cross-posted from: https://lemmy.world/post/51453544

The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.

    • TheFogan@programming.dev
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      3 hours ago

      I don’t think so… I honestly think the direction anyone supporting the AI bubble wants, is going to be streaming games. You won’t run them on the PC… they will run out of a data center and your inputs will go back ot the data center, You’ll own nothing, you’ll adapt to paying a subscription price for single player games, hell instead of monthly you could pay by the hour or minute.

  • givesomefucks@lemmy.world
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    4 hours ago

    Genuinely asking:

    Is this the first time DLSS hurts fps instead of improving it?

    Like, I thought that was the entire point of it. It allowed you to turn up settings but still have useable frame rates.

    I don’t know who would pay for a card to support this, just to turn around and cut the fps in half.

    It seems like their target demo is people that pay for 5090s but for some reason still put on all the frame gen and scaling stuff to make their game look worse. This chops the frame in half, when they could just turn off frame gen and scaling and likely have better and steadier frames.

    • Dudewitbow@lemmy.zip
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      4 hours ago

      Dlss was originally an anti aliasing technique (its in the name) so it has originally been a performance hit. It was casual change and marketing that decided that upscaling from a lower resolution was the norm.

      DLDSR is essentially what DLSS 1.0 was

      If youre upscaling from a lower resolution, thats no longer the SS in DLSS (super sampling)

  • dustyData@lemmy.world
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    4 hours ago

    When you see that still the most used screen resolution is 1080 and even the very few people who are upgrading, do so only up to 1440. It is easy to see that graphics stopped being impressive a while ago. It seems that a long time ago people were still arguing FPS vs Resolution. FPS wins every single time. 24fps is fine for movies, it might add to the cinematic look. But in an interactive medium, FPS is king. Give me low latency and fast response times over anything else. People don’t notice when games look like shit, but they do notice when the gameplay is laggy or buggy. Most friendslop (compliment) games are very simple and basic in their looks, but still capture the gaming and streaming culture for months at a time. While AAAA games are now struggling to stay relevant beyond the launch week. It is the same trend as with movies. Blockbusters break records and then nobody ever remembers they even watched it. I guess that the algorithmic fragmentation of culture is finally catching up with us all.

    • morto@piefed.social
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      1 hour ago

      Also, a growing number of research papers show that people rarely notice differences in screen resolution beyond 1080p, or even less, depending on screen size and viewing distance, so most people who go for higher resolution are enthusiasts who do so either as a placebo or to brag about it, instead of actual enjoyment. The general public doesn’t care

    • ShadowRam@fedia.io
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      3 hours ago

      I’m not playing friendslop for the graphics.

      just like I’m not playing Cyberpunk for the gameplay.

      Graphics very much have a place. FPS doesn’t trump resolution always.

    • Grimy@lemmy.world
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      3 hours ago

      None of what you said is wrong but I think it’s a bit simplistic to compare it to a resolution jump or to bring up Indy graphics vs AAAA as a sign that nobody cares anymore.

      FPS is indeed the real killer though, you can’t really run this without high end cards and the difference is simply not worth the price for most people.