WITHOUT SPOILERS PLS;
I like to play minecraft without the wiki or looking up game mechanics. Is there any reasonable way I could organically encounter this dimension within normal gameplay? Or should I look up how it works?
I feel the advancement tab is decent for finding stuff without leaving the game. It’s still looking up hints, just ingame. I’d love for them to add readable books in ancient ruins to give you hints instead. Idk how they’ll give hints for this tho
I dunno, my 35 year old sister in law just started playing she still hasn’t discovered that the nether exists, and hasn’t done any enchanting after 3 weeks. Some lore or even a handbook would probably help a lot.
I played it for even longer and still don’t know how to enter the nether. I want to find it out by myself but there don’t seem to be a lot of clues
I don’t want to spoil this rare quest you elected to take on. But you should’ve seen those obsidian structures surrounded by lava and magma. I would inspect those.
The game gives you no hints. It expects you to know, just like games don’t really instruct on how to use the joystick.
I will check it out! Good thing I have heaps of diamond items because I was basically just mining, building houses and trying to map the world haha
It’ll show up in Minecraft Dungeons 2. The dimension itself won’t come out in Minecraft until next year.
I looked up how to get there. Maybe there’s a note on how to get there around, but if there’s isn’t, you don’t stand a chance of getting there organically. You need to setup some note blocks in two different locations, play a specific song on each, and then, and only then, will a portal open. If you want to see, this video only shows how to get there.
That appears to just be a mod. The actual dimension has yet to be shown off outside of the promo artwork, and it’s not present in the most recent snapshot.
Mod source: https://modrinth.com/mod/mielons-the-sift
This seems overly convoluted and probably a mod, unless dude’s uncle works in Mojang.
If only they would revamp The End, but The Sift is nice too…
At this point, I’m sincerely considering moving everthing to Luanti. But i’m uncertain between VoxeLibre or Mineclonia.
You can download both and see which one tickles your fancy more, but I prefer Mineclonia. There WILL be differences as Luanti is a fundamentally different engine from Minecraft, but generally you’ll feel right at home.
Currently the biggest differences for me are that lapis lazuli is stupidly rare compared to Minecraft, and there are no unique stepping sounds for other mobs so it’s like Alpha and Beta where a creeper’s footsteps can blend in with chickens, cows, and pigs. Dual wielding is also currently primitive, and Nether portals tend to put you in the middle of lava seas. Caves are stupidly dark but that might get improved on.
But I did manage to build myself a nice big house with an inner courtyard, and get myself to the End and come back with an elytra and shulker boxes.
Hmm, good question as I haven’t really engaged with Luanti recently! Been playing Vintage Story if a block game is on the menu…However, sometimes just flipping a coin and going with the first one is a good idea. Also, there is nothing stopping you from trying both out and finding the one that works better!
They made those
annoyingamazing light flares. What more do you want?? (/s)Why do anything cool when they can spend 6 months adding 1 feature from a mod?
Hi. I make fun of this too but it’s worth pointing out that Mojang does 100x the work to the game’s internals for speed, stability, modability, etc. It’s effectively a completely different codebase from version 1.0
Well, they decided to make a new version and bottled it, so now have a lot of tech debt to catch up on. The Java version has had work for sure, but unpaid modders still do more for optimisation.
I’m not sure on who the developers are anymore, but I sure hope the people working on the backend are not the ones relied on for new content either.
At this point is there anything for them to add that isn’t part of a mod?
The game has limitless untapped potential.
They could make a whole new dimensions that are essentially a new game plus. With new, harder mobs, bosses with actual mechanics, new gear, resources, etc.
The creative sandbox aspect of the game is fantastic, I love creating things and seeing what other people make, but the survival aspect has had no real expansion. Their horrible balancing and failed combat update leaves no wiggle room for new weapons. The wooden axe does the same damage as a diamond sword.
Sounds like you just want to play modded
I have a lot. I want to see an official twist on it. Something that everyone can discuss and doesnt become irrelevant.
Publish it on Steam, add controller support and splitscreen and no MS account needed. That’s all I want. I want my kids to be able to play it on the living room TV without anyone having to do anything in order for it to happen.
They could add another fictional animal in a vote (while a mod adds all the options before the vote finishes instead of just the winner).
Would be nice to get Minecraft in Steam too
Games not on Valve’s platform and are hosted elsewhere is a good thing! So that way if Steam even collapses for whatever reason…Not all games are lost! Not every game needs to be on Steam.
Sure, but a game can be on multiple platforms at once…
Honestly, I don’t see the point of adding Minecraft to Steam. As it already exists on so many platforms; I don’t see Microsoft or Mojang being interested in sharing a revenue cut with Valve for every sale. As they mainly distribute Minecraft from their website and support several computer OS, they have the most to gain from following KISS in this instance.
Idk, I visited my niece and nephew who love Minecraft. I came with my Steam Deck, and the recommended way to run Minecraft was through some 3rd party launcher that wasn’t officially Minecraft. It worked fine, but I kinda would have preferred an “official” pathway to running it there.
Honestly, I don’t see the point of adding Minecraft to Steam.
Bedrock on Linux. Java edition doesn’t have raytracing.
Edit: also cloudsave.
That can be fixed by pressuring Mojang to implement those changes. It doesn’t have to be on Steam to recieve those upgrades, community action and pressure are necessary to manifest those outcomes. Its less of a pipe dream than wishing for the impossible.
If releasing on Steam and let Proton do the work of running on linux is much more impossible than to ask them to write the program again but this time for linux, i’m not sure what to say.
Its not even a rewrite that is required, Java Minecraft already runs fine on Linux, C# programs can as well…The issue is it would Mojang needs a reason to adapt the Bedrock version of Minecraft so that it will run with no issues on Linux. To add a cloud save functionality to the game there, if you want that, advocate for the change. Don’t ask for them to add Minecraft to Steam, be sensible about it.
God damnit! How am I going to play RuneScape now that it’s on steam! It’s on steam so it can’t possibly be available anywhere else!(I’m just taking the piss. I agree with where you’re coming from)
Microsoft account DRM isn’t enough for you?
Ah yes, the famous DRM.
Some launchers allow you to play fully offline, but only after you’ve authenticated and started the game at least once with a real Microsoft account. The launcher has a sophisticated validation mechanism to ensure this: a single boolean value stored in a JSON file. Set that to
trueand you’re good to go.
Minecraft in Steam would be a downgrade in every way (Minecraft already has no DRM, lets you freely download and play old versions, doesn’t require the official launcher to start, is easily modded, and so on).
I don’t see how Steam would make any difference.
- Implementing any kind of DRM is the game developer’s prerogative.
- Allowing other versions is possible, again, at the developer’s convenience.
- No other launcher needed besides Steam (and Steam is very far from being only a launcher)
- Steam Workshop (because fuck Forge)
The only downside I can see is that Steam doesn’t have a way to maintain multiple instances of the same game.
Implementing any kind of DRM is the game developer’s prerogative.
Yes, sure, but Steam encourages the use of the DRM included in the Steamworks API.
If Minecraft could only be downloaded through Steam, that would also be a step back insofar that right now, Mojang will let you download the game without any authentication at all. Changing this would be quite inconvenient for mod developers.
Allowing other versions is possible, again, at the developer’s convenience.
How? With branches / betas? There are a limit to those, and I’m pretty sure Minecraft exceeds them already. And as you already mentioned, you couldn’t use multiple versions at the same time. The only alternative (that I know of), the
download_depotmethod, is far from user-friendly.No other launcher needed besides Steam (and Steam is very far from being only a launcher)
That would reduce the number of launchers required from 1 to… 1. 🙃
Steam Workshop
The workshop is integrated into Steam and can only be used there (can’t download the files manually, as far as I know). It’s also way too simple for the modding needs Minecraft has (with its multiple versions, dependencies or breakage between mods, modpacks…).
It would also require Mojang to write their own mod loader, which would likely be too limiting for most mod developers. (And Forge is not the only mod loader out there. There are far better ones, like Fabric.)
There’s just no point to doing this. You’d replace a system that works very well with one that doesn’t. Steam generally works pretty well for managing games, but I don’t believe there would be any improvement if Mojang were to switch to it for Minecraft.
They could still do all that on steam.
Why not just add it as a non Steam game? Or do you mean for like multiplayer stuff with Steam friends? Either way it should work.
Prism launcher. S-tier Mc launcher







