Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry
To address some frequently asked questions:
- These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere
- These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)



kinda reminds me of piers anthony advice to writers when they asked what is most needed to become a success. He said a partner who works.
Yup. People don’t realize that most professional authors are not earning a living through writing.
I mean he did after a few years but in order to have the time to make it a go he needed to devote all his energies to it. Do it full time. This was way back when books and publishers was more a typical thing. I assume its even harder today.