Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry
To address some frequently asked questions:
- These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere
- These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)



Stardew Valley was made in the US. Same with Terraria, Axiom Verge, Outer Wilds, Balatro, Risk of Rain, Undertale, The Stanley Parable, Hyper Light Drifter, and a shit ton of other games.
If you’re wondering why game X costs so much less, it was probably made by a indie studio!
Jason is just lying at this point, if he believes otherwise.
This thread is about AAA game budgets, not indie budgets. Even Stardew Valley took 4 years of living off of his partner’s generosity while he earned no income. It paid off, but that’s the exception to the rule.
kinda reminds me of piers anthony advice to writers when they asked what is most needed to become a success. He said a partner who works.