If the game is honestly updated with effort and hard work I will pay $80.
I clean air bnbs, houses, condos, and all that for a living. I don’t do shit for less than $100.
I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished.
Not this “oh here’s we got updates coming, the game is has a roadmap.”
Like motherfucker the game can’t drive it doesn’t need a road map, it’s need to be finished.
Wanna release the unfinished version?
$20. But give me user support, working graphics, good multi if it’s that game, all the bells and whistles and I’ll pay $80 if you show me you goddamn actually care for the thing you are making.
Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about.
And I mean even the ceos. Have some goddamn integrity and humility for fucking once.
They were also complicated circuit boards with full color manuals and box graphics, none of which is in digital nor the overhead of the creation thereof.
The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.
Editt : reading it again I’ve missed my point by a decade, this applies mostly to the late 80s
Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.
Are you aware of how much gaming has increased in popularity?
Already this should cover the difference inflation makes over the years.
When we add in profit form micro transactions and the only reason left to increase prices is greed.
There shouldn’t be an arbitrary “line in the sand” for games. Just like there shouldn’t be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn’t be expected that these all cost the same.
No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.
Yes sure we can have discussion on where that line stands with gaming, like “no preorders” or “no p2w”, but there most definitely should be one or even multiple different ones and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation,
getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.
Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.
A point from which onward one no longer accepts any further abuse.
A higher price does not mean abuse. It very well could just mean its a higher quality game with more content.
or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.
How does a low price stop that from happening? If anything it’s the opposite.
I wouldn’t really use 60$ as a low price, but that’s beside the point.
Your missing the trees for the forest.
It’s not the low price, but setting a line which one does not cross.
Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.
As i said we can discuss where that line runs, 60$ is just my own personal line, but that line, not specifically price, should exist and should not be crossed. Id agree with the “no pre-orders” as well as games should be only bought after independent thrid party reviews have gone out. Just that this line doesn’t fit into current context, this one fits better under a post of a releasing of a new highly anticipated game.
I wouldn’t really use 60$ as a low price, but that’s beside the point.
You’re talking about capping game prices at a relatively “low” price, and I think you knew what I meant.
Your missing the trees for the forest. It’s not the low price, but setting a line which one does not cross.
I’m not missing anything. I’m saying setting a line makes no sense because not every game has the same amount of content.
Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.
The gaming industry pricing has been virtually unchanged since inception. If anything, it’s because consumers refuse to pay more that games suck now, because publishers rely on DLCs and relentlessly harassing consumers to buy mtx.
Though where would you draw the line?
I don’t draw a line anywhere. That’s what I’m trying to explain to you. As I said, it’s entirely dependent on the content of the game.
If they launch Control Resonant for $100 I would pay it because it’s my favorite franchise of all time and I’ve gotten hundreds of hours of enjoyment out of it.
Indeed… and I never understood the stand against prices set by publishers, developers, artists, or people… for monetary support calculated for the human time, work, and effort done for a mirracle to share and support in hope…
Yes, but that’s just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.
No need to run free PR for them, corpos have whole departments for that.
Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve.
We are the ones who have to exert the counter force, not just accept whatever they throw at us.
Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that’s even more arbitrary and there are few publisher who have managed to keep mtx based market under control and run a free successful game for years, ex POE.
Never forget, never forgive.
If the game is honestly updated with effort and hard work I will pay $80.
I clean air bnbs, houses, condos, and all that for a living. I don’t do shit for less than $100.
I get folks gotta eat. But if you want my money for your product, it better be that good dick shit. It better be high quality and ducking finished. Not this “oh here’s we got updates coming, the game is has a roadmap.”
Like motherfucker the game can’t drive it doesn’t need a road map, it’s need to be finished.
Wanna release the unfinished version? $20. But give me user support, working graphics, good multi if it’s that game, all the bells and whistles and I’ll pay $80 if you show me you goddamn actually care for the thing you are making.
Show me the love for your product/art/work and I will gladly give you money to support you for doing something you care about. And I mean even the ceos. Have some goddamn integrity and humility for fucking once.
Sorry to rant.
No need to apologize for ranting, rant on.
Nintendo 64 games cost like $60-$80 back in the late 90s.
They were also complicated circuit boards with full color manuals and box graphics, none of which is in digital nor the overhead of the creation thereof.
And they could not be patched later, so the testing was absolutely bonkers.
and today they sell like 10x as many copies.
The perceived value back then was not having to pluck down 25c every time you played at the arcade. So even if the price was high it seemed cheap in the long run.
Editt : reading it again I’ve missed my point by a decade, this applies mostly to the late 80s
Yeah fair it is arbitrary, but the line in the sand must be drawn somewhere. So coming from PC platform and 59,99 being the agreed upon number for probably decade or more is a good enough arbitrary point to use as a line in the sand.
You’re aware of the concept of inflation, no?
Are you aware of how much gaming has increased in popularity? Already this should cover the difference inflation makes over the years. When we add in profit form micro transactions and the only reason left to increase prices is greed.
There shouldn’t be an arbitrary “line in the sand” for games. Just like there shouldn’t be for any other product. Because products are not all the same. Some games might take an hour to beat and others have endless replayability and it shouldn’t be expected that these all cost the same.
No, there most definitely should, there should be a line or set point for everything. A point from which onward one no longer accepts any further abuse.
Yes sure we can have discussion on where that line stands with gaming, like “no preorders” or “no p2w”, but there most definitely should be one or even multiple different ones and that should be upheld or else we do get current climate of AAA games riddled with mtx, psychological manipulation, getting more expensive yearly, no longer any long term guarantees either, while gameplay, story and performance quality dropping as well.
Without a set point or line, corporations wil keep on pushing the boundaries every single year as we keep allowing it.
A higher price does not mean abuse. It very well could just mean its a higher quality game with more content.
How does a low price stop that from happening? If anything it’s the opposite.
I wouldn’t really use 60$ as a low price, but that’s beside the point.
Your missing the trees for the forest. It’s not the low price, but setting a line which one does not cross.
Not having that line and constantly accepting every subsequent new mechanic to extract more profit from us has resulted in the current state of AAA gaming industry.
As i said we can discuss where that line runs, 60$ is just my own personal line, but that line, not specifically price, should exist and should not be crossed. Id agree with the “no pre-orders” as well as games should be only bought after independent thrid party reviews have gone out. Just that this line doesn’t fit into current context, this one fits better under a post of a releasing of a new highly anticipated game.
Though where would you draw the line?
You’re talking about capping game prices at a relatively “low” price, and I think you knew what I meant.
I’m not missing anything. I’m saying setting a line makes no sense because not every game has the same amount of content.
The gaming industry pricing has been virtually unchanged since inception. If anything, it’s because consumers refuse to pay more that games suck now, because publishers rely on DLCs and relentlessly harassing consumers to buy mtx.
I don’t draw a line anywhere. That’s what I’m trying to explain to you. As I said, it’s entirely dependent on the content of the game.
If they launch Control Resonant for $100 I would pay it because it’s my favorite franchise of all time and I’ve gotten hundreds of hours of enjoyment out of it.
And that’s why the journalist who rote the article is actually right.
We do deserve the AAA gaming market in it’s current state, because we all think we’re somehow special and our unique case can be an exception.
Like the first person in the chain put it. We as consumers are getting fisted.
And we deserve it, because we still keep on buying said goods, no matter what.
Indeed… and I never understood the stand against prices set by publishers, developers, artists, or people… for monetary support calculated for the human time, work, and effort done for a mirracle to share and support in hope…
$60 in 2007 is a bit under $100 now in terms of purchasing power. Games have essentially gone down in price.
Yes, but that’s just finding justifications for publisher who use every possible opportunity to screw us over at every opportunity while delivering shittier products every year.
No need to run free PR for them, corpos have whole departments for that. Fuck em, use the same mentality corpos use towards us, show them no mercy or forgiveness. Treat corpos with the contempt they deserve. We are the ones who have to exert the counter force, not just accept whatever they throw at us.
It was $50 before that and as high as $90 before that. $60 is kind of arbitrary, honestly.
Yeah, but it suffices as a line in the sand. We could probably use horse armor as well, but that’s even more arbitrary and there are few publisher who have managed to keep mtx based market under control and run a free successful game for years, ex POE.