

I’ve been trying to understand the terms and the opening graphic on this site did a good breakdown.
So my understanding is that a decomp or decompilation is turning the machine code into something human readable. It’s the first step but technically isn’t anything the average person can use because it still needs to then be (re)compiled into a game someone can run.
However the term “decomp” in general usage refers to the human readable middle step, AND a way to create something for the average person.
Versus a recomp or recompilation is performing the conversion of machine code to some middle state, then immediately (re)compiling it into a game the average person can run.
However the term “recomp” in general usage refers to the same, but always with the use of AI.
Is that right?




I read this over and while lengthy I think we’re largely on the same page, which is good because I thought this was all too new and I was way off.