It’s kinda sad. I felt the maintainers feeling of being overwhelmed and underappreciated, but that whole discussion in the issue and the later statement to just hide AI use was such a phenomenal PR debacle he’ll probably never get rid of.
Essentially, Windows 3.1 Program Manager for the 21st century. Lutris did that quite well. Heroic doesn’t let you add custom stuff, it just integrates with store fronts. RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”.
Lutris scripts were great - just having the required winetricks commands to get something obscure working was awesome, but packaged up in a useful way along with art and metadata was handy. The front-end being “only what you need” was good as well. Shame it’s gone off the rails a bit…
The ability to apply community patches easily was super handy as well. It made installing games like Dungeon Keeper and Vampire the Masquerade: Bloodlines extremely simple.
It’s now been months since I’ve successfully got Lutris to even install a game. It practically turned to slop overnight.
RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”
This definitely does happen sometimes, especially these days, but this is explicitly opposite to old-school Linux design principles. A program should do one thing, it should do it well, and it should be able to be plugged in to other processes in order to accomplish whatever this single-purpose program accomplishes. If you want it to do something else, go get/write a different package to do something different. This is actually explicitly stated in the “Unix Philosophy” papers by Ken Thompson, Dennis Ritchie, et al.
Heroic lets you add plenty of custom stuff. The only thing I’m missing from lutris is tagging/grouping of games, everything else I ever used in lutris is available in heroic.
It lets you “add game”, but then gives you the choice of Linux / Windows with a Wine version / browser, and you have to put in the path.
So for example, in Lutris I could have “every Zelda game” or “every Castlevania game” as a filter. Castlevania needs MSX, NES, Gameboy, SNES, N64, DS, PSX, PS2, and Wii emulation; and one of (Steam, or PS3 or X360 emulation) to be reasonably complete.
I suppose I could create a Linux shell script that daisy-chains into the correct emulator, but that would be quite clunky compared to Lutris, which is still pretty clunky. And I wouldn’t be able to filter to that, nor sort them by release date.
AFAIK the dev reversed his stance on ai after the blowback. Do you have newer information that contradicts that? Because otherwise you are both just hating on lutris for no reason.
AFAIK the dev had committed a bunch of AI nonsense intentionally not labeling it at such or keeping track of what was slop in any way. Do you have newer information that contradicts that? Because otherwise you don’t know what you’re talking about for no reason.
yeah Lutris is a shame how far it’s fallen. used to be decent, the user scripts were invaluable for some games but now I won’t touch that thing with a 10ft pole.
Most of the stuff can now be accomplished via stream/steamrun anyways.
Has that caused problems? I don’t really care if they are just using AI. If they are breaking things because of it and not validating anything then that is a larger concern.
Slop code can’t be licensed, the license Lutris had is invalid. That means you can’t even fork it unless you can identify the point slop started and fork prior to that.
There’s no guarantee the developer who uses slop code even knows what it’s doing. Github is full of nonsense like that now.
That part isn’t true whatsoever. Public domain doesn’t work like a poison pill. If I put the collected works of Arthur Conan Doyle on my website, that doesn’t mean the site can’t be CC BY-SA 4.0; it means someone is free to take that specific part without worrying about CC BY-SA 4.0.
Even for the slop code where it’s more mixed in, it’s on the person trying to take it to affirmatively show the part they’re taking was generated by an LLM, i.e. you can’t just say “this is slop, I’m taking this” and expect a project to have to affirmatively defend that it’s human-written.
And lastly, AI assistance doesn’t automatically even poison the code being created/changed with it. This one is murky, but so far, the general consensus is that so long as you, the human, worked on it – i.e. that you didn’t just let the slop machine run wild and take whatever it outputted without your own changes – it’s still your copyright.
The way the Linux kernel developers use llms is to help identify potential problems, the llm doesn’t write any code. It’s a human that looks at the potential problem to determine if it actually is one and then writes the code to fix it.
Microsoft generates large swathes of code and judging by how poorly it preforms when they immediately push it to production there is little to no human oversight.
To answer your question, no to my first example and yes to my second.
Eww Lutris.
It’s kinda sad. I felt the maintainers feeling of being overwhelmed and underappreciated, but that whole discussion in the issue and the later statement to just hide AI use was such a phenomenal PR debacle he’ll probably never get rid of.
Lutris was pretty good…
Well fuck
Undoubtedly, the lutris scripts really made it a great community driven project.
Just for gaming purposes, having a unified front end that:
lets you start an application with the arguments it needs, whether to use a specific Wine folder, or start an emulator with the right arguments
lets you tag up each application with some custom arguments - genre, date, and so on - and lets you filter and sort by them
lets you configure each app with their own box art or whatever as an icon
keeps some gaming-related metadata; hours played, whether you’ve finished it, …
Essentially, Windows 3.1 Program Manager for the 21st century. Lutris did that quite well. Heroic doesn’t let you add custom stuff, it just integrates with store fronts. RetroArch has the old-school Linux problem of “all the functionality you need, plus all the functionality anyone might ever need, plus all the functionality that no-one needs, all arranged seemingly at random in dozens of menus”.
Lutris scripts were great - just having the required winetricks commands to get something obscure working was awesome, but packaged up in a useful way along with art and metadata was handy. The front-end being “only what you need” was good as well. Shame it’s gone off the rails a bit…
The ability to apply community patches easily was super handy as well. It made installing games like Dungeon Keeper and Vampire the Masquerade: Bloodlines extremely simple.
It’s now been months since I’ve successfully got Lutris to even install a game. It practically turned to slop overnight.
This definitely does happen sometimes, especially these days, but this is explicitly opposite to old-school Linux design principles. A program should do one thing, it should do it well, and it should be able to be plugged in to other processes in order to accomplish whatever this single-purpose program accomplishes. If you want it to do something else, go get/write a different package to do something different. This is actually explicitly stated in the “Unix Philosophy” papers by Ken Thompson, Dennis Ritchie, et al.
Heroic lets you add plenty of custom stuff. The only thing I’m missing from lutris is tagging/grouping of games, everything else I ever used in lutris is available in heroic.
It lets you “add game”, but then gives you the choice of Linux / Windows with a Wine version / browser, and you have to put in the path.
So for example, in Lutris I could have “every Zelda game” or “every Castlevania game” as a filter. Castlevania needs MSX, NES, Gameboy, SNES, N64, DS, PSX, PS2, and Wii emulation; and one of (Steam, or PS3 or X360 emulation) to be reasonably complete.
I suppose I could create a Linux shell script that daisy-chains into the correct emulator, but that would be quite clunky compared to Lutris, which is still pretty clunky. And I wouldn’t be able to filter to that, nor sort them by release date.
I missed this! What’s the tool folks are using instead of lutris?
Faugus is gaining popularity, but they recently switched from Qt to GTK, so personally I’m now using Vermouth
I’m having a (good) moment with qt atm (excluding kirigami), so that’s a relevant thing to point out!
I personally switched to heroic
AFAIK the dev reversed his stance on ai after the blowback. Do you have newer information that contradicts that? Because otherwise you are both just hating on lutris for no reason.
AFAIK the dev had committed a bunch of AI nonsense intentionally not labeling it at such or keeping track of what was slop in any way. Do you have newer information that contradicts that? Because otherwise you don’t know what you’re talking about for no reason.
Certainly:
https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
See the update to the article.
Thats what i am going off of, if you have newer info than that i’m sure happy to listen.
I’ve got a nice bridge in New York, I’ll sell it to you cheap.
Is that a “no, i dont have any”?
That’s an “if you believe that you’ll believe anything”. You’ve got no credibility in this conversation anymore.
Says the guy who comes on needlessly strong and then has nothing.
yeah Lutris is a shame how far it’s fallen. used to be decent, the user scripts were invaluable for some games but now I won’t touch that thing with a 10ft pole.
Most of the stuff can now be accomplished via stream/steamrun anyways.
What is wrong with it? Never had any problems running games on Lutris and it doesn’t require steam (DRM) which is pretty nice.
Dev shit all over it with AI slop code
Has that caused problems? I don’t really care if they are just using AI. If they are breaking things because of it and not validating anything then that is a larger concern.
Even if it runs fine there are still problems
That part isn’t true whatsoever. Public domain doesn’t work like a poison pill. If I put the collected works of Arthur Conan Doyle on my website, that doesn’t mean the site can’t be CC BY-SA 4.0; it means someone is free to take that specific part without worrying about CC BY-SA 4.0.
Even for the slop code where it’s more mixed in, it’s on the person trying to take it to affirmatively show the part they’re taking was generated by an LLM, i.e. you can’t just say “this is slop, I’m taking this” and expect a project to have to affirmatively defend that it’s human-written.
And lastly, AI assistance doesn’t automatically even poison the code being created/changed with it. This one is murky, but so far, the general consensus is that so long as you, the human, worked on it – i.e. that you didn’t just let the slop machine run wild and take whatever it outputted without your own changes – it’s still your copyright.
—someone who doesn’t do slop
Don’t all the big software companies use AI, are you suggesting that everything actually has an invalid licence?
The way the Linux kernel developers use llms is to help identify potential problems, the llm doesn’t write any code. It’s a human that looks at the potential problem to determine if it actually is one and then writes the code to fix it.
Microsoft generates large swathes of code and judging by how poorly it preforms when they immediately push it to production there is little to no human oversight.
To answer your question, no to my first example and yes to my second.
In a good and just world, this would be the case.