Nintendo Store link

Release date is Nov 5 2026. I believe the physical release is an actual physical release and not a game key card.

  • RightHandOfIkaros@lemmy.world
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    1 month ago

    “This will be graphics in 2013.”

    Nintendo really is stuck in 2013, huh? Wonder when they’ll get to the UE5 Slop trend… 2040s maybe?


    “We kept the load screens in some areas to keep the essence of the original game.”

    No dawg, you did that because the hardware required a load screen there. The transitions would have been instant without the animated triforce if it was purely a style choice and not a hardware limitation.

    • Uruanna@lemmy.world
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      30 days ago

      No dawg, you did that because the hardware required a load screen there.

      Have you heard of Breath of the Wild? The hardware does not require a loading screen there. There is a load screen because they separated the maps, so they do have to load the new assets between each screen transition, but splitting the map is the choice they made. They didn’t have to split the map, they could have made one big open world-style map (except for the dungeons) and they chose not to, that’s what they’re talking about. They’re not talking about how long it takes to load, they’re talking about the fact that it’s not one big map and it has transition screens, they didn’t need to do that.

    • ryven@lemmy.dbzer0.com
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      1 month ago

      I can’t remember which game it was now, but I’ve definitely played some indie game that has fake load screens because I remember someone modded them out and asked the dev why they existed, and the response was that the dev found the instant transition between scenes jarring. It’s not crazy to think Big N would do the same thing.

      • RightHandOfIkaros@lemmy.world
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        1 month ago

        Transitions and a minor less-than-a-second pause are one thing. That’s not what I am talking about.

        The triforce animation instantly tells me that’s a 4+ second loading screen. Nobody puts those in for stylistic choice. Even Resident Evil 1 style door transition screens are significantly faster than in the original RE when they show up in modern indie games. RE1 had them because of a hardware limitation, and the creatives decided to hide them with the door animation. Modern developers aren’t usually so creative and they just shove a tiny animated sprite in the bottom corner, as seen here with the animated triforce.

    • blunderworld@lemmy.ca
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      1 month ago

      I mean you’re certainly entitled to not like the art style or buy the game…but this isn’t using UE5 nor does it look like a UE5 game in my opinion.

  • sigmaklimgrindset@sopuli.xyz
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    1 month ago

    I’m still not sure if I want to get a Switch 2 over this as much as I love OoT (and the Zelda version of the Switch looks really nice). But the Link and Zelda amiibo statues are so cute, I might grab those just to put on my shelf.

  • SCmSTR@lemmy.blahaj.zone
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    29 days ago

    Uncanny valley where nobody wants this, identityless UE5 visual style, but it’s a box check to sell more copies… aka, soulless, greedy slop.

    It looks like it’s gonna be bad.

    If it’s unlikely to be better than the original, the only reason for it to exist is to make money.

    Also what in garbage name is that awful voice acting? If there’s better voice acting in WWF, your voice acting sucks piss.

    I just want the people making games to care about us again and stop making things that are clearly, so blatantly, insultingly soulless garbage just to extract money from us and play on the weak minded who are slaves to their nostalgia and have no self control.

    Stop giving people that make shit like this money.

    Hard pass.

  • lemmelemmy@feddit.org
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    30 days ago

    I don’t like realistic looking Zelda games. There’s enough call of duties on the market already

  • Jhex@lemmy.world
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    1 month ago

    let me guess… this will cost just as much as a new, original, top tier title made this year

  • popcar2@piefed.ca
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    1 month ago

    Nintendo finally hired that guy!

    Jokes aside, looks pretty good. The faces are throwing me off a lot though. They’re so… weird. I was expecting something closer to breath of the wild than the semi-realistic style. I hope they adjust kid link, at least.

    • emb@lemmy.world
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      1 month ago

      I thought the faces looked good, except young Zelda looked a little weird to me.

      • popcar2@piefed.ca
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        1 month ago

        Looking closer I think all the child characters look really uncanny. They’re all so stubby with huge eyes and it’s just weird. Adult link and Ganon look great though.

        • Uruanna@lemmy.world
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          30 days ago

          Saria, Malon, the Kokiri shop kid, look decent. Young Link looks like a doll face with shimmering eyes and rosy blush cheeks and glossy skin, young Zelda has super weird eyes and nose proportions, but the other kids look a lot better with skin tones a lot flatter and less random shading, Saria’s and Malon’s eyes are much less jarring than Zelda. In the shot with Saria and Link facing each other at the beginning of Miyamoto’s play demo, Link’s face profile is glimmering from the lighting, and Saria’s face is normal in the same lighting, they’re clearly not from the same art / shading style.

        • sigmaklimgrindset@sopuli.xyz
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          1 month ago

          Child Link looks exactly like the mini cherub statues my grandma used to have, and I really like that in the context of what he has to go through in OoT/MM and what we know of the Zelda timeline. Adult Link looks good though, I’m really happy they kept his and Zelda’s noses like the OG instead of giving them button noses.

    • MimicJar@lemmy.world
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      1 month ago

      The water on people makes them look a bit too shiny. I hope they adjust it before release. Otherwise I think they mostly look pretty good.

  • weps@lemmy.world
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    30 days ago

    I know this game inside and out so I’m afraid I won’t really enjoy it. Looks a little weird.

  • audaxdreik@pawb.social
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    1 month ago

    The Nintendo discourse cycle:

    1. Months of furious, irrational debate
    2. Releases to record sales
    3. 1 year later, no lasting cultural impact and most people agree that you should probably just play the original for the historical context (maybe the 3DS remaster, more debate ensues)
    • wizardbeard@lemmy.dbzer0.com
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      1 month ago

      At this point we already have the ridiculously extensible PC ports. There’s no shot that there won’t be mods to bring over whatever QoL this remake adds (assuming it’s anything not already in the port) within weeks of release. I’ll give it maybe a year or two for homebrew graphics mods to catch up or for someone to extract the new assets into a mod.

      And there’s no debate regarding the 3DS remaster anymore. You can just shove its graphics into the port if you prefer them and flip a few settings to toggle the changed behavior.

      Plus everyone knows the best way to play is with the Beatles in OOT mods (seriously go search up the stupid fucking fever dream that is the remixed OST).

    • Victor@lemmy.world
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      1 month ago

      I prefer their remakes, not gonna lie. Improvements to gameplay QoL here and there, good looking graphics, better frame rates(!).

      And I grew up with on NES and N64. I know what it was like. The slow frame rate is a big source of frustration for me, personally. But upgraded visuals are a big plus to me also.

      • MimicJar@lemmy.world
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        1 month ago

        I think most people would agree with you, the remakes have QoL improvements that basically make them the best version.

        Sure some people will always be nostalgic for the originals, but as remakes continue what is the original?

        Let’s look at Link’s Awakening. If you played it on the Game Boy, it’s a great game. But if you played it on the Game Boy Color it had the camera side quest and color dungeon, those were excellent. But if you played it on the Switch the camera side quest is now Dampe’s Dungeon Creator.

        I personally liked the camera side quest, but Dampe’s Dungeon Creator was an interesting addition and I think it was cool to see.

        • TubularTittyFrog@lemmy.world
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          29 days ago

          Jank has charm, but only if you played the original really.

          The thing that is missing is older games were developed by small teams of like a dozen or two people, not 100s of people across multiple companies, as much of the work is outsourced. which is how pretty much every modern game is done.

        • Victor@lemmy.world
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          30 days ago

          Fully agree. Also the upgraded MUSIC with orchestral versions of all the classic songs. Ugh. So good. 😭🤤

  • Tango@piefed.ca
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    1 month ago

    So it appears to be a 1:1 straight remake, but with modern graphics, better sound and probably some improvements to the UI.

    I’ll be honest though; I preferred how all the characters looked in the 3DS remaster. Oh well; I don’t have a Switch 2 anyway, so it’s not like I was gonna get this either way.

    • blunderworld@lemmy.ca
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      1 month ago

      They mention that you can run around some of the areas that were previously just backgrounds in the original, so I suspect there will be some new content there at least. And a some cool new UI elements and ocarina accessibility stuff has been added if you’re into that. Time will tell how similar it will be to the original, but either way, I’m feeling pretty excited for it!

      • Uruanna@lemmy.world
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        30 days ago

        That was Castle Town, there’s also the Temple of Time entrance, there’s not that many maps where the OG just had a literal JPG flat background. And we saw Castle Town in the demo, it’s still a 1:1 map with the exact same town square, the same people, the same shops, and the same back alley, not a single change. Everything they showed had the exact same flat ground, flat walls, square rooms - only the Gerudo Hideout has ONE extra pillar stump that appears to go up to the cell you escape out of with the hookshot. Only Hyrule Field seems to have more variety and UE5 look in the hills and river banks and apparently a spot where the river kind of becomes a mini swamp area with Tektites (not sure which map that shot was in the trailer, could be the drained Lake Hylia)

        It’s looking like the maps will be 1:1 down to the pixel, only filled up with space in the area past Castle Town walking up the guard trail to the castle. Except Kakariko where they apparently flipped the Skulltula house and the construction spot with the cuccoo coop in the back, for some weird reason?

    • iamthetot@piefed.ca
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      30 days ago

      There’s also a dedicated jump button and some other control changes. I have to imagine that will also mean some slight changes to puzzles and stuff that could have otherwise been solved by a dedicated jump button. Unless it will just not work the way I’m imagining it would.