The one thing that’s unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I’m not sure what else would justify a big patch and a big version bump. We’ll see…
There’s strong indications that there is going to be some minor but technically base-breaking rebalancing. Getting rid of “space casinos” (quality asteroid upcycling) and platform thruster stacking was mentioned as being ready over a year ago, but they didn’t want to break existing bases at that time. This is their last good moment for it.
They are borderline exploits that you don’t really need to know unless you want to break the game in kind of unfun ways. You probably wouldn’t find them on your own. But for completions sake the LDS shuffle is Space Age specific and it involves stacking a ton of low density structure productiviy bonuses to create a lossless recycling loop that breaks the quality system severely. Fluid voiding is a way to automatically delete unwanted fluids (you can do it in vanilla or space age). You can always manually delete fluids but by design you can’t automate that process - except you can actually do it by exploiting a combination of behaviors.
The one thing that’s unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I’m not sure what else would justify a big patch and a big version bump. We’ll see…
It’s just codifying the 77 stable beta increments they’ve released since 2.0.
There’s strong indications that there is going to be some minor but technically base-breaking rebalancing. Getting rid of “space casinos” (quality asteroid upcycling) and platform thruster stacking was mentioned as being ready over a year ago, but they didn’t want to break existing bases at that time. This is their last good moment for it.
I imagine the LDS shuffle and maybe fluid voiding will be targeted as well.
Are these things I am going to pick up as I learn the game or do I need to deep dive into the meta
They are borderline exploits that you don’t really need to know unless you want to break the game in kind of unfun ways. You probably wouldn’t find them on your own. But for completions sake the LDS shuffle is Space Age specific and it involves stacking a ton of low density structure productiviy bonuses to create a lossless recycling loop that breaks the quality system severely. Fluid voiding is a way to automatically delete unwanted fluids (you can do it in vanilla or space age). You can always manually delete fluids but by design you can’t automate that process - except you can actually do it by exploiting a combination of behaviors.
They have teased changes to quality, my guess is changes to asteroid processing and quality trains