark Souls 1 is up to the Lordvessel. People whinge that Spirit Ashes made Elden Ring too easy all while not realizing that basically every hard boss in Dark 1 and 3 has an NPC summon… and the Dark 2 SOTS update added the ones that were missing.

              I love the Souls games. It is fun to pretend they are super hardcore affairs for those of us who want to drive nails into our proverbial winkies (and some. mostly non-From, ones are) but they are ridiculously mainstream games with off the chart vibes.

              Was it the 84 on metacritic that screwed Respawn out of a bonus on Titanfall 1/2 despite both of those games being fucking amazing?

              I forget what the budget of Titanfall 1 and 2 were but both are very clearly A/AA games in terms of scope and what the budget “should” be. If they were actually somehow the kind of industry goliath that a GTA is then… EA done fucked up.

              To put it in movie terms: You are complaining that a Michael Bay transformers is not as tight and well done as Before Midnight. They are completely different scopes.

              Good for them? I still don’t want 90 dollar games that are only 90 dollars because they’re “Include all the things!” bonanza’s where I’m paying for shit I don’t care about.

              Then don’t pay for it? Again, you (and I) don’t fucking matter when a significant chunk of the planet are perfectly eager to play those giant tentpole games.

              You can make a ton of profit a bunch of different ways

              Oh, well. If you are a master of the economy maybe you can fix the games industry so that there aren’t massive layoffs every week?

              Spend a decade making a “jack of all trades master of none” simulator that will appeal to most for an obscene price, or create a passion project for a fair price.

              Again. If you actually CAN make the “jack of all trades master of none” (which is actually a complete mischaracterization of the GTAs but…) game… you make it. Because 11.21 million people who are “mostly happy” and buy it on launch (in 2013 numbers) is a hell of a lot more money than 2 million people who are “ridiculously happy” (in 2025 numbers) in the first few weeks. And, for funsies, RDR2’s week two sales were 17 million in 2018

              They didn’t need to spend 500 million dollars and a decade with a team of hundreds to produce a GOTY level product, so I only have to pay 50 bucks.

              Let’s actually break that down.

              Clair Obscur is a game that came out of the ubisoft content mines. We all love the idea that Guilaume Broche made it in his shed with scraps but he applied most of the game design lessons and industry connections from his time at Ubisoft (and 12 coworkers from Ubisoft) to found his studio and secure funding.

              Ubisoft… is not in good shape. But, 5-10 years ago, they were very reliably in that AA/AAA space and the AssCreed games were used specifically to point out that platform exclusive games weren’t the be all end all anymore and that most people were playing the same games regardless of what console they bought.

              CO also is a game that came out of the “infinite money” of COVID in 2020-2022-ish. Contrast that with the modern gaming landscape where money for devs is increasingly tight and studios are getting shuttered left and right. Xalavier Nelson Jr has talked about this at length in the context of Strange Scaffold which… is kind of what everyone says they want in a studio. They make great games with a ridiculous amount of heart on time and on budget with little to no DLC. But that still costs money.

              Why would I pay R* 90 for a game where for every 2-3 facets I like there’s a facet I don’t care for That I paid for? Why would the general public?

              You wouldn’t because you seem to think everything needs to be perfectly catered to you.

              The general public does because they like 80-95% of a game and value having a great 20-30 hours with it.

              AGAIN. This is not a model that most studios should follow. It was basically the killing fields back in the early-mid 2010s when studios and publishers were dropping like flies because they tried to make AA/AAA games that sold B/A numbers. Arguably, this is what has been leading to Sony and Microsoft killing SOME of their studios (less so one like Tango who get praised as what studios SHOULD be by the prick that fired them all a week or two before that interview).

              Rockstar and especially GTA is not that. They are peak Transformers/MCU where they can, through one means or another, employ a significant percentage of the overall industry and still turn a ridiculous profit. And, as a result, keep those support studios open for other studios/films to use them (less so the MCU these days…).

              Which gets back to: I 100% think there is an argument that AA games are a mistake. That puts studios in a very dangerous spot where they need to get amazing sales just to break even. Whereas a B/A game can be something like Clair Obscur or Armored Core 6 which is a very limited scope with the potential to branch out. But for the studios who can do AAA? They have every reason to because it makes ridiculous bank AND buoys the industry as a whole.

              • notgivingmynametoamachine@lemmy.world
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                6 hours ago

                We’re just going to have to agree to disagree brother.

                I’d say you’re cool paying for quantity while I’m cool paying for quality, but even that comparison doesn’t hold up - of course you’re getting more quantity, you’re happy to pay 50-60% more than I am for it.

                I prefer games designed with passion, to be good games, over games designed to “Sell the most units”. I’ll take Krav Maga over arasaka-te any day, for what I hope are super obvious reasons.

                And the only thing R* is “buoying” is increasing the price of all games for all gamers without an equal increase in quality content - they’re not alone there though, Nintendo is helping. Fuck em both.

  • tfm@europe.pub
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    4 hours ago

    How about buying only one or two dolls for their kids?

  • nucleative@lemmy.world
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    15 hours ago

    GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

    • slaneesh_is_right@lemmy.org
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      11 hours ago

      I don’t even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.

  • Dr. Moose@lemmy.world
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    8 hours ago

    Lmao who would believe that gta 6 is not going to make an absolute bank? They could give it away for free and still make more money that they could spend.

  • BmeBenji@lemm.ee
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    17 hours ago

    What a bold-faced clearly obvious motherfucking lie.

    Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

  • NONE@lemmy.world
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    19 hours ago

    People expect games that are ever more ambitious

    Nono, people expect Good games, that doesn’t have anything to do with ambition.

    • slaneesh_is_right@lemmy.org
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      11 hours ago

      People praise expedition 33, that game might as well be an xbox 360 game and it people would still absolutely love it.

      • filister@lemmy.world
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        17 hours ago

        Nowadays games are very repetitive and grindy. That’s very unfortunate as it kills the game. Very few of them have engaging side quests that don’t feel like generic AI generated crap. So longer gameplay doesn’t automatically equate to better quality games.

        • slaneesh_is_right@lemmy.org
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          11 hours ago

          I absolutely love kingdom come deliverance 2. Usually in games like that i just mainline the game and even then i usually don’t finish them. I did everything in this game before i even touched the main quest. The game is just very fun to play.

          • filister@lemmy.world
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            2 hours ago

            I have the first part, but I am not exactly sold on it. I really like the idea, the historical precision, etc., but the gameplay, especially the fight mechanics are a bit putting me off to a point that I have never completed it. Is the second part better in that regard?

            • ampersandrew@lemmy.world
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              14 minutes ago

              I’m struggling with this too, about 1/3 of the way through the main quest. They tutorialize you on feints and defensive mechanics, but you can’t really punish aggression like you can in a fighting game, and the NPC never falls for my feints, basically ever. Getting through a melee fight feels like luck. The last one I got through was because I managed to impale him with three arrows before the sword fight actually started.

        • Yermaw@lemm.ee
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          14 hours ago

          Repetitive and grindy

          It’s working out good for me personally. Between that trend and having gamepass. I don’t have much time to game any more, so can barely get past a tutorial before real life steps in. By that point I feel like I get it though so it’s OK.

    • TwinTitans@lemmy.world
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      18 hours ago

      Exactly. Look at Nintendo. A fun game doesn’t mean you have to have bleeding edge visuals.

      • dustyData@lemmy.world
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        10 hours ago

        Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.

        • TwinTitans@lemmy.world
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          7 hours ago

          I appreciate being formally addressed. Thank you.

          Unfortunately this will continue to happen with or without Nintendo being first to do it. They happened to be this time, and it’s BS. But now more than ever people need to vote with their wallets.

          • Echo Dot@feddit.uk
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            15 hours ago

            Their games have always been expensive , but they are but they’ve always been this side of reasonable. Let’s see how $90 games treats everybody.

            I wouldn’t want to spend $90 on my kid, the little shit isn’t worth it.

            • treyf711@lemm.ee
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              14 hours ago

              My son‘s birthday is coming up and I’ve been telling people for years to get us steam gift cards.

              • Echo Dot@feddit.uk
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                12 hours ago

                I think I realised what my big problem with $90 games is for Nintendo and it’s this, when I was a kid I used to save up money and buy game boy games. It was an important thing my parents made me do because it meant that I learnt you don’t just get given things for free (gifts are of course fine but at some point you need to learn about working to get money for things you want).

                There’s no way he’s going to be able to get $90 in a reasonable time frame. What’s he going to do, cut lawns for 2 years in a row?

  • VirgilMastercard@reddthat.com
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    20 hours ago

    He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

    They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.

    • ampersandrew@lemmy.world
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      19 hours ago

      Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

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          18 hours ago

          It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to generally be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

          • LandedGentry@lemmy.zip
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            6 hours ago

            Tango is not an outlier though. The rivals team was immediately laid off. Respawn suffered layoffs last month despite making one of the only successful live service games not Fortnite, 2 generally well received Star Wars titles, and just printing for EA for years. This shit happens over and over again. All three of those happened within the last what? 10 months? Not even a year.

            Success guarantees nothing in the US video game industry. It’s why more and more veteran devs are leaving the industry altogether.

            • ampersandrew@lemmy.world
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              5 hours ago

              A small portion of the Rivals team was laid off for similar reasons to Hi-Fi Rush in that the CEO changed the direction of the company. This would still be an outlier compared to the rest of the industry. Respawn got hit with layoffs because their live service isn’t making anywhere near as much money as it used to, and live services need to keep making tons of money to justify new content for them; yes, this is wholly unsustainable. A live service team getting laid off has nothing to do with whether or not it was a hit and everything to do with whether or not it’s still a hit.

              • LandedGentry@lemmy.zip
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                5 hours ago

                this is not sustainable

                Then why are you trying to disagree with me here? The entire point is that this entire system is broken and doesn’t work, that track records of success do not mean shit. These people are too subject to the whims of a company that doesn’t take into account the money they have historically made and will likely continue to make.

                Video games are not a consistent, predictable revenue stream 99% of the time. They come in waves. You have an entire generation of c-suites who cannot comprehend this idea.

                • ampersandrew@lemmy.world
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                  5 hours ago

                  I’m disagreeing with the idea that Hi-Fi Rush and the one branch of the Marvel Rivals team being let go are a regular occurrence. In general, teams are being let go because their games aren’t making money. Their games aren’t making money because there are too many games out there that are also spending too much money on their production, and they’re being subsidized by a consumer base that’s stretched too thin to make it all work for everyone that was in the industry as little as 3 years ago.

        • ampersandrew@lemmy.world
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          18 hours ago

          Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

          • defunct_punk@lemmy.world
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            8 hours ago

            But I’d still argue the solution is to cut costs, not increase prices.

            This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.

            I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).

            • ampersandrew@lemmy.world
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              8 hours ago

              That boom also just led to a market with way more games in it every year. With more supply and less demand, you can’t spend as much making the game and expect to be a success unless you’ve got a sure thing. So the higher prices will only be afforded by the games that would have been a success charging less than $70.

    • LandedGentry@lemmy.zip
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      18 hours ago

      Many, if not most, AAA games are actually somewhat risky investments for studios. I’m not sure where you’re getting this idea from.

      Is corporate greed a huge problem? Yes. But also, when you’re investing $200mill+ over 5 years for a $60 product, you need to sell a fuck ton to make it work. Literally millions of copies. And there isn’t enough buying power right now in particular for everyone to make it.

      • dustyData@lemmy.world
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        7 hours ago

        So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

        LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

        • LandedGentry@lemmy.zip
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          6 hours ago

          Oh make no mistake, GTA VI could be $20 and they’d make billions off online/shark packs and shit again. I’m just talking about the industry as a whole. When a game flops, one single game, it sends crazy shockwaves.

          Games need to be stripped back some, made for less and not take 5 years, and cost less.

  • Binky@lemmy.sdf.org
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    22 hours ago

    That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

  • otacon239@lemmy.world
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    22 hours ago

    Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

  • ThrowawayOnLemmy@lemmy.world
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    22 hours ago

    If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we’re getting now.

    And get me a damn raise.

    • KoboldCoterie@pawb.social
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      21 hours ago

      And also knock it off with the fucking microtransactions and shit. I wouldn’t mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they’re complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

      • Rawrosaurus@lemmy.dbzer0.com
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        6 hours ago

        Yea. I refuse to buy any game that tries to sell me microtransactions, battlepasses or really anything these days. If the sticker price does not cover the full experience, it’s just not worth the hassle.

      • zurohki@aussie.zone
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        19 hours ago

        Sorry, best we can do is microtransactions, fear of missing out and AI slop. That’ll be $90.

      • pm_me_anime_thighs@lemmynsfw.com
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        20 hours ago

        Precisely this. If Baldur’s Gate 3 was 100$, I still would have bought it in a heartbeat because I know that the developers are never gonna ask for any more of my money.

    • But_my_mom_says_im_cool@lemmy.world
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      19 hours ago

      I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4