I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.
And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”
I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.
Automation games, such as Factorio and Satisfactory. Idk man I keep seeing people say they’re digital crack, but they’re just frustrating busywork sims for me. I’m more content just playing something like Terraria, where I feel like my progress is meaningful
The Witcher series, I just really hate the combat system
Souls like games. I tried, I’m just not built for them.
Ark raiders. It was fun first, dropping randomly and going into abandoned buildings to loot stuff and watch out for any machines but after I played the next mission with friends, I died, lost my whole equipment (I was happy for having a nice weapon with some mods), I realized that you lose everything when you die. The other players just immediately shooting at us the next mission didn’t help at all. Never touched the game again and uninstalled it right afterwards.
It’s just too frustrating. The items I loot can also be collected from a chicken in the base so there’s no need to play the game at all.
The Outer Wilds - I get recommended this over and over, I know it’s a huge hit, a cult classic, and beloved to many people. I finally got it and gave it a real solid attempt, several times so far. I understand the gameplay loop I guess, the repeating, the weird ship flying. I mean, I appreciate it and love that people are experimenting with new ways to make games that break old molds. I really like the atmosphere and maybe if I were a lot younger it would feel fresh and interesting.
But I never really started having fun, never really connected with the characters or the world, I never got hooked. Everything felt like a janky obstacle instead of progression and reward.
Maybe I’ll try it again sometime, but maybe it’s possible some games just don’t rub me right.
Also, ITT: lots of people arguing with other people why their feelings are wrong.
I really, really tried to like Ancestors: The Humankind Oddysee.
Playing as an ape, swinging from trees, eating fruits and mating. It was a lot of fun.
But there are mandatory mechanics that drag it down. You have to discover everything to progress, and you have to bring your kids and tribe along manually. The cost of failing in combat is too high. You can grind for two hours to learn your area, and then lose your best ape and 2 kids to a panther with one second of quicktime events that you haven’t trained for.
Building fortifications is very laborious and I couldn’t find a good reason for it.
Training the clan to build weapons eluded me.
The exploration was amazing though, and if it was less grindy, more forgiving in combat (especially with more opportunities to practice, I mean, why not allow apes to initiate play fighting with each other where you could master the quicktime bullshit without such high risk) and a more independent tribe behaviour where they advance without having to be led manually, it could be a great game.
Final Fantasy IX. I was a religious FF player before IX, and loved VIII so much despite all its flaws, because it really went for it with new ideas and atmosphere and the draw junction system which was hackable and broken but really interesting. In many ways the most Final Fantasy of Final Fantasy, despite the widespread hate.
But the devs got so conservative for IX, might as well have been playing Dragon Quest. And the load times and frequency and lack of variety for random encounters was just insurmountably tedious.
Minecraft and others like it. I want something to work towards. Because in games where you can do anything and make your own fun, is too much after my days.
Dark Souls 3…it is a bit hard to jump in after its slower predecessor, for some reason unknown, I just like the legacy combat system better, can’t find the rhythm in the new one…
You’re not the only one, I love each other sooulsborne but 3 has this weird frenzy about it that I don’t really fuck with.
Rainworld. I’ve started it twice now and quit a half-hour in both times. I love a good side scroller/Metroidvania, but this one has one mechanic I can’t abide: a time limit. You have to rush from shelter to shelter because the world periodically floods and annihilates everything out in the open. I just want to explore at my own pace game, thank you.
Elden Ring and Dark Souls 3 both bored me to sleep. I didn’t find anything in their worlds to care about, and the meta-game of endlessly memorizing monsters’ attack patterns just doesn’t hold my interest for more than a few minutes. I guess soulslike games are not my cup of tea.
I had this with dark souls 2, even though I enjoyed dark souls 1(remastered)
Red Dead Redemption 2. The cutscenes are too long and boring.
Eeeh, the length of the cutscenes wasn’t really what put me off but rather the fact that I didn’t care about most of the people in them. I fact, I never got invested in any of the characters.
Their world building and dedication to creating complex systems are fantastic but Rockstar Games makes their characters so repulsive that I don’t enjoy being around them, much less advance whatever agenda they have. Same with GTA V (and presumably VI as well).
I gave up after accidentally doing things too many times. The hotkeys felt like an ever shifting mess and I got tired of constantly reloading after pressing the wrong one. It was a bummer because I loved the setting and overall feel of the game, just ran out of patience after so many times not knowing how to do the thing I wanted to do and half the time ending up doing something unintentionally violent.
Elite Dangerous has a zillion hotkeys as well but that feels more like gameplay and learning to operate a complicated ship. Accidentally wasting a heat sink with a wrong keypress is different from accidentally starting a fistfight with a random person when I meant to wave and say howdy partner
And some of them are unskippable.
So. Much. Exposition…
I bounced off of Where The Water Tastes Like Wine. I didn’t really even get into the gameplay because the narration in the intro just wouldn’t shut up. You’d click an option, the caption would pop up, and then it would mail a request for the audio file to the developer. I’d have the caption read by the time the narrator started to speak, and the narrator talked the way old people fuck. I went “I don’t have the patience for this right now, I’ll come back to it later” I chose the Exit option from the menu, and the narrator started delivering a multi-line “everyone gets a break but you’ll come back” dialog, which I ALT+F4’d out of the software and uninstalled it on the spot. Dim Bulb Games is one of many studios on my black list.
Yeah, I couldn’t put my finger on it but I think you’re right. Real shame because it seemed like the game was going to be right up my alley in terms of its subject matter. But it’s just not an enjoyable experience.
I discovered it through its soundtrack. I was listening to West of Loathing’s soundtrack on Youtube, which was partially or entirely done by the same artist who did WTWTLW’s, so I got recommended some videos, looked up what it was, decided to give it a try, and…maybe if someone implements it for Apple II or some other machine that physically cannot support voice acting so we can dispense with the pretentiousness.
I mean, voice acting in and of itself is not a bad thing. Return of the Obra Dinn had just the right amount, for instance.
Granted, Obra Dinn’s pacing problem wasn’t about dialog. It was…You find a corpse, click, a musical sting plays, you get a few seconds of audio play, and then you see in glorious monochrome dithering the aftermath, and then you’re stuck there for the exact amount of time that some music plays. If you immediately learned something, you can’t do anything about it. If you learn a piece of information that puts something you saw earlier in a new context and you want to go back and look at it, you can’t do anything about it. If you’re not done looking when the music is over, you’ll clunkily have to come back in here. And woe betide you if there’s another corpse in that scene and you end up doing like five of them in a row.
and then it would mail a request for the audio file to the developer.
🤣🤣
The Legend of Zelda: Breath of the Wild
I don’t find my weapon breaking every 10 minutes fun, nor do I find the endless wandering with no context clues very engaging. I swear 90% of the stuff you have to stumble onto by dumb luck. It took me months to accidentally bump into that stupid maraca tree thing and expand my inventory. That’s just dumb design.
In a mandatory cut scene, a character tells you “Head toward the dueling peaks, then, follow the road to Kakariko village.” Hestu, the inventory expanding broccoli homonculus, is standing on the side of that road in a conspicuous location.
Original Fortnite was garbage lol. Dunno how much its changed since, but I found it to be the worst f2p battle royale game at the time.
The projectile physics were cruddy, the weapons sucked, the building mechanics seemed like an abusable/spammable gimmick more than a proper feature, there weren’t any vehicles, the rewards were non existent, the graphics looked pretty lame, the emotes had nothing compared to TF2 taunts.
I had more way more fun on some random Chinese mobile pubg knockoff with touchscreen controls.
Maybe its just me, but I feel like Fortnite just got lucky by being the first on the PC/console space that was free, so it exploded in popularity. Otherwise there were a ton of much better alternatives.






