…yes.
Uses 10/30 to kill 1 enemy
20/30 left
reloads
2nd enemy appears appears all the sudden literally 1 frame after I pressed “R”
me trying to run away and forgot secondary weapons existed
realizes I’m a noob and probably should quit gaming forever
I really should get used to taking cover before reloading
Yep. Because a lot of games require a substantial portion of the magazine to get a kill. So if you miss a few shots you need everything you have to make the kill.
CoD for some reason. 20 rounds to kill a guy. Insane
BF as well.
New bf*
You can die in 3 shots from automatic weapons in bf1
Last BF game I played was 4 and I don’t know what CoD version before that, but Hardcore mode was the only playable mode of multi player for this reason.
V and 1 sucked, IMO. 2042 was better. 6 is a pretty game world, lots of detail, but they still have some bugs and balance issues to work out.
I’ve been missing the BF experience every once in a while but my understanding is you can’t play on Linux.
Nope. Anticheat won’t work.
it’s because they’re communists.
It’s more fun than the right-wing version where you line up your victims to save on bullets.
Then you play one of the games where you lose whatever ammo is left in the mag when you reload and the rage flows.
Helldiver checking in!
Until you get used to a game where discarding the mag actually discards the remaining rounds too
Tarkov has that. You can either do a fast reload where the previous mag gets dropped, or a regular one where it gets stashed in your chest rig or pockets. Even if you do a regular reload, you still have to manage your ammo inside the magazines
IIRC, there was a Half-Life mod called “Firearms”, where you had a key to refill a half used magazine. If you just reload instead, you lose the ammo. The only game I know to make the distinction.
Of course, refilling was slower as reloading. Therefore, in practice, you just used the reload.
Do they let you pick up the discarded mag, pocket it, so you can add the left over rounds to another mag later? If not then it’s literally unplayable.
Gray zone warfare does. Tarkov too but fuck that game.
Now i kinda want a third person shooter (not sim) where you have to manually manage ammo in real time, in environments where you can be flanked.
I could see the following scenario playing out:
> you’ve got an AR of some kind, low on ammo, no backup gun, no backup mag
> in the middle of a firefight
> see an ammo crate
> waste your last few bullets blind firing while running to ammo
> pull out a box of bullets and sit down next to the crate
> bullets whizz past and you only manage to load one bullet into your mag before:
> “he’s reloading!”
> one guy sprinting at you from around the corner
> double tap the reload button to feed a single bullet into the chamber, and cycle.
> tap cancel button to quit reloading and stand up
> tap cancel again to enter “oh shit oh fuckin sh-” mode
> character drops the mag, grabs a handful of bullets from the box and shoves them into their pocket
> fire > miss
> reload while running back to cover
> you trip on a rock
> you drop your gun and all the bullets spill out onto the floor
> the enemies surround you
> they start pointing at you and laughing
> “what a loser, get a load of this enemy combatant”
> they capture you
> you spend the next three days as a prisoner manually reloading the magazines which will be used to kill your comrades
> if you’re too slow they’ll slap you and call you mean names in a foreign language
There are VR games where you can basically do a lot of this. No tripping and spilling bullets or being taken prisoner, but the full simulation of ammo, magazine, and chambering.
I played a battle royale game in VR once where in the pre-match fuck-around period, someone stole my gun out of my hands so I took the ammo lying on the bed and threw it out the window so he couldn’t get it. We had a laugh, he gave the gun back, and I shot him with it.
Good times.
God damn I want to play that game
The most popular Arma 3 mods do this.
Depends on the game. To name a game with a similar mechanic, Rainbow Six 3: Raven Shield (back when R6 was still a tactical shooter franchise with a fair amount of realism) had you cycle through your magazines.
For example, let’s say you have three magazines of ten rounds each. You fire three shots and reload. Now your magazines look as follows:
- 10 rd. (loaded)
- 10 rd.
- 7 rd.
Now you fire five shots and reload again. Now they look like this:
- 10 rd. (loaded)
- 7 rd.
- 5 rd.
That’s plausible enough to count as realistic but not as punishing as throwing your mag away every time you reload. It also turns reloading into an interesting decision beyond making you unable to fire while the animation plays: If you reload frequently, you initially have a fresh magazine but you also put a half-empty mag into the queue where it might end up in your gun when you least expect it.
Note that RVS did not allow you to pick up guns or ammo, even if they’re identical to what you’re fielding. If you bring 30 rounds then that’s how many chances you get to shoot someone during the mission, period.
That’s very similar to how it works in Insurgency Sandstorm, with the added bonus of being able to pick up extra mags off dead bodies. So if I only have a few 7.62 mags left, I can go and scavenge a magazine off an enemy (or friendly) weapon. Only their weapon though, there wasn’t any looting on their backpack or chest rig.
Ooh yes, Insurgency is one of my favorites. I love the ‘quick reload’ mechanic as well, choosing between saving your leftover bullets and actually reloading faster.
Lol nope
The only game I’ve played that I specifically recall having that is BattleBit Remastered. I think DayZ (ARMA mod version) had it, but I haven’t touched that in a decade and couldn’t be sure.
And toss the entire clip off into the distance while each and every bullet magically prepares itself into a fresh clip
I remember one game having the replacement mag taped to the current so it was an easy out flip in every time.
This sounds painfully familiar
Warframe has a roguelike gamemode where one upgrade you can get gives +100% mag size per stack and +1 shock damage per reloaded bullet. If you have two stacks of that with a weapon with a base mag of 30 shots, that’s a damage bonus of up to 90 if you fully empty it before reloading.
I got two stacks of it with a weapon with base mag size 200 and base damage 40. I don’t remember what the weapon mods pushed that base damage to, but I do know that the 600 bonus damage was very much felt… when I did the reflex reload after firing ten bullets and suddenly my DPS were abysmal.
Listen. I’ve tried not to reload after 3 shots fired… know what happened? I was 3 shots short of killing a guy after murdering his buddies.
Especially in games with a single player campaign. Left click, left click, R, reloading, aaand I’m dead.miscle memory is a bitch.
Only until I played Helldivers
I’ma be real I just spam resupplies
my teammates seem to never call them in, so I’ll just call them in in random places when I know they’ll be running past it to the next objective. this way we have max resupplies on the ground
of course every now and then this fucks them over when they need it and they ain’t got none where they are. it’s not often, though
Don’t know if the term is still used but it used to be called “CoD reloading”
Came here to say exactly this, lol
- Shoot three rounds from the magazine
- Reload out of habit
- Remember too late that you’re playing Gaige in Borderlands 2
ProfitWatch 400 anarchy stacks vanish
This is why you always put a point in Discord.
For the voice chat?
Yep then you constantly die while unnecessarily reloading.
I hypothesize that playing games which let you reload cancel mainly reinforces this bad habit. Even with unlimited ammo/mags, getting caught reloading doesn’t matter if you can stop and shoot right away. For me, it was when I played Insurgency: Sandstorm a handful of years ago that I unlearned this habit. Also Battlebit, MW22 and Helldivers II all punish reloading too frequently, through either staged reloads, limited mags/ammo, or both.











