Please do not perceive me.

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Joined 2 years ago
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Cake day: June 8th, 2023

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  • A lot of it deals with the fact that Roblox doesn’t pay you out until you accrue some critical mass of value. If a kid makes an app and puts it on Steam and it sells 2 copies, they’re getting paid for those 2 copies. Not so for Roblox. You require 30,000 Robux to cash out - which seems to be quite a lot, actually, considering the documentation I’m reading on their own webpage advertises this with photos that show 97,493 total Robux earnings from this presumably rock-star developer that you want to be like, and buyable items costing between 80-600 Robux.

    It should also be noted that I cannot locate any mention of a dollars-to-Robux ratio without an account, which I do not have and am not making, so God only knows what rate they actually pay you out at once you do manage to acquire your 30,000 Robux. The primary use case of earned Robux is to then invest them back into the in-game shop to purchase content that other users have made. Robux actively doesn’t want you cashing out and makes it as difficult as possible to do so.

    I’m personally not too upset about a game primarily made from user created content, I think it’s kind of cool, but the way they’ve tied real money into the process feels very icky and scumbaggish to me. My particular issue with Roblox is the rampant pedophilia and sexual grooming that the devs are either unwilling to alienate (since, presumably, this population makes up a not-insignificant percentage of their user base) or else actively in cahoots with, because this has been a known problem for many years but approximately zero steps have been taken to address it.









  • Sting Shard trap also works great, I just threw one of those at every minion spawn and then they die in one Needle hit after. If you stack poison on it then you probably don’t even need the follow up hit but I don’t remember if you can have the Pollip Pouch before this fight or not.

    Sting Shard is great in general though. Does 2x Needle damage in a trap you can place in midair, can be poisoned with Pollip Pouch for even more extended DPS, is AoE-capable and can hit multiple enemies, and is cheap enough to refill at 7 shell shards. It’s been my primary red tool so far all game, though I just got to Act 2 recently and I’m hoping to find something better here.



  • Last Judge was the only boss so far that almost completely filtered me from the game and I think the reason why was because of how very little warning you get before the big spin. I think like an extra quarter of a second on that startup animation would go a huge way toward making her way less annoying. Took me two days to complete the fight because I kept getting so tilted by getting hit with the spin.

    The runback wasn’t difficult at all but it was very annoying. You can avoid all enemies on the route except for a single drill fly, but it takes a whole 30 seconds or more to make the run back to the boss fight. Don’t fuck up your platforming though, the sand worms do two damage, so missing a landing means you’re stuck spending the first 10 seconds of the fight trying to Bind with your cocoon silk if you want to survive more than one single hit (two, if you found all the act 1 mask shards).

    To be honest I ended up finally defeating Judge by strapping on the Pollip Pouch and sticking her full of poison straight pins. I regret nothing and I do not consider this to be dishonorable.