• maxwells_daemon@lemmy.world
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    1 day ago

    Absolute fucking clown. He’s just scared of open sourcing old games because everyone will see how shitty his code is…

      • maxwells_daemon@lemmy.world
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        23 hours ago

        It’s one possible solution for one of the problems under the same umbrella. If you can’t or don’t want to run the servers for your online game (eg: Echo VR), just open source the server’s code and let the community keep the game running.

        • null@slrpnk.net
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          22 hours ago

          You don’t need to open source the code to release the server binaries.

        • Goodeye8@piefed.social
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          22 hours ago

          But even then it’s astronomically unlikely to be retroactively enforced. Old games will be grandfathered in and it would apply only to future game releases.

          • Ledivin@lemmy.world
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            7 hours ago

            But even then it’s astronomically unlikely to be retroactively enforced

            It’s not unlikely, it’s literally impossible.

    • AlolanYoda@mander.xyz
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      1 day ago

      That’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game

      • fartsparkles@lemmy.world
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        1 day ago

        Probably little incentive to do so given how much money they’re making from Twitch, YouTube, etc.

    • lobut@lemmy.ca
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      1 day ago

      I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.

      • SkaveRat@discuss.tchncs.de
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        1 day ago

        Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card

        Bad code can make great games. But it will also make them very hard to maintain