
A wise man once said devs that are afraid of losing their jobs dont go on to make great games. I was going to purchase this game but now ill wait till its on super sale.
This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don’t really know now who’d want to be in it knowing how awful job security even is.
There go my hopes of a post launch performance patch.
The game runs like arse even on a 9070XT.
Game runs fine for me (4070 Super), but I can’t play more than 20 minutes without hitting bugs.
I’m not sure I’d say not being able to play longer than 20 min without hitting bugs is “running fine”
You can have performant jank :D
At this point in human evolution, I can’t understand how anybody would want to be in the gaming industry anymore. I would not blame any developer if they just decided “fuck it” and quit altogether. I’d applaud it, actually.
Leveraged buyout. Any dev still on payroll is a liability, and it’s not like these guys make Ultimate Team. EA’s got a lot of debt to service.
Made by bit reactor who are independent
This game has absolutely horrendous performance problems.
It baffles me that people are rating this higher than games like KOTOR and Republic Commando.
Because people like us in the tactics genre really are used to incredibly buggy and laggy games. XCOM, anything made by paradox - all of that suffers from performance issues and gameplay bugs. It’s a bit like buying something from bethesda - you just expect those kinds of problems, which is why it doesn’t really influence our rating.
Meh, i can tolerate shitty fps and even some stutter on turned based games. It’s not ideal but not as much of a deal breaker.
Can’t even play with your wookie in this game
Games having dodgy performance on release is effectively normal now.
It makes more sense to rate based on the gameplay otherwise 99% of releases would be 1 star.
Now?
The first video game I ever l played was Pong.
Dodgy performance on release has always been the case. Would like to hear the tale of the Atari ET game?
Being able to remotely update games after release definitely lowered the bar for release considerably.
Im not saying there were no bugs before that, definitely not.
Can’t remember any particular performance problems with ET - it’s no more flickery than any other 2600 game, sound plays fine, screen changes when you fall in a hole are prompt, all that kind of thing. Now, utterly bizarre and unintuitive gameplay, yes; it has that in spades. Also quite unfinished, but Howard Scott Warshaw only got five weeks to develop it so I’m prepared to point the blame at Atari for that.
Like any good train wreck there are always many reasons why they happen.
But how likely is any optimisation going to be forthcoming if there’s no-one working on it?
I imagine that’s the difference the majority and all?
performance is not everything
Performance is a stinking mess but gameplay is a joy. It’s not XCOM but it’s great in its own right.
Well the gameplay is very different, and maybe people like the way star wars feels when applied to XCOM type strategy games?
People are not looking at the performance in isolation when rating games.
Steam reviews for other games says otherwise. Plenty of games with reviews only on performance.
I would still say it’s worth buying at least from my personal experience. I’m still really enjoying the game despite the performance but it’s probably heavily dependent on your system.
I guess because it’s new? Xcom has s big fan base too
And wasn’t xcom buggy as shit too? Lol
99% chance of no bug
99% chance to uninstall and never go back.
Replace “wasn’t” with “is” and you’re correct. I still love XCOM 2, play it to this day. But it’s a buggy mess and sometimes it feels it’s just held together with software-ducttape and positive thoughts lmao.
They did their thing. No use of them anymore :)
Gane dev gig economy












