• Natanox@discuss.tchncs.de
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      12 hours ago

      It’s kinda sad. I felt the maintainers feeling of being overwhelmed and underappreciated, but that whole discussion in the issue and the later statement to just hide AI use was such a phenomenal PR debacle he’ll probably never get rid of.

      Lutris was pretty good…

      • ZeroHora@lemmy.ml
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        9 hours ago

        but that whole discussion in the issue and the later statement to just hide AI use

        Well fuck

      • macniel@feddit.org
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        12 hours ago

        Lutris was pretty good…

        Undoubtedly, the lutris scripts really made it a great community driven project.

        • addie@feddit.uk
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          12 hours ago

          Just for gaming purposes, having a unified front end that:

          • lets you start an application with the arguments it needs, whether to use a specific Wine folder, or start an emulator with the right arguments

          • lets you tag up each application with some custom arguments - genre, date, and so on - and lets you filter and sort by them

          • lets you configure each app with their own box art or whatever as an icon

          • keeps some gaming-related metadata; hours played, whether you’ve finished it, …

          Essentially, Windows 3.1 Program Manager for the 21st century. Lutris did that quite well. Heroic doesn’t let you add custom stuff, it just integrates with store fronts. RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”.

          Lutris scripts were great - just having the required winetricks commands to get something obscure working was awesome, but packaged up in a useful way along with art and metadata was handy. The front-end being “only what you need” was good as well. Shame it’s gone off the rails a bit…

          • DigDoug@lemmy.world
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            5 hours ago

            The ability to apply community patches easily was super handy as well. It made installing games like Dungeon Keeper and Vampire the Masquerade: Bloodlines extremely simple.

            It’s now been months since I’ve successfully got Lutris to even install a game. It practically turned to slop overnight.

          • skulblaka@sh.itjust.works
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            9 hours ago

            RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”

            This definitely does happen sometimes, especially these days, but this is explicitly opposite to old-school Linux design principles. A program should do one thing, it should do it well, and it should be able to be plugged in to other processes in order to accomplish whatever this single-purpose program accomplishes. If you want it to do something else, go get/write a different package to do something different. This is actually explicitly stated in the “Unix Philosophy” papers by Ken Thompson, Dennis Ritchie, et al.

          • Ghoelian@piefed.social
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            9 hours ago

            Heroic lets you add plenty of custom stuff. The only thing I’m missing from lutris is tagging/grouping of games, everything else I ever used in lutris is available in heroic.

            • addie@feddit.uk
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              9 hours ago

              It lets you “add game”, but then gives you the choice of Linux / Windows with a Wine version / browser, and you have to put in the path.

              So for example, in Lutris I could have “every Zelda game” or “every Castlevania game” as a filter. Castlevania needs MSX, NES, Gameboy, SNES, N64, DS, PSX, PS2, and Wii emulation; and one of (Steam, or PS3 or X360 emulation) to be reasonably complete.

              I suppose I could create a Linux shell script that daisy-chains into the correct emulator, but that would be quite clunky compared to Lutris, which is still pretty clunky. And I wouldn’t be able to filter to that, nor sort them by release date.

      • GregorGizeh@lemmy.zip
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        12 hours ago

        AFAIK the dev reversed his stance on ai after the blowback. Do you have newer information that contradicts that? Because otherwise you are both just hating on lutris for no reason.

    • rozodru@piefed.world
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      11 hours ago

      yeah Lutris is a shame how far it’s fallen. used to be decent, the user scripts were invaluable for some games but now I won’t touch that thing with a 10ft pole.

      Most of the stuff can now be accomplished via stream/steamrun anyways.

    • HerbGrower@slrpnk.net
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      12 hours ago

      What is wrong with it? Never had any problems running games on Lutris and it doesn’t require steam (DRM) which is pretty nice.

        • HerbGrower@slrpnk.net
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          11 hours ago

          Has that caused problems? I don’t really care if they are just using AI. If they are breaking things because of it and not validating anything then that is a larger concern.

          • db2@lemmy.world
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            11 hours ago

            Even if it runs fine there are still problems

            • Slop code can’t be licensed, the license Lutris had is invalid. That means you can’t even fork it unless you can identify the point slop started and fork prior to that.
            • There’s no guarantee the developer who uses slop code even knows what it’s doing. Github is full of nonsense like that now.
            • TheTechnician27@lemmy.world
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              10 hours ago

              the license Lutris had is invalid.

              That part isn’t true whatsoever. Public domain doesn’t work like a poison pill. If I put the collected works of Arthur Conan Doyle on my website, that doesn’t mean the site can’t be CC BY-SA 4.0; it means someone is free to take that specific part without worrying about CC BY-SA 4.0.

              Even for the slop code where it’s more mixed in, it’s on the person trying to take it to affirmatively show the part they’re taking was generated by an LLM, i.e. you can’t just say “this is slop, I’m taking this” and expect a project to have to affirmatively defend that it’s human-written.

              And lastly, AI assistance doesn’t automatically even poison the code being created/changed with it. This one is murky, but so far, the general consensus is that so long as you, the human, worked on it – i.e. that you didn’t just let the slop machine run wild and take whatever it outputted without your own changes – it’s still your copyright.

              —someone who doesn’t do slop

            • HerbGrower@slrpnk.net
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              10 hours ago

              Don’t all the big software companies use AI, are you suggesting that everything actually has an invalid licence?

              • db2@lemmy.world
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                8 hours ago

                The way the Linux kernel developers use llms is to help identify potential problems, the llm doesn’t write any code. It’s a human that looks at the potential problem to determine if it actually is one and then writes the code to fix it.

                Microsoft generates large swathes of code and judging by how poorly it preforms when they immediately push it to production there is little to no human oversight.

                To answer your question, no to my first example and yes to my second.