

well yeah they are able to sell SUVs an higher margins because they have conviced us that’s what we want. If we wanted smaller efficient cars they could sell those at higher margins instead. supply and demand, except they are artificially creating the demand.

i just think the entire idea of spreading out a Bathesda RPG over an entire galaxy was flawed even if it had seamless planet landing from the beginning. constantly flying between solar systems for different quests, often in the same quest, is just tedious as hell even if it was seamless.
In order for it to work they need to make the spaceflight/combat/space itself more compelling and worthwhile. In Elder Scrolls and Fallout, exploration between quests is fun because there are chance encounters, side quests, unmarked dungeons, easter eggs, etc. There was almost none of that in Starfield, although you could tell they tried to inject some.