It’s over…? I’m free…?
Not a long as the modding community keeps going.

In the era of mismanagement and cancellations, it’s nice that they’re like “oh we think this is pretty much as complete as we could make it and there’s not much more room in it to grow. Now what do we make next”
They spent years making the gears in the conveyor belt slightly more efficient in fps, their development itself is a work of art.
Factorio is amazing. It is so good and so complex.
I am stoked to see what they do next!
Factorio 2 where you (an ant)have to survive an ever growing mechanical nightmare that burns your crops, poisons the water supply, and delivers a plague onto your houses.
I’ve actually been working on an ant settlement sim in godot, but it’s closer to dwarf fortress than factorio
I loved Sim Ant! A modern take on that would be cool to see
So we’re just playing as the biters instead?
That actually sounds like fun.
A first person version maybe but that’s what satisfactory did, but overall I think smaller and less massive would be better.
I doubt it. There’s already several first person Factory games. Also, they don’t hit like Factorio does. First person is just so fundamentally limited that, as popular as they are, because they’re prettier, I don’t think it works as well.
Top down, especially 2d, let’s the scale be so much larger, and makes it easy to plan and interact with. You can easily copy and paste massive factories. Even the best version of this in first person let’s you only copy small sections. The closest 3D one to the scale of Factorio is the space robot one (I can’t recall the name), but it’s a third person somewhat top-down view. There’s a reason why people still say Factorio is the best factory game, despite having so many options inspired by it.
You are thinking of Dyson Sphere Program, which does look good and runs well at scale. Until you have a few star systems running dyson spheres, then your run is likely over.
I am going to check out that Satisfactory. That sounds interesting.
Idisagree completely with your second point, fuck that I want it bigger.
Satisfactory just went on sale on my steam too. I’m too caught up in other games tho. Like, I’m trying to convince myself to go to sleep and not stay up all night fighting space pirates in NMS but that just sounds like more fun than sleep.
Satisfactory just got an update too. There are a couple of big changes to vehicles that make me want to jump back in. I’ve been too busy playing FOUNDRY though, which is basically a voxel Satisfactory.
I’m at 415 hours into my Satisfactory save and just got to the final final steps. So it’s a good time sink. An awesome sink. I’ve been keeping an eye on Dyson Sphere Program, myself. Never played but it looks neat.
The one thing that’s unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I’m not sure what else would justify a big patch and a big version bump. We’ll see…
It’s just codifying the 77 stable beta increments they’ve released since 2.0.
There’s strong indications that there is going to be some minor but technically base-breaking rebalancing. Getting rid of “space casinos” (quality asteroid upcycling) and platform thruster stacking was mentioned as being ready over a year ago, but they didn’t want to break existing bases at that time. This is their last good moment for it.
I imagine the LDS shuffle and maybe fluid voiding will be targeted as well.
Are these things I am going to pick up as I learn the game or do I need to deep dive into the meta
They are borderline exploits that you don’t really need to know unless you want to break the game in kind of unfun ways. You probably wouldn’t find them on your own. But for completions sake the LDS shuffle is Space Age specific and it involves stacking a ton of low density structure productiviy bonuses to create a lossless recycling loop that breaks the quality system severely. Fluid voiding is a way to automatically delete unwanted fluids (you can do it in vanilla or space age). You can always manually delete fluids but by design you can’t automate that process - except you can actually do it by exploiting a combination of behaviors.
They have teased changes to quality, my guess is changes to asteroid processing and quality trains
I can’t wait to see what they make next!
Aaand, why is that a news? Wube (devs) were much clear on many things, includes 2.1 being final version for lot of time now. We did learn some details, it is focused on QoL and some balance, no new content, but some new modding options at most.
We even had a little teaser of what may come next, devs already preparing self for next game, that will also take freaky lot of time to make, and it may be an mmo genre.
All set in stone, just like price and no-sales.









