The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
Wait, what is even the point of using an upscaling technology if it makes your game run slower than without it? Why wouldn’t I just run native res at that point? Is their only point that “it looks better” in their minds?
What’s the point of running 4k over 1080p?
Yes. It does make the game look better at the cost of framerate…
???
I think you’re missing the point of the question here. DLSS was meant to “fake” performance, i.e. you could have the game run at an upscaled 4k, when your PC can’t do native 4k. Now it’s reducing the performance at those upscaled 4k again, so you could just run native 4k at the same FPS.
is there a good guide to the different levels of dlss? what if I want to fake better performance to a degree because, i don’t know, maybe my potato got moldy and stardew is getting choppy
You can make black people look white in your games.
Wonder if it could also make female protagonists look like men, might be useful for the sort of people who complain that a game is woke when there is a women
Don’t forget about making Cloud, a Japanese inspired character, look like Scarlett Johansson.
Well, gonna be real gay when that transgender protagonist is now in a romantic scene with a dude.
No worries, we’ll just undude the dude in the romantic scene as well and oh shit now we have two transes
Yes, their only point is that it looks better “in their minds”, as you say. This feature in particular isn’t meant to improve performance.
Personally I think the more subtle application of it can look pretty good, but it seems hard to control and does more harm than good. And that is even ignoring the massive performance impact that almost guarantees it to be unusable. Nvidia published some performance numbers that looked impressive, but that was using pretty agressive upscaling and 6X frame gen which is stupid because for frame gen to be decent you need a high base frame rate, which they didn’t get on anything other than the 5090 and arguably the 5080, or by pairing the GPU with a lower resolution that doesn’t really make sense for them (like you wouldn’t normally buy a 5070Ti for 1080p).
So it’s closer to an ML shader than actual supersampling?
Yes, I think that’s a pretty accurate way to describe it.
Instagram filter for your games is a term I’ve heard to describe what it is. They put all their crappy new features under the DLSS brand now, little to do with supersampling. At least personally I wouldn’t call frame-gen supersampling either, but this is even worse.