• it_depends_man@lemmy.world
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    2 days ago

    The one thing that’s unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I’m not sure what else would justify a big patch and a big version bump. We’ll see…

    • bazus1@lemmy.world
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      2 days ago

      It’s just codifying the 77 stable beta increments they’ve released since 2.0.

    • chameleon@fedia.io
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      2 days ago

      There’s strong indications that there is going to be some minor but technically base-breaking rebalancing. Getting rid of “space casinos” (quality asteroid upcycling) and platform thruster stacking was mentioned as being ready over a year ago, but they didn’t want to break existing bases at that time. This is their last good moment for it.

          • TipRing@lemmy.world
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            1 day ago

            They are borderline exploits that you don’t really need to know unless you want to break the game in kind of unfun ways. You probably wouldn’t find them on your own. But for completions sake the LDS shuffle is Space Age specific and it involves stacking a ton of low density structure productiviy bonuses to create a lossless recycling loop that breaks the quality system severely. Fluid voiding is a way to automatically delete unwanted fluids (you can do it in vanilla or space age). You can always manually delete fluids but by design you can’t automate that process - except you can actually do it by exploiting a combination of behaviors.

    • Vegiforous@piefed.ca
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      2 days ago

      They have teased changes to quality, my guess is changes to asteroid processing and quality trains